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Front Cover
by Susannah Shaw
Stop Motion: Craft Skills for Model Animation, 2nd Edition
Front Cover
Half Title
dedication
Title Page
Copyright
contents
acknowledgements
chapter 1 introduction – playing God
what is stop motion?
nature and caricature
what this book is for
chapter 2 getting equipped
what do you need?
choosing a camera
lenses
animation software/frame grabbers
tripods
lighting
the animator’s toolkit
editing/sound
glossary
chapter 3 getting animated
animating familiar objects as a first approach
setting up for the first time
notes on movement
timing: single frame or double frame?
squash and stretch
the dope sheet/X-sheet
planning
chapter 4 keep it simple – developing your story
idea – script – treatment
planning your shots – basic film grammar/composition of shots
the storyboard
editing – animatics and story reels
chapter 5 coat-hangers for armatures – making your own model
character design
working with modelling clays
making your own puppet
1. simple wire and plasticine puppet
2. durable clothed puppet
chapter 6 model makers – the professionals
the maquette
ball-and-socket armature
mould making – hard and soft moulds
casting
coloring
costumes/dressing
model-making masterclass – ScaryCat Studio and the Duracell bunny
glossary of model-making materials
chapter 7 four walls and a sky – sets and props
research the look
design and building of sets
interior sets
exterior sets
forced perspective
making props
rigging
glossary of materials for sets
chapter 8 sound advice – the voice track
pre-production
recording dialog
sound breakdown
lip sync
music and effects copyright
chapter 9 the mechanics of movement
studies from observation
posing the model
timing
weight
anticipation, action and reaction
walking and running
the illusion of speed
animal and bird movement
chapter 10 animation masterclass – Teresa Drilling
the model
on what creates a character
first position
the extreme downward position
on Vinton’s
beginning the upward move
slowing down at the top of the move
settling into the final position
chapter 11 the performance
character animation
comedy and comic timing
subtle character animation
chapter 13 post- production
timecode
the picture edit
sound
titles and credits
exporting your final film
chapter 14 getting the job – the business of animation
know where you stand
different work, different studios
commercials
series
TV specials and features
applying for jobs
your showreel
starting out as a runner
festivals
sending proposals to commissioning editors
bibliography
appendix 1 software and recording equipment suppliers
appendix 2 manufacturers and outlets
appendix 3 calendar of animation festivals and film festivals incorporating animation
appendix 4 animation courses that include or specialize in stop motion, and related organizations and websites
index
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