Numbers
3D ContentCentral, 136
3D printing
affordability, 15
earning money, 130
learning, 129
8-Bit Lit, 177
A
A:A (artist-to-audience) ratio, 163
accelerator programs, 183
additive manufacturing, 138
aesthetics, 125
Altman, Mitch, 158
aluminum-box project, 66
Anderson, Chris
laser cutter, 141
Makers, 132
niche products, 126
Anderson, Tim
Andon, Alex, 64
Antifragile, 124
Arduino
kit, 67
team, 49
Argonaut Jr., 94
Artisan’s Asylum, 94
assistive technologies, 232
Autodesk 123D, 131
Autodesk Fusion 360, 134
Autodesk Inventor, 135
B
Baichtal, John, 87
baidarkas, 208. See also kayak project
Berkeley Tool Lending Library, 95
Bernard, Jeff, 5
Bertie County, 217
best practices, 104
biohacking makerspaces, 90
Bohm, Harry, 67
BOM (bill of materials), 176
book scanner, 37
Boulton, Matthew, 66
Brand, Stewart, 103
Bukiewicz, Joel, 14–15, 108–109
businesses
garage inventions, 14
Buxbury, Brian, 177
C
CAD (computer-aided design)
precision, 135
CAM (computer-aided manufacturing), 147–148
Campbell, Joseph, 1
cantenna, 29
Carroll, Lewis, 105
cave. See “The Legend of Hall City Cave”
centrifuge, 230
childhood making, 206–208. See also kid-friendly makerspaces
children
teaching, 209
citizen science, 222–224, 226. See also frugal science; scientists
collaboration, 225. See also DIT (Do-It-Together)
Collins, Jim, 181
community
competition and cooperation, 231–233
conservation websites, 227
Cooper, Caren, 221
craftsmanship. See also workmanship trends
process, 109
Crash Space, 210
Crawford, Matthew, 75
cribbage board, 68
crowdfunding platforms, 173
cube lamps, 177
curiosity of makers, 133
current, voltage, and resistance, 148
D
demand for products, surge in, 177, 185
Desktop Jellyfish Tank project, 64
devices, charging, 30
Diffusion of Innovations Theory, 120–121
DIFM (Do-It-For-Me), 205
digital fabrication, 132–136, 144–145
disruptive innovation, 223–224. See also innovative ideas
distribution channels, 176
DIT (Do-It-Together), 11, 17, 236–237. See also collaboration
DIY (Do-It-Yourself) concept, 19–20, 33
DIY Book Scanner, 37
Dougherty, Dale, 218
drawing skills, developing, 75–76
Druids versus Engineers, 125
Dweck, Carol, 62
E
Earle, Sylvia, 42
Earth Optimism Summit, 231–232
Engineers versus Druids, 125
experimentation, 119
F
FAB: The Coming Revolution on Your Desktop, 13
Facebook Group, 36
failure
celebrating, 59
FDM (fused deposition modeling), 138
Ferris, Timothy, 223
Fetterman, Abe and Lisa, 155–159, 164, 172, 185–186
Firefly, 225
“Fix It First” mentality, 79–81
fix-it clinics, 81
Flaherty, Adam, 29
Foldscope, 229
Ford, Edward, 146
Ford, 16
forums, hosting, 36
Frey, David, 122
frugal science, 229. See also citizen science
G
garage inventions, 14
GeekDad blog, 37
Gershenfeld, Neil, 12–13, 89, 144, 228
Glowaski, Alex, 179
goals, clarifying, 38
Google and YouTube, 86
Google Groups, 36
Google Patents website, 204
GrabCAD, 136
Gray, Jonathan, 95
Greene, Robert, 119
grill, buying versus making, 47–48
groups
growth mindset, 62
guidance, asking for, 100
H
hack, defined, 25
Hack a Day website, 193
hackerspaces, 28–29, 32, 87, 91–92
hardware startups, 184–188. See also Open Source Hardware Community
Harrigan, Daniel, 48
Haxlr8r program, 156–157, 185–188
Hitchhiker’s Guide to the Galaxy, 17
Horn, Martin, 70
Hornstein, Alex, 129
“How to Make (Almost) Anything,” 12–13
The Hydrous, 138
I
ideas
versus reality, 209
Industrial Revolution, 66
inexperience, benefit of, 191–192
Innovation Curve, 120
innovative ideas, 174–175. See also disruptive innovation
Instructables
Nomadic Orchard, 55
NPR series, 52
platform, 37
intention
clarifying, 58
writing down, 63
Internet of Things, 168
investor perspective, 184
