game
collision detection
initializing
multiplayer
connecting peers
game loop
header file
initialization
interface
sending and receiving data
setup
synchronization
user interaction
Game Center
matchmaking
game development, design patterns
Game Kit
connection
data, sending and receiving
Game Center
header file
multiplayer example
connecting peers
game loop
header file
initialization
interface
sending and receiving data
setup
network packet
overview
peer picker
peer states
session
creating
game loop
implementing
synchronization
geocoding, reverse.
See reverse geocoding.
geomagnetic data
GeoNames, 2nd
finding altitude
findNearestIntersection
gtopo, 2nd
srtm, 2nd
timezone
TouchJSON example
XML-based information
gesture
accelerometer and
recognizing
getDistanceFrom
g-force
GKPeer PickerControllerDelegate
GKPeerConnectionTypeNearby
GKPeerConnectionTypeOnline
GKPeerPickerConnectionTypeNearby
GKPeerPickerController, 2nd
GKPeerPickerControllerDelegate, methods
GKPeerStateConnected
GKPeerStateDisconnected
GKSendDataReliable
GKSendDataUnreliable
GKSession, delegate methods
GKSessionDelegate
implementing
methods
GKTanks
GKTennis
collision detection
connecting peers
game loop
header file
initialization
interface
sending and receiving data
setup
user interaction
Gmail, using to set up iTunes test user
goBack
goForward
Google maps, integrating
Google Spell API
Google, and iPhone users
GPS
built-in
location awareness
specifications
gradient
drawing, in Quartz
functions
linear, three-color
graphical context
in Quartz
methods
stack
transformations and
graphical state
maintaining in stack
managing
methods
selecting colors in
setting in Quartz
gravity
checking
data, vs. movement data
measuring relationship to