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by Michael Killick
The Way We Play: Theory of Game Design
Cover
Front Matter
1. Your Design Journey Begins
2. Video Games: Under the Hood
3. From Paper to Screen
4. First-Person Character Controller in Unity
5. Rule the World – Level Design
6. Friend or Foe? Enemy Design
7. MCM (Mechanics, Combat, and Multiplayer)
8. 2D Platformer Tutorial
9. HUD and UI. What Does It Mean?
10. Parting Advice
11. The End. Or Your Beginning?
Back Matter
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Front Matter
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