“I want you to deal with your problems by becoming rich!”
Leo DiCaprio as Jordan Belfort, in Wolf of Wall Street
Film budgets come in a wide variety of sizes, from no-low, to micro, to millions. Initial expectations come from the producer—with some idea of what to spend, or none. With some idea, you are backing into a range, without any, you are building it up from scratch. Start with the information you have and work from there. If you are concerned about locating prices, and whether the film can afford to shoot with union crew, don’t panic. There are many resources available: vendors will help you find the right prices; unions and guilds post pay scales online with low-budget agreements to help filmmakers working at a variety of budget levels; and fellow filmmakers are generous and will share their knowledge as well. Take your time and go step by step.
Budgeting is a 3-stage process:
An initial budget is a starting point, to be revised and reshaped. Once a final figure is established, the budget is locked, that’s the number to stay under. Money may shift between accounts, but that total is not to be exceeded.
A film budget is composed of two main ingredients, creative costs Above the Line (like research and development in traditional business); and the cost of making the script—Below the Line costs (similar to manufacturing expenses); divided by an invisible line.
Above the Line | Creative Costs | Producer, Director, Script, Cast |
Below the Line | Manufacturing Costs | Everything Else: Production (Shoot and Prep) +Post Production (Edit, Wrap) +Other (Insurance, Legal Fees) |
Total | Above the Line + Below the Line = Cost to Make Film |
Above the Line costs start the process. An idea is transformed into a script; a producer drives the process; a director visualizes the film; and cast members realize the roles.
Below the Line costs are driven by the script content:
As shown in the following budget summary Topsheet, the header at the very top provides essential information about the production.
Referring to Above the Line as “creative” costs does not imply that people working Below the Line are not artists. All film production workers marry technical and imaginative abilities. The successful completion of a film depends upon the entire cast and crew utilizing all of their skills.
The “line” is a Hollywood artifact to organize costs and is not set in concrete. An essential creative component could be moved from below, to above, the line, if considered to be a major factor in the development of the project; however, this is unusual.
Budgets are constructed in layers, with the financial plan as a whole condensed on the Topsheet — a 1–2 page summary showing broadly how much a film will cost and where money is to be spent. Each successive layer—Account, Detail, 4th Level—contains more specific details.
Topsheet: On Top, Summarizes all Categories: Made up of Several
Accounts: Broadly Describing Types of Expenses, Made up of all the
Details: Specific Sub-Accounts—People, Rates, Equipment, with a
4th Level: Home for Extra Information (if Needed).
“TAD4” is one way to remember the structure.
AKA: Topsheet is also known as the Top level or Summary of the budget, typically shown to potential investors who don’t necessarily want every detail.
Most budgets are several pages long. This multi-layered structure works like a zoom lens, allowing you to work at different perspectives inside and throughout on an as-needed basis. The Topsheet is like an Establishing Shot (the big picture), the Account Level a Medium Shot (who and what’s involved), the Detail Level is a Close Up (to input data for calculations). A 4th Level would serve as an Extreme Close Up.
For example, on this Topsheet for an ultra-low budget music video shot in one day on DV format, $500 is budgeted for the category of Wardrobe, Makeup and Hair.
Drilling down to the Account Level reveals more information, how that $500 will be allocated specifically. For this film, all department heads were paid the same—$200.
Title | Format | |
Producer | Length | |
Director | Date | |
Acct # | Category Description | Total |
1000 | Story and Screenplay | $250 |
1200 | Producer | 350 |
1300 | Direction | 800 |
1400 | Cast | 1,750 |
Total Above the Line | 3,150 | |
2000 | Production Staff | 2,250 |
2100 | Props | 500 |
2200 | Wardrobe, Makeup and Hair | 500 |
2300 | Camera, Sound and Electrical | 1500 |
2400 | Locations, Food, Transport | 1,200 |
2500 | Total Production | 5,950 |
3000 | Editing | 800 |
3100 | Sound and Music | 250 |
Total Post Production | 1,050 | |
4000 | Insurance and Legal | 500 |
Total Other | 500 | |
Total Below the Line | 7,500 | |
A/L + B/L = | 10,650 | |
Contingency (10%) | 1065 | |
Grand Total | $11,715 |
The Account Level illustrates how one position is compensated compared to others, or people compared to equipment and expendables, but does not show all of the particulars.
2200 Wardrobe, Makeup and Hair | ||
Acct. No. | Account Description | Total |
2201 | Head Makeup Artist | 200 |
2202 | Head Hair Stylist | 200 |
2203 | Makeup Supplies | 75 |
2204 | Hair Supplies | 25 |
2205 | Wigs | 0 |
Total | 500 |
Drilling down to the Detail Level shows how each dollar will be spent. The Head Hair Stylist is to be paid for prep and shoot time and for the use of his kit, adding up to $200.
Budgeting software created specifically for filmmaking uses this layered approach, to integrate with other programs in their software suite, to help you work in the budget and for accounting purposes. When creating a budget on paper, or in Excel, you need only the Topsheet and Detail Level information, as shown in the following illustration.
Budgets are private documents. Financiers, bankers, attorneys, sales agents, distributors, investors, the insurance company and stakeholders (who may be partners or team members) may see the Topsheet, but are not interested in every line item. Producers work with the entire budget and see it all. Key crew, like department heads, may be intimately familiar with the budget for their department, but none other. A printed budget displays the Topsheet and Detail levels only and suppresses accounts that are not utilized.
There are two reasons that budgets are not handed out, like candy, to anyone.
The reality of certain indie feature success stories is that actual production budgets were made for mere thousands, but once a distributor or studio licensed or purchased the film, they spent hundreds of thousands to enhance it in post, for release into theaters or other distribution.
A full budget for presentation purposes, to work with your team members who require all the specifics, includes the Topsheet and Detail level, as in the following example.
Budgets are constructed on a grid, demonstrating what specifically is budgeted for (the vertical axis) and how totals are calculated (the horizontal axis).
On the HORIZONTAL axis, there are 5 equation components.
To calculate the Head Hair Stylist’s wages for prep time:
To calculate the Head Hair Stylist’s total wages for shoot time:
The Head Hair Stylist will be paid for the use of his kit, at a flat rate.
The total line is at the bottom of the entire wage for this crew member.
There are two ways to pay cast and crew, shown at the detail level.
Pay by Time Increment: weekly, daily, or hourly rate.
When paying by Time, there are 3 basic stages:
The following example illustrates paying by time in weekly increments.
Film budgeting software generates totals (spreadsheets like Excel will too, if set up correctly). Budgeting on paper requires a calculator, pencils and erasers.
Account numbers connect the data together.
