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Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development.

The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games.

Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production.

What You Will Learn

  • Understand theories within games design
  • Grasp what it takes to design and create your first game
  • Look back at previous popular games and what made them so great
  • Cover all aspects of design to allow you to begin designing your first video game

Who Is This Book For:

Anyone who would like to explore the fundamentals of game design and the theory behind it. This is also a chance to learn what goes into a game and how a game can be designed to be fun.

Table of Contents

  1. Cover
  2. Front Matter
  3. 1. Your Design Journey Begins
  4. 2. Video Games: Under the Hood
  5. 3. From Paper to Screen
  6. 4. First-Person Character Controller in Unity
  7. 5. Rule the World – Level Design
  8. 6. Friend or Foe? Enemy Design
  9. 7. MCM (Mechanics, Combat, and Multiplayer)
  10. 8. 2D Platformer Tutorial
  11. 9. HUD and UI. What Does It Mean?
  12. 10. Parting Advice
  13. 11. The End. Or Your Beginning?
  14. Back Matter