J
jellyfish tank project, 64
Jensen, Vickie, 67
Jobs, Steve, 171
“just-in-time” learning model, 13
K
kayak project, 162–163. See also baidarkas
Kickstarter campaign, OpenROV, 173–174
Kickstarter projects
increase in amounts, 235
kid-friendly makerspace, 211
pitch versus audience, 171
TGT wallet, 167
kid-friendly makerspaces, 211–213. See also childhood making
kids
“Kitchen Table Industrialists,” 85
kits. See also Known Projects; proto-products
defined, 25
as Known Projects, 66
underwater robots, 67
Klein, Zach, 214
Kloski, Nick, 139
knowledge. See also maker skills; skills
graphic, 51
Known Projects, 65. See also kits
L
LA Makerspace, 212. See also makerspaces
Lam, Brian, 5
Lang, Robert, 162
Laser Tag, 196
Learning Landscape playgrounds, 217
learning skills, 26. See also project-based learning
Lee, Andy, 189
Lee, Sharon Ann, 211
The Legend of Hall City Cave, 2–4, 34
Lemnos Labs, 185
LightSail solar sailing, 225
Lindy Effect, 124
LinkedIn Learning, 135
Linux for Makers, 153
“low road” buildings, 103
M
M:A (maker-to-audience) ratio, 163, 169, 172–173
Made By Hand series, 108
Madrigal, Alex, 86
Make: Projects, 33
The Maker Bill of Rights, 79
maker blog, creating, 63
maker businesses
maker community, volunteering, 33
Maker Education Initiative, 207
Maker Faire. See also Mini Maker Faire; World Maker Faire
attending, 31
growth, 235
maker markets, 174
Maker Share
online platform, 218
website, 58
maker skills, 86. See also knowledge; skills
Maker Startup Weekend, 130, 231
makers
aesthetic, 125
becoming, 14
characteristics, 11
curiosity, 133
defined, 24
process, 163
technologies, 15
makerspaces. See also LA Makerspace
explained, 11
Mt. Vernon, 92
visiting, 32
making
best practices, 104
defined, 24
identifying objects, 165
nature of, 48
making characteristic, 48
making gene, 48
making skills, developing, 9–10
MapBox, 226
MATE (Marine Advanced Technology Education), 40
McCracken, Dave, 3
McElligott, Peter, 95
McMaster-Carr, 136
metalworking courses, 116
Mets, Matt, 158
MIG (metal inert gas) welding, 115
Miller, Matthew, 217
Miller, Mike, 124
Mindset, 62
Minecraft, 216
Mini Maker Faire, 85. See also Maker Faire; World Maker Faire
MintyBoost, 30
MIT (Massachusetts Institute of Technology), 12
MongaBay Wildtech, 227
N
NDA (nondisclosure agreement), 198
Newton, Jim, 165
NextEngine 3D Scanning, 136–137
niche products, 126
NOAA’s National Agenda for Ocean Exploration, 221
Nomadic Orchard, 55
Nomiku Sous Vide Cooker, 159
novelty requirement for patents, 202
O
observation, role in apprenticeship, 119
ocean exploration, 2
Ocean Exploration 2020 conference, 220–221
Ohm’s law, 148
OmniCorp hackerspace, 92
Onshape, 134
Open Education Database, 93
Open Hardware Licenses, 201
Open qPCR, 226
Open Source Hardware Community, 199–201. See also hardware startups
openness, foundation of, 224
OpenROV. See also World Maker Faire
3D container, 131
design, 6
digital field journal, 227–228
Kickstarter campaign, 173–174, 195
maker products, 236
MATE competition, 40
Ocean Exploration 2020 conference, 220–221
priorities, 161
OpenSCAD, 134
OpenStreetMap, 226
origami, 142
P
PAIR (Public Patent Application Information Retrieval), 204
passion
and commitment, 5
and creativity, 14
and curiosity, 22
and energy, 8
for projects, 16
patents
creating, 201
expiration, 204
“first-to-invent” process, 203
as learning tools, 203
novelty requirement, 202
searching, 204
PCH International, 185
people, connecting with, 25–26
personal narrative, rebuilding, 8–9
Pettis, Bre, 193
platforms
Facebook Group, 36
Instructables, 37
Ning, 37
“Pocket Factory” tour, 129–130
Pringles Cantenna, 29
priorities, setting, 161
problem solving, 231