Elements in a film budget are assigned an account number, to easily locate information, to group similar types of expenses and for accounting purposes. There are several standard systems; use the one that works for you and your team.
The first 2 digits refer to the broad category. In the following example, the column on the left lists an account number. Any number that starts with “11” (11 01, 11 02, 11 03, etc.) contributes a line item to that category total, 1100–1199 = Story and Screenplay.
Account | Category Description | Total |
1100 | Story and Screenplay | $100 |
1200 | Continuity | 0 |
1300 | Producer’s Unit | 50 |
1400 | Director’s Unit | 50 |
1500 | Talent ( AKA Cast) | 50 |
Total Above the Line | 250 |
Account 1100 totals $100, drill down to the Account level to see accounts # 1101–1106—the elements that comprise 1100 Story and Screenplay.
1100 Story and Screenplay | ||
Account # | Account Description | Total |
1101 | Story Rights Purchase | 10 |
1102 | Writers Fees | 50 |
1104 | Research | 25 |
1105 | Typing | 0 |
1106 | Duplication | 15 |
Total 1100 | $100 |
Use only what you need, and if you need more accounts, add them to the category that makes the most sense. Budgeting Software will print out only the account items used, and you can always delete accounts not used if you are working on paper or in Excel.
If you needed to add a technical expert versed in details about the script subject (dressage trainer, firefighter, spy, master gardener, neurologist) add an additional account inside 1100 Story and Screenplay. The new account must start with an “11” (because 1100 is the overall number for Story and Screenplay) and not duplicate a number already in use. 1150 could be your new account; Technical Experts.
Account # | Account Description | Total |
1101 | Story Rights Purchase | 10 |
1102 | Writers Fees | 50 |
1104 | Research | 25 |
1105 | Typing | 0 |
1106 | Duplication | 15 |
1150 | Technical Experts | 100 |
Total 1100 | $200 |
One common aspect of any budget numbering system is that the categories use large numbers, numbers with lots of room between them, to hold as many line items as are needed and to make it easy to add new accounts.
Budgeting software offers templates with a variety of numbering conventions, associated with specific studios, financing entities, distributors, or production companies. Templates include many categories determined by the size and complexity of a project. You can alter an existing template, or design your own.
Budgets are customizable. You might need new line items, limited only by your common sense and imagination; Creature and Mechanical Effects, Scuba Gear, Marine Units, Military Equipment, Armory, Stages, Translators, Internet Synergy, Product Placement, Screenings, Aerial Units, Blue Screen Units, Translators, Home Rentals, Trailers, Entourage.
Here is one commonly used numbering system.
A common scenario is backing into a number, when the producer has an idea of what she thinks (or hopes) the film can be made for, and can raise.
CYA : How do you know? Ask.
Nine times out of ten, if you don’t have an actual number to work toward, you might have a range. Whether or not you’re making a union film, you can use those budgetary definitions as guidelines. Above $11 million and you’re officially out of low-budget territory. Feature film budgets from $50,000 to $11,000,000 are some variation on the “low budget” spectrum as defined by the unions and guilds. SAG, WGA, DGA and IATSE have created low-budget agreements for filmmakers who want the best cast and crew the guilds and unions can offer. To compare the low-budget ranges between the guilds/unions, see Table 4.21. For the major studios, the concept of low budget can stretch up and into the $50 million dollar range and beyond, but for our purposes:
Rule of thumb | |
Low budget | $50,000 – $11 million (per union/guild ranges) |
Micro-budget | $1 – $400,000 (unofficial term) |
This parameter comes from union agreements, which are subject to change. If you are not making a union-based film, you can use rates and rules as a guideline. Union rates are updated (periodically, sometimes yearly), as are budget definitions. If you are creating a union-based priced budget, do your homework and get the rates and rules, knowing that if your projected shoot dates change, so too may the budget. Union pay scales are driven by the budget, but there are basically rules about everything so relax and take it slowly, keeping in mind:
If the thought of a budget up and into the millions makes you laugh, you’re not alone. Film budgets under a million bucks are more common than not; every completed film represents a significant investment of energy and time, no matter what cash was spent to make it. Building your scheduling and budgeting muscles will stretch any penny, pound, yen or euro that your production can find.
Rule of Thumb: Pay scales—how much people get paid depends on the size of the budget. Bigger budgets = higher rates and vice versa. This is true for union and non-union cast and crew. Table 4.21 illustrates budget ranges compared to various entertainment union pay scales, in $US.
Once your team has weighed the pros and cons of a union production, start budgeting.
Budgeting is a 3-step process:
After a producer’s vision, the imagination of a director impacts every aspect of a film. If there is no director attached, that is the first step, since it will inform everything that follows.
Step 1. Identify and Obtain Prices for: Locations, Key Crew and Cast, Equipment. Vet candidates, and present the information to your team. With this information, build a preliminary budget at full price.
Step 2. Negotiate: With team input and your 1st, 2nd, 3rd choices, contact and negotiate potential deals with crew and vendors. Refine budget with this information.
Step 3. Lock-in: with contracts and written agreements once you and your team have made final choices of locations, people and vendors.
Start by gathering information. Vendors want business, crew and actors want work, and there’s a lot of free information available that requires only your time and energy to ferret it out. Plan to shop around for rates, prices, services, and wages, ask if there are any deals available and tell people about your project. A firm start date will bring out the best deals available.
Start with your team—what key figures, if any, do they know? If they are thinking of specific people, locations, rates, vendors, equipment, services—get that information first. Then get information from other sources. Ask everyone—What did you pay? How much do things cost and who gave you the best rates? Contact companies and filmmakers you admire to find out what deals they made. For references, ask what it’s like to work with them, are they prepared, on time? Responsive to the director?
With team input , build a preliminary budget at full price by plugging in the rates of the team’s collective first choice—of A-List crew, cast and equipment into your budget.
CYA Gathering information is time consuming, so keep your resources organized and handy for future use. Also, keep records of deals offered, responses and how decisions were made; a paper trail is vital if something goes amiss.
Price Identifying Resources | Cast, Crew, Equipment, Databases, Resources: |
Film commissions: | FilmandTVPro.com |
AFCI.org (location-based information, worldwide) | Backstage.com |
Mandy.com | |
Film Communities: | Media-match.com |
Stage32 | CrewNet.com |
ShootingPeople.org | ProductionHub.com |
IFP | Craigslist.org |
Women Make Movies, DCTV | Motionographer (animators) |
WIFT | Mediabistro.com (writers) |
DVXUser | Film school job boards (cast, crew, extras) |
Nofilmschool | NY411.com, NYPG |
Local Production Guides | LA411.com |
Crew Connection (they’ll find crew for you) | |
Trade Magazines: | (Local TV Stations recommend camera and sound crew) |
IndieWire | Creative Handbook |
The Wrap | Breakdownservices.com |
Variety Magazine | LAcasting.com |
The Hollywood Reporter | NYCastings.com |
Movie Maker Magazine | Central Casting |
DV Magazine | I-actor on SAG |
VideoMaker | IMDBPro |
American Cinematographer | |
Post Magazine | |
Real Screen | |
Screen International |
Where in the world are you working? Start soliciting rates and fees for suitable locations, key people and equipment. You want to avoid transporting the entire cast and crew, if at all possible. Using location-based production incentives will drive this process.
LOCATIONS: Identify and Obtain prices from multiple sources, so you have options. What does the script call for? Start with recommendations from your team and look for:
Locations appropriate for the sets in your script. (Start with film commissions—many offer image databases, begin with a location scout who is familiar with the area.) To minimize costs, consider shooting interiors locally to minimize travel, locations that can serve multiple sets and the type of exterior settings in the story (desert, blue collar suburb) closest to you. Price local soundstages, or look into shooting in controlled spaces if it suits the story. Weigh security, a controlled atmosphere and convenience against price. Explore production incentives to help with financing the film. Once you know where you are shooting, obtain rates and availability of the key people who will drive the production process—department heads.
KEY CREW: Weigh the benefits of hiring locally or transporting key cast and crew, or a mix. Movement incurs expense; balance that against the look required by the screenplay. Draft and post email help-wanted ads for key department heads.
Director, AD, DP/Camera Operator, Location Manager or Scout, Art Director or Production Designer, Casting Director and department heads are usually identified first. Often, your team will drive the hiring process. Directors have strong feelings about who they want to work with, particularly the 1st Assistant Director, DP, and Editor.
Look at reels, call references and chat with candidates via phone to find out their rates and present the best choices to your team. CYA: The lower your budget, the more important it is to check references and have backup folks to call if someone bails. Mention the union status of the project in the ad and, if a union or guild member wants to apply, the consequences are on her. Find as many potential candidates as possible.
In the indie world of multi-talented multitaskers, peripheral equipment and abilities are often welcome—car, digital camera or video camera, aptitude on Facebook, or tweet on Twitter during shoot. Contact references, ask what it’s like to work with this person, are they professional, prepared, on time? Drama free? Resourceful? Responsive to the director? Find out availability.
If you are budgeting a non-union shoot and do not know what to pay crew, but want to be fair, establish a tiered system, where department heads will be paid the same rate. Pay their assistants a certain percent (5–20%) less and their assistants a percentage (25–40%). Often there is a “going rate” in an area, a range based on a certain level of experience.
CAST: Working with a casting director can save time, if you can afford it.
They will need a synopsis of the story and cast breakdowns for key characters; role, physical description, brief character description, age range, pertinent dramatic information, any special abilities required or special situations (nudity, sex scenes). Request resumes and headshots. Mention the union status of the project in the ad and post them on casting sites, online and in trades. Prepare sides for the casting call—portions of the scene that an actor appears in, so they will have dialogue to read in the audition. Using abundant casting resources online can save time.
Actors are drawn to an exciting project, good roles and a talented producer and director. List notable credits. Key roles will set the look and tone of the entire cast. If you have identified a casting director, begin working with them. If a guild or union actor wants to work on your non-union project, it’s their choice.
Advantages of working with a casting director include time savings, as well as a knowledge of agents, actors and rates. They understand how to streamline the audition process and union and guild rules.
EQUIPMENT: Post production services. Shooting film—does your team have a relationship with a lab? If not, contact labs convenient to your director and team and solicit bids for needed services. When shooting digital, you may need post lab services for effects shots, format conversion, sweetening or color correction. Once you find your editor, they will have input. Post production facilities will sometimes invest their services in a film for an ownership interest and credits (upfront discounted or free services in exchange for an equity interest in the film).
The format you shoot on and finish on may be different, this will be important information to discuss with your lab and post production vendor.
Equipment rental houses. Many of your crew will have their own gear, but you still need to identify and contact the rental houses for rate sheets on camera, sound, lighting gear, props, film or tape stock and expendables so you know you’re getting the best deal. The lowest price is not always the best deal—considering service, after hours service or help if something isn’t working or needs replacement, flexibility on terms, stuff thrown in for free.
Get as much information in a price quote as possible—a detailed rate sheet or catalog, weekly rates, weekend rates, daily rates. What defines a weekly rental, is it Mon-Fri (5 days), or can you pick up the gear Saturday before that Monday and return it the following Sunday (9 days)? Any student or low budget discounts?
With your team’s input, contact first choices first in order, then second choices in order, etc. See what kind of flexibility the crew, cast, or vendor has; are they willing to make some kind of deal with you? Be straightforward about your budget and financing, start dates (firm or not), the project and people involved.
Once a company or person quotes a price, it’s common to counter-offer with a lower price (50% lower might seem insulting, so start with 25–30% lower). Be forthright and polite, let them know you appreciate their consideration; they may come up with an alternative. The best deal is when both sides get to yes.
Make notes about the deals (kit thrown in for free, or deferred pay). Present the options to your team and collectively make decisions. Then refine your budget, by creating a new version with this deal information. (So now you have a full price version and a deal version.)
Seal the deal with deal memos and written agreements, contracts. Open accounts with vendors (find out what the process is regarding deposits, credit card on file, insurance limits). Gather necessary contact information and, distribute the essential paperwork and establish communication channels.
It is not unusual for things to be in flux for a time, with uncertainty about prices, availability and location access, so let the people know about this and if you are waiting to hear about another obligation until you can commit to them.
Every factor pertaining to a film, aside from dialogue, impacts the budget. Talk is the only thing cheap in filmmaking. Many questions have been answered during scheduling, but if not, it’s time to make decisions before you can move forward:
The length of principal photography, star salaries and location expenses tend to have the biggest impact on a budget. During production, the biggest quantity and the most expensive resources are utilized. Budget-inflators include:
All of the above require sufficient time to block, rehearse, set up, storyboard, shoot, troubleshoot; and require equipment or safety personnel that adds costs.
Discuss with the producer—what is the goal, or intended end-use of the film, because this will impact the budget. With the rise in emerging web platforms, mobile technology and distribution avenues, there are more options than ever before. Goals may include profitability, fund raising, gaining experience and exposure, winning festivals and contests, securing distribution, meeting new filmmakers or finding more work. The growing importance of social media, crowdfunding, fan marketing and engagement from development throughout production, means that video can be repurposed from one form to another for maximum possible exposure.