project advice, asking for, 100
Project H Design, 217
project-based learning, 64–66. See also learning skills
prosumers, 174
proto-products, 174–176. See also kits
prototypes, 165–169. See also rapid prototyping
PTM (persistent-tinkering mentality). See also Tinkering School
Q
Quirky website, 197
R
Rabinovitch, Darren, 214
Ragan, Sean Michael, 143
Rainforest Connection, 226
Randolph, Barry, 92
rapid prototyping, 189–190. See also prototypes
Reetz, Daniel, 37
resistance, current, and voltage, 148
re-skilling, 160
Rhinoceros, 134
Robb, John, 216
robots. See ROVs (remotely operated vehicles)
Rohn, Jim, 25
Ross, Gary, 198
ROVs (remotely operated vehicles)
buoyancy, 5
design, 6
lighting, 5
placing in water, 5
resources and experts, 40
shell, 5
rubber band wallet idea, 166
runway, explained, 182
Rush, Andrew, 199
Ruxpin, Teddy, 196
S
Saffo, Paul, 125
Saxon, Isaiah, 214
science, broadening scope, 225
Science of Digital Fabrication conference, 144
scientific research, tools, 223
scientists, makers as, 220–222. See also citizen science
Sea Perch kit, 67
“secondarily liable,” 200
sharing
first-mover advantage, 168–169
shields, options, 151
SketchUp Make, 134
skills. See also knowledge; maker skills
re-skilling, 160
SLS (selective laser sintering), 138
SLA (stereolithography), 138
SmartThings, 168
SoC (systems on a chip), 152
software and hardware, 187
Sonicare toothbrush, hacking, 196–197
Sorem, Bran, 5
Sphero, hacking into, 181
Squarespace website, 63
starfish experiment, 137
steam engine design, 66
Sturges, Jeff, 91. See also makerspaces
success, self-defining, 160–162
T
Taleb, Nassim, 124
techniques, value of, 120
technologies
accessibility and modularity, 236
endurance, 124
TechShop
angular sheet metal, 66
described, 88
and employees, 16
founder, 165
versus Noisebridge, 32
“tenacity,” 209
Tether product, 198
TGT Kickstarter campaign, 167–169
Thingiverse, 135
Thwaites, Thomas, 17–20, 38–40, 42
TIG (tungsten inert gas) welding, 115–116
Tikkun Olam Makers, 232
TinkerCad, 134
Tinkering School, 209. See also PTM (persistent-tinkering mentality)
TM Technologies, 116
toaster project, 17–20, 38–39, 42
Tolson, Edgar, 47
trade schools, 118
Triple Cities Makerspace, Inc., 89
True Fandom, 169
Turner, Ryan, 48
TV-B-Gone, 158
Twine, 168
U
unemployment, 8
Unknown Projects, 65
V
Vancouver Tool Library, 98
vector cutting, 141
Vitamix blender, 80
vocational training, reinventing, 217
voltage, current, and resistance, 148
W
Wallach Kloski, Liza, 139
wallet idea, 166
Watt, James, 66
websites
3D ContentCentral, 136
Arduino, 152
Arduino kit, 67
BeagleBone, 153
conservation, 227
Desktop Jellyfish Tank project, 64
DIY Book Scanner, 37
DIY Drones, 37
Druids versus Engineers, 125
flint knapping, 123
Foldscope, 229
forums, 36
GeekDad blog, 37
Google Groups, 36
Google Patents, 204
GrabCAD, 136
Hack a Day, 193
“The ‘IKEA Effect,’” 71
Inventables, 136
Linux for Makers, 153
Made By Hand series, 108
Make for the Planet, 231
McMaster-Carr, 136
Mongabay, 227
Open Education Database, 93
Open Hardware Licenses, 201
OpenROV, 35
Oru Kayak, 162
Quirky, 197
Raspberry Pi, 153
Science of Digital Fabrication conference, 144
Squarespace, 63
starfish experiment, 137
Tikkun Olam Makers, 232
Vancouver Tool Library, 98
West Seattle Tool Library, 97–98
“wildlife watchers,” 221
workmanship trends, 126. See also craftsmanship
World Maker Faire, 50, 139. See also Maker Faire; Mini Maker Faire; OpenROV
writing process, developing, 63
Y
YouTube and Google, 86
Z
Zande, Jill, 40
Zero to Maker
concept, 7
Gentry, Eri, 28
goals, 19
process, 49
transition, 16
trends, 16
“Zero to Maker in 30 Days,” 10
Zooniverse, 226
Zullinger, Chip, 217