Build time into your post production workflow for your editor to complete the primary project first, then go back to it and select key scenes and essential moments to repurpose those scenes for use in marketing. These selections are often in addition to a trailer for use on a website, blog and throughout social media to build buzz around the piece. This is a cost- and time-effective way of creating secondary marketing material from your completed work. As long as the editor knows this is important and an explicitly stated part of their job, these supplemental marketing videos are built into the overall editor’s pay rate and will be available for your marketing team to use, included in the price of editing. Give the editor specific parameters depending on the sites you want to promote the film. Lengths vary by platform, such as 6 seconds for a Vine video or Instagram (3–60 seconds), longer for sites like Tumblr (up to 5 minutes), Twitter (up to 2 minutes, 20 seconds), Facebook (video; shorter than 120 minutes and under 4 gigabytes in size; 360° format; up to 10 minutes and under 1.75 gigabytes in size), Snapchat (10 seconds) or other sizes for Vimeo, YouTube or other platforms.
Short Forms: Web Distribution
Type: Short Film
Purpose: gain exposure, enter film festivals and contests, build your reel and online channel, gain experience, market your work through social media, earn money through syndication or ad revenue.
Budget: parameters come from the producer.
Type: Short Film as Trailer: as a teaser to find funds and partners, create a longer film based on this one
Purpose: gain exposure, enter film festivals and contests, build reel and gain experience, market test a concept, interest potential investors and distributors
Budget: parameters come from the producer.
This type of film can be repurposed for reels, crowdfunding, marketing a project or the cast and crew involved.
Type: Short “Work for hire”—you’ve been hired to create specific content for someone else for a specific reason, for promotional, personal, gift, fundraising, or advertising uses.
Purpose: Get paid, build your reel and gain experience.
Budget: parameters come from the client.
Type: Short as Pilot, Sizzle, (Test Tape)
Purpose: Creating a Template for series of films, shows based on this one, select scenes from a show, whether for distribution as online or mobile distribution, to incorporate as a game, combine with an app or transmedia experience, or for proving a concept for a TV show or educational video series based on these characters and situations. Plans include seeking funds, distribution, partners to create a series, pitching and selling the concept.
Budget: parameters come from the producer, network liaison, industry norm, distributor.
Type: Crowdfunding
Purpose: build fan base, earn funding, gain exposure, build your reel and gain experience.
Budget: parameters come from the producer.
This type of film can be repurposed for social media, reels, marketing a project or the cast and crew involved.
Type: Social Media Promotion
Purpose: build fan base, gain exposure, build your reel and gain experience.
Budget: parameters come from the producer.
This type of film can be repurposed for reels, crowdfunding, marketing a project or the cast and crew involved.
Purpose: build your reel and gain experience, test new formats, market to new clients.
Budget: parameters come from client and your ideas
As the VR technology becomes more widespread, you may want to consider adding this into your toolbox. As discussed previously, the majority of time in scheduling for these projects is in the concept and planning, then in the post production to stitch up the footage. Budgetary parameters vary wildly, but VR is highly dependent on a great location—something with interesting 360 degree visuals that’s not too big or it will look cavernous. Budgets must include the proper camera rig and editing tools (plus hard drive space for all that footage). Right now, the prices are all over the map, however, a friend made a great 3-minute music video for under $5,000; while charity: water disclosed that their first VR film cost roughly $100,000 USD and was made in-house. A Frontline television documentary increased their budget by 25% for VR and a big production house was quoted that a typical budget for a mainstream commercial should add $100,000 to $500,000 to complete the entire process in VR. With budget parameters ranging so widely, the consideration is first the camera(s) and post process, the experience of the team with the format and end-use of the project.
Spec Television and Internet TV
Type: 30 second to 2 minute commercial, ½ hour or 1-hour long Pilot for television—whether Community access, leased access, online portals, a specific channel, for pitching as a template for a series of shows based on these characters and situations.
Purpose: To raise funds and find distribution and partners to create an ongoing series.
Budget: parameters come from the producer.
Type: 30 second to 2 minute commercial, Corporate Video, Music Video, for pitching (whether to an ad agency, corporation, band, or other potential client) to sell, or as a template based on these characters and situations.
Purpose: You plan to use this to get hired to create something similar or gain exposure, enter contests, build your reel and gain experience.
Budget: parameters come from the producer.
Type: Specific long-form film (over ½-hour up to 90 minutes) whether feature-length narrative film or doc, movie of the week, mini series.
Purpose: exposure, enter film festivals and contests, build your reel and gain experience, earn money from release on DVD, TV and online, to license or sell all rights to a distributor and make money and build feature credits and hope for theatrical release.
Budget: parameters come from your team or your research as to what similar films have been created for. Information about budget ranges can come from speaking with distributors, or research in trade magazines such as Variety, The Wrap, Script Magazine, The Hollywood Reporter, IndieWire, IMDB, Box Office Mojo, The Numbers, Screen International, Video Maker, Real Screen, Rentrak and from filmmakers.
Where are you shooting? There are several concerns. Traveling, housing, feeding cast and crew is more expensive than local shooting. Shooting on location may be less expensive than using a soundstage, however soundstages offer the advantage of a controlled, secure environment. If you anticipate budgeting a film well over $50,000, you may consider applying for location-based production incentives.
Have any specific location resources for the film already been identified? (City Hall, actor’s mom’s house). This information should go into your budget first, if these are firm commitments. Where a script is set will determine what kind of look you need from your locations. Ideally, you can double up a few sets at one location to economize movement.
Moving incurs expense. The farther away you have to move, even a small crew, the more expensive. Flying is generally more expensive than driving, then the decision of hiring locally or transporting your cast and crew arises. Discuss with your team the requirements of the script; are the locations exotic? Does the story take place abroad or can the locations be in your home state or city, distant regions, or in a variety of locations? Can you cheat North Carolina for Florida? Typically, the audience will not know whether a scene was shot at a retirement community in Shiny Acres, FL or someplace else.
As of this writing, most states in the U.S. and many other countries offer film production incentives. The incentive is typically funded through that region’s government and, within certain parameters, offers filmmakers a way to save money shooting their film. I have heard financiers say that they wouldn’t even consider financing a film that isn’t using incentives. The purpose of incentives is to draw production to an area, hiring local workers, locations, hotels and services. In return (if you are spending enough), perks range from free locations, permits and security personnel and no sales tax; to a chunk of the budget paid back to the production (after navigating the process, which varies from place to place).
There are different rules, terminology and applications for each incentive and they are constantly changing because these programs are tied into local and regional governments. As taxpayer-funded, economic and political interests shift, so too do these programs. Each area has a maximum to spend annually, so if you don’t get in line for this year, you may get in the queue to wait for next year. Just because you apply, doesn’t mean you’re in. For most states, there is a minimum required to be spent on very specific types of local expenses, whether crew salaries, facilities or equipment.
Applying for a production incentive makes sense if it fits your film in terms of your budget (over $50,000+ waiting time for paperwork, funding or receipt of the credit, approval), hiring local folks and vendors, extra paperwork and waiting for approval with no guarantee. Some states require minimum local expenditures ranging from $20,000 and up (often that is only part of a larger budget), and others have no minimum expenditure as long as the production meets certain guidelines such as using a qualified stage in the state. If you don’t want to wait, or follow specific rules, or your production doesn’t meet the guidelines, skip it.
In addition to regionally-based programs like state, parish, city or province-based incentives, there are federal-level programs worldwide. The purpose of these programs is to grow the native industry, more so than to help you make your film. If a particular foreign location is perfect for the project and won’t impede progress, it is worth checking out, however, you may have to partner with a native producer or production company and it will add additional time and paperwork to the production process (including visa applications, immunizations, currency exchange, etc.). Film Commissions play a pivotal role in these programs and are a good first point of inquiry.
Look into the incentives; ask lots of questions about how they work and how much time it takes to gain the funding benefit. However, realize that travelling someplace to utilize an incentive will impact your budget—say if you need to fly some of your cast and crew and house them at the location—you may save money on the incentive, but boost expenses by bringing personnel along. Once you create a basic budget, then applying various incentive programs to create additional budget versions is one method to see whether a certain incentive is worth your while.
Following is a list of minimum local expenditures by U.S. state programs, as of when this book was written. Due to the fact that state-level production programs function through the government, they will change over time based on who is voted in office, how the program is run and how the citizens of the state perceive the program. It is entirely possible that any production incentive can be terminated or changed, so be sure to look up the details and call the film commission with questions.
Unlike other financing, incentives are “free” money; the production gives up very little in exchange for the funding, however, there must be a fit between film and incentive. To stay up to date, check the Entertainment Partners and Film Commission websites.
Low budget filmmakers need to stretch every dollar to get their films produced, and wonder if it’s possible to do that and work with entertainment guilds and unions. The unions and guilds now offer Low Budget Agreements as a solution for producers to work under constraints of lower budgets ($50k-$11m), while ensuring rights and benefits for union and guild members. The budget ranges vary from one organization to the next, as do how wages are calculated, so be sure to get the most updated information from a recent paymaster guide, or the organizations themselves. Table 4.21 compares the amounts and names of the budget amount (tiers, or levels) between SAG, WGA, DGA, IATSE and the Teamsters, with further detail in Table 4.25 for IATSE, Table 4.28 for DGA, Table 4.29 for WGA and Table 4.31 for SAG.
The union/guild versus non-union/guild issue is a chicken and egg situation that goes back to money, then time. Don’t assume you cannot afford to hire members of the entertainment union until you have run the numbers. Shooting union/guild is more expensive (required minimum pay scales and benefit fringe payments), there is more paperwork and oversight (that’s not always a bad thing), however the unions and guilds themselves will work with you to make the process as easy as possible. Also, weigh that against using marketable actors from SAG to help you sell your project. SAG rewards your production when you cast diverse performers. Union and guild workers have training in certain areas, which can move the production process along more quickly and easily.
The unions and guilds are separate entities, but cooperate through collective bargaining. Speak to union reps to understand the process and rules as far in advance as possible. Pay scales are established by unions and relate to the anticipated budget (on bigger budgets, people are paid more) and the type of film it is (training, experimental, student or new media).
Rules of Thumb
There are states in the U.S. that are considered right-to-work states, therefore workers do not have to abide by union rules. These are the right-to-work states at the time of this writing: Alabama, Arizona, Arkansas, Florida, Georgia, Idaho, Indiana, Iowa, Kansas, Louisiana, Michigan, Mississippi, Nebraska, Nevada, North Carolina, North Dakota, Oklahoma, South Carolina, South Dakota, Tennessee, Texas, Utah, Virginia, West Virginia, Wisconsin and Wyoming. If you are unsure of the rules in your state, contact the state film and television commission for help navigating this territory.
What to pay people? Start with what you know. Is anyone already attached to your project, like a principle actor or director? What deal was made, was it verbal or written? If the star will be paid $5 million, this is not a micro-budget film. If this is the producer’s first feature, the budget probably will not be millions.
When building a budget from scratch, a contradiction arises. As noted previously, wage scales are tied to the budget range. A film shot for $200,000 pays different rates to cast and crew than a film made for $2 million, $15m, or $70m. On top of payment for services rendered, there may be additional fees for benefits and residuals; how to decide what to pay? The union/guild payment hierarchy is logical—department heads earn a certain amount, 2nds make a little less, 3rds a little less. For example, in a Tier I production (total budget up to $5m), IATSE minimum pay scale for key crew (department heads) is $24.76 / hour—that’s for Key Grip, the 2nd in that department would be paid $23.37 / hour and 3rd will be paid $19.97 (plus payroll taxes and union fringes on top of that for everyone). Moving up in the union literally means moving up the payscale ladder.
This structure can be applied to non-union films as well. Pay keys the same, 2nds the same—a little less than keys and so on. Add payroll taxes. When in doubt, use the lowest tier for all pay rates as a reference to build your budget, discounted slightly—10–20%. Find out state law where you will be shooting regarding minimum wages and overtime.
Rules of micro to low budget and indie filmmaking include: don’t buy if you can rent, don’t rent if you can borrow and, if possible, exchange credits or deferred salary or profit points for salary upfront. Whatever budget you have, spending it wisely is key. How to do that is not always obvious. Perhaps your producer hopes to shoot a no-budget project, without paying anyone a wage, or paying for equipment.
Unfortunately, no-budget doesn’t mean free. Scripts will need to be printed, tapes and expendables have to come from somewhere and it is necessary to feed people as well as you can. Insurance is crucial, in case of an accident. If we could see into the future, we would have played that winning lottery number by now! Shoots can be unpredictable. When you seek crew and cast for a no-budget film, be clear, to manage expectations.
Rule of Thumb: No matter what the budget, FEED people well and keep them safe.
Variations on the theme of free.
Finished film.
The copy and credit experience is a way to network, build your credits, gain experience and add to a reel and your network. The production doesn’t provide anything but meals, beverage and film copy, so the cast or crew won’t get paid or reimbursed for expenses, no per diem, they won’t share in profits. State this clearly. If possible, reimburse people for transport, or actors for dry cleaning expenses when they wear their own clothing. An unspoken understanding is that you will recommend or hire this person, if possible, for future paid work.
Free Friends With Benefits:
There are many variations on this; call everyone you know and ask them to pitch in for a credit and copy of the completed film. Crew and cast may receive deferred pay (AKA: payment later) or a share in net profits. Among friends and colleagues, a common deal is “I will work on your film for free and you work on mine.”
For free (but not on my own dime.)
None of the cast or crew receives a wage for their services, but are reimbursed for select expenses (you spell these out clearly upfront), such as their travel, tolls, cell phone usage during the shoot, expendables, wardrobe cleaning for actors.
When cast/crew work for free, depending on where you live, you are lucky if they:
Particularly on free and micro budget projects, scout and arrange for backup, in case people don’t show up. Most filmmakers are hardworking, but it’s important to CYA : have backup folks to call!
Now that you have a schedule, you know the number of actors, extras, vehicles and locations you will need, in addition to specific props and set dressing and can research prices. Consult with your Director and AD to find out how big a crew will be needed. Department heads will also help you find prices and equipment vendors are happy to provide rates. For the latest Union/Guild Pay Rates all in one place—The Entertainment Partners Paymaster Rate Guide and Showbiz Labor Guide are updated annually.
Crew UP: Get consensus from your team on who to seek first, wording of the search ads and where to place them. Feature length films typically need at least a Director, 1st and 2nd AD, PM, Production Office Coordinator, 1st and 2nd Assistant Camera Op/Driver, Key Grip and Driver, Key Gaffers, Dolly Grip, Electrician/Grip, Key Makeup, Wardrobe and Hair, Sound Recorder and Boom Operator, Art Director, Prop Master, Editor and Assistant Editor, Sound Editor, 3–4 PAs, Production Accountant, Craft Service, Script Supervisor, Still Photographer, Painter, Carpenter, Operator of the Honey Wagon. On nimble productions, one person might hold 2+ of these positions. Shorts generally need fewer people. Be sure to request resume and credits, references, links to a reel, equipment or kit list and price (is it insured?), whether the person has a car and availability.
SAG-AFTRA is typically a first stop. It’s important to understand how they work, so contact them. It is possible (but not easy) to find Financial Core union members with hybrid status, working both union and non-union. If you live near big urban areas, or areas with developed film centers, it is possible to find great non-union crew.
Also, remember that the projected budget range of your film as shown in Table 4.21 impacts whether the production can afford to cast and hire union and guild members. The following union websites are a first stop:
Here are sample rates as a reference. Consult the union to obtain the latest prices and most up to date information; they change regularly. Unless noted, they are hourly rates and may vary depending on where in the U.S. the production will be shooting.
Tier 1 Rates
• Key | $24.76 Hour |
• 2nd | $23.37 Hour |
• 3rd | $19.97 Hour |
Figures vary by location, see LA and “Production Cities”: Chicago, Cleveland, Detroit, Orlando, San Francisco, St. Louis, NYC, Washington DC
STN=Subjectto Negotiation—These Rates Shall be Greater than
One-off rates—for one production.
All IATSE Rates as at the time of writing.
IATSE TIER 1 up to $5m | |||
Key | STN | ||
2nd | 37.81 | ||
3rd | 34.91 | ||
Utility | 28.69 | ||
Fringes | Tier 1 | Tier 2 | Tier 3 |
Administration Fees | 1% | 1% | 2% |
Pension RSP | 4% | 4% | 4% |
Health and Welfare | 6% | 3% | 7% |
Vacation Pay | 4% | 3% | 5% |
Total | 15% | 15% | 18% |
First 8 hours, straight time (plus payroll taxes, plus fringes). Work hours over 8 on the first 5 days of the work week and on a 6th work day are time + ½. Double time paid after 14 hours on first 6 work days of work week and all hours worked on a 7th day in a work week, or on a designated holiday. Hours worked beyond 15 any day are paid triple time.
IATSE Meals | |
Meal penalty | $8.50 |
2nd meal penalty | $11.00 |
3rd and succeeding | $13.50 |
Per diem | |
Breakfast | $10.00 |
Lunch | $15.00 |
Dinner | $29.00 |
TEAMSTERS | Hourly |
Transportation Captain/Gang Boss | $42.55 |
Drivers of Vehicles Requiring Class A License (water trucks, vehicles towing trailers over 10,000 lbs. and operators of cranes and honey wagons and driver-cooks) | 36.90 |
Drivers of Vehicles Requiring Class B License (operators of maxivans, 10 or more passengers), buses, 5-ton crew cabs, crew cabs towing trailers less than 10,000 lbs., skip loaders, motor homes and driveable generators) | 34.16 |
Drivers of Vehicles Requiring Class C License (including 3 to 5-ton trucks) | 31.27 |
Camera Car Drivers | 42.55 |
Production Van Drivers/Operators | 43.45 |
Chapman Crane Operator | 42.55 |
Wranglers | 35.85 |
Driver/Wrangler | 36.90 |
Wild Animal Trainer | 49.91 |
Wild Animal Handler | 43.24 |
Dog Trainer | 43.24 |
Dog Handler | 35.85 |
Minimum call, 8 hours, after 8 and/or 40 hours, rate Time + ½, so each hour worked is paid 1.5 × the hourly rate.
Bear in mind that if a driver has to drive special equipment, the rates differ, but may require special training or licenses. Not just anyone can drive a crane, so be sure to discuss your needs and ask many questions.
Length: The longer your project, the more expensive it is. More pages = more time on screen. More time on screen = more shooting time, which incurs expense. Due to growing distribution formats and improvements in technology, it is difficult to calculate an exact “per minute” formula, although you could calculate averages.
Cable programming, whether an infomercial, on leased access, from basic to premium, can cost from $20 a minute (man on street, talking heads, game show, amateur cooking show) to $500,000 a minute for an HBO extravaganza show like Rome. The vision of the producer and the director for the length of the film should approximate the script length (90 pages = 90 minutes). If not, what’s the plan?
Format: Upon choosing a format with your team, consider the end use, crew experience and access to equipment. The format that the film will be shot on, then delivered on, will impact your budget. If you have a delivery date and a list of delivery requirements (from a distributor, broadcaster or other entity), follow those to the letter. Film stock and equipment are more expensive than video; film requires a bigger crew, more lights and a more expensive post production process. The two points of format to consider are the format you capture the image on (film, tape, P2 cards, DV, HD) and the format the film is completed on. Widespread popularity of the many affordable non-linear editing systems—DaVinci, Avid, Final Cut, Adobe, iMovie and Sony—enable a director and a freelance editor, with her computer, to work together more quickly and cheaply than if the entire process is conducted at a post facility.
Offline editing is the practice of duplicating the original footage on film or tape in order to store and protect the original—it has historically been done this way due to the fragility of film and tape stock. After online editing, the original film or tape media can be conformed, or onlined, in the online editing stage. The beauty of editing digital files on a computer is infinite choice and the curse of editing digital files is copious footage and infinite choice. On a non-linear system, the editor can jump to any part of the project, rather than working in order.
Typically, original footage is digitized into the computer. The editor and director are then free to work with all the options to create the final cut. Non-linear editing offers the possibility of editing the entire film without touching the original. Here are common workflows:
Financing a film or TV project often incurs costs, unless the filmmakers plan to fund the entire budget themselves. Financing expenses can be listed in the “Miscellaneous” or “Other” section or as a separate line item at the end of the top sheet as a flat fee, or a percentage of the budget. Financing costs may cover crowdfunding costs, funding referral fees, bank charges, interest on a loan, or bond fees.
With more crowdfunding platforms than ever before, an important skill is succinctly and easily displaying a basic schedule and budget to inform and incentivize potential funders to get involved with your project. The process of planning and executing a crowdfunding campaign usually takes longer than we think and the amount of planning depends on how much money you’re raising and the size of the network and contacts of the film-makers. Video and images are key to the success, as is assembling the overall campaign prior to launch. It is easy to assume it can be done on the fly, or during shooting, but with time and planning, your work on the campaign has a better chance of success.
There are many services, consultants, digital marketing agencies and logistics providers that you can work with to create and handle most of, or specific segments of, your campaign and it is worth researching some to get ideas and also for help; such as FundedToday, KickTraz, Kickbooster.me, Green Inbox and others.
To some extent, crowdfunding is pre-marketing of your project, so you could build it in as a percent of the total amount you will spend on the overall film budget. Here is a sample, relatively modest crowdfunding budget, flexible in that you can expand and reduce many of the categories and incorporate your team members as well.
There are several schools of thought on allocating a portion of a budget to marketing. Marketing is a necessity in a crowded marketplace and all of it is important to the success and awareness of the project. Many thought-leaders believe that within the budget for any film or video, marketing should be at least half of the overall budget; that decision ultimately is the responsibility of the producer. To be safe, make sure you have a minimum of 10% for marketing and the smaller the budget, the bigger that percentage should be. For example, if the total funds you believe the filmmakers can raise for a first short film is $500, consider allocating 80% for making the project and 20% for marketing, which would mean $400 goes to creation, $100 to marketing—for personnel, creating videos and graphics for the crowdfunding campaign, a logo if necessary, website expenses and film festival entry fees.
Consultants | |
Campaign Producer | $300 |
Copywriting | 50 |
Designer | 450 |
Image Purchases | 275 |
Interns/Updaters | 150 |
1,225 | |
Videos | |
Shoot | 450 |
Edit | 200 |
650 | |
Perks | |
Production | 150 |
Fulfillment | 50 |
200 | |
Marketing | |
FB ads | 50 |
Flyers | 45 |
Blogger Gitt Cards | 100 |
PR | 150 |
345 | |
Total | $2,420 |
Potential funders and donors in the crowdfunding arena have so much competition for their money, that strong videos and visuals are a necessity, not an option, helping to earn filmmakers the best possible results.
Start with what you know:
Using the same principles, you can build your budget with pencil and paper, Excel, or another spreadsheet program.
The header of your topsheet will identify the film.
Project Title: | Holidays: |
Script Dated: | Travel Days: |
Budget Dated: | Producer |
Start Date: | Director: |
Finish Date: | Location(s): |
Total Days: | Union(s): |
Post Weeks: | Prepared By: |
In budgeting software, select a template, name it and save it. All of the templates can be changed as you like. The Superbudget template created by Bob Koster, a budgeting rock-star, is so thorough that you are unlikely to overlook anything. On the flip side, the Academic Template offers basic essentials. If working on paper, grab blank budgets and a pencil.
Identify title, team, script version, date and other information in File/Print Setup.
Click OK and SAVE.
Setup Globals; shortcuts used frequently for time and rates (length of shoot, prep, wrap, work hours, pay scales). Changing a figure once in Globals automatically updates the budget, so you don’t have to manually change it for each cast or crew.
Assign a Name and Calculation to Global you will use often, the length of the total shoot (S), or segments of the shoot (locally or distant).
An example of Globals: at the detail level, in AMOUNT type in the Name Abbreviation. “S” will fill in the amount for total shoot.
Setup Fringes, shortcuts for taxes, payroll fees, union or guild-specific payments.
On top, Fringe Benefits by Percentage, are paid as a percent of wages.
Fringe Benefits by Flat Rate per Unit is a specific payment amount connected to a specific unit—hours worked, days, etc. Once setup, fringes are applied at the Detail level.
Click on fringes (for a writer, WGA and Payroll)
Click “Make Fringe” and close. The program will add the appropriate fringes.
Setup Units, shortcuts that establish the length of shooting week, day, or other units.
Once setup, Unit at the Detail level, type “A” for Allow, “W” for Week, “D” for Day, the default units in most budgeting programs. You can add more if you like.
Change numbers in Units where necessary to generate the proper calculation. Is a work day 8 hours? (Unlikely in production, 10–12 is more likely). Week = Days you will work in the week (5 or 6) × Hours in a Day. With a 12-hour work-day, a 6-day work week will equal 12 (hours) × 6 (days) = 72 hours. Flip it around if you are doing a weekend shoot, 2-day weeks, 13 hours per day = 2 × 13 = 26 work hours.
When creating a budget manually or in Excel, include the fringe amounts and a key for Units at the top for quick reference.
Set up one account, copy and paste to use again. Here is an account for a non-union member paid at a flat rate:
Apply Fringes (taxes). For a union crew member paid weekly or daily:
Add fringes (taxes, and applicable union requirements).
Here is an example of a non-union crew member who would be paid weekly or daily:
Apply fringes (taxes).
Copy by clicking on the upper left corner. Paste information at the Detail Level.
Above the Line categories include development costs—initial ingredients the producer thinks will make a great project—a story and script, writer, director and cast. Find out if the producer promised any Above the Line team a portion in the film’s profits (AKA backend).
In the employment contract—in addition to the salaries for these people and their duties—you would define those profits, or points (1 point = 1%) that will be due to them. This profit participation may be called net points or defined proceeds, distributed after other expenses are paid. To promise gross points means payment before expenses are paid and is not advised. With some exceptions, Below the Line workers do not share in the profits. Any points—or participation in future profits—cannot be predicted ahead of time, as there is no way to know if there will be profits and they are not included in the budget.
The producer who initiated this project likely spent money building a development package—script or story idea, director, lead actor—and/or likely made deals with these parties, so start with the information you have and input figures into the budget that were already paid out, or promised.
On films that are passion projects, first features, many of the ATL players may be paid nothing upfront and contract to receive a portion of a film’s profits.
Screenplay and story rights are a key Above the Line cost and run from 2–10% of a film’s budget. A production must own the motion picture rights to the story of the film. You could pay one person for the idea and another to transform that idea into a script.
Enter data at the Detail level. The writer could be paid a flat rate;
Or for incremental versions of the script.
A producer might Option a script, like a “lease to buy,” controlling the property for a small down payment (5% of the purchase price), for a limited time (1–2 years) until purchasing the property outright (pay the other 95%).
Copyright registration offers legal proof if someone infringes, it costs $35 at the U.S. Copyright Office (www.ECO.gov). Do it again if the story changes significantly. The cost to clear the script legally is included in legal expenses.
Fringes applied include payroll taxes and WGA members receive guild fringes (18%).
Check with your producer if nothing has been paid for the Story Rights or Script Writer. The production will need to prove ownership of the rights if it is to be sold or distributed (unless it is in the public domain). Even if acquired for $1 (paid by check), get it in writing. Whether an original idea, or a derivative work (based on something else), the production must procure the rights from the copyright holder. (For more info, check out The Pocket Lawyer for Filmmakers, A Legal Toolkit for Independent Producers, Focal Press. Makes a great gift!)
With non-WGA writers, it’s a matter of negotiation. WGA salaries correspond to the budget size and the nature of the material.
WGA Theatrical rates | Low Budget (under $5m) | High Budget ($5m and up) |
Original Screenplay + Treatment | $71,236 | $133,739 |
Original Treatment | 32,276 | 53,450 |
Screenplay 1st draft | 28,052 | 53,450 |
Screenplay Final draft | 10,908 | 26,839 |
Rewrite | 23,374 | 35,633 |
Polish | 11,695 | 17,818 |
Other WGA rates
Register script with WGA; costs $20 for non-members and $10 for members.
www.wgawregistry.org/regdetails.html
Week to Week Employment (fi lm) | $5,318 / wk | |
Subscription VOD pay platforms | 8,683 for Tier 1 budget ($2,100,000+) 5,850 Tier 2 budget ($1,300,000—$2,100,000) | |
Network Prime Time (30 min or less) | Story 8,683 | Teleplay 18,677 |
New Media: Dramatic | 752 / 2 min or less | 376 each add’l min |
New MediaL Comedy, Variety, Daytime | 439 / 2 min or less | 220 each add’l minute |
Pension Plan | 8 ½% | |
Health Fund | 9 ½% |
Most films have several producers and it is hard to know, by the credits, exactly who did what. In filmmaking, producer credits are flexible; their duties are less clearly defined than other positions. Producer credits may go to people actually working on the film, or contributing in another way, finding financing, key personnel, or a location.
The number of people in this category relates to the size and scale of the project. It’s common for low budget features to have an Executive Producer, Producer, Co-Producer, Associate Producer and Producer Assistants Above the Line, while Below the Line, you might have a Line Producer and /or UPM, Production Office Coordinator/Prod. Secretary, assistant Production Coordinator and a few Production Assistants staffing the office. It really depends. Many films start off with a core crew (Producer, LP) and as things heat up, hire more people. The PM or LP relies heavily on the Production Office Coordinator, to keep on top of paperwork and the million details in the production office.
Producers fees may be paid as a flat rate or weekly and often receive profit participation. The producer may also want initial out-of-pocket costs included in the budget for reimbursement in Development expenses (research, travel, legal).
1201 | EXECUTIVE PRODUCER | The big one Provides a significant contribution, financing, accass to financing, securing rights. |
1202 | PRODUCERS | There may be several, some are hands on, some are not. Paid flat rate with profit participation. |
1203 | LINE PRODUCER | Breaks down script, creates schedule and budget and oversees them, as well as hiring, union and location matters. |
1204 | ASSOCIATE PRODUCER | Often acts as Post Production Supervisor—herding the film through the winding process of post, or used as a contractual incentive. |
1208 | LEGAL and AUDITING | A script clearance firm goes over the script, then provides information needed to minimize the production’s legal risks and satisfy insurance requirements. |
Producers are paid on a wide-ranging scale, partially because the PGA (Producer’s Guild of America) is not entrenched in filmmaking to the extent of the other guilds and unions. You don’t need any certification or membership in the PGA to make a movie of any type—union or non-union—you just need to get it done. Having said that, producers can earn $250,000 and up on features, provided there is room in the budget for that salary. Marketable and hot actors making a transition into producing can earn $500k—$750k. There are a handful of famous producers earning salaries of $2,000,000+ plus backend fees, but they have a box office track record to justify those numbers. On a recent Hollywood $70m thriller, the EP received $2.5m, one producer $850,000 and the producer/writer $3.3m (for producing and writing). On low budget features, the producers may fund the picture themselves and build very modest salaries of $10,000 into the budget just hoping to recoup that, get the film made and earn net profits. When you are constructing the producer unit, bear in mind the relative number to the over budget and ATL in general—if this unit is a large majority of the ATL, or far surpasses your star cast unit, spend time discussing this with your team.
An Executive Producer finds the money, the Producer acts as the parent to the film and everyone supports this effort. Generally, EP is not involved in day-to-day decisions. Often in credits, there are multiple Producer credits, but usually there is one person driving the bus and making sure it happens. You need to make sure you are working directly with that person. Who makes the spending decisions? That’s the person you need to be working with. The Line Producer manages the budget and schedule—this position is sometimes found in Production Staff (2000) and, depending on the size or scope of the film, may work with a PM and UPM, or not, that’s up to you.
The Executive Producer and Producer may be paid a flat rate as it is difficult to quantify their time, or weekly. Usually receive a profit participation (not in the budget).
Producer’s support staff (secretary) are typically paid weekly or daily.
FYI: When lots of producers are involved, let cast and crew know who has the last word.
Trade organizations representing producers include: The Alliance of Motion Picture and Television Producers (www.AMPTP.org), the entertainment industry’s collective bargaining representative and the PGA (Producer’s Guild of America www.producersguild.org). Regardless of affiliation, producers negotiate their rate on a per-project basis, there is no standard.
Spurred by the imagination of the Producer, the Director (AKA First Unit Director) realizes the script through a visual and audio plan—through casting, choice of locations, camera placement, lighting and pacing. Inspired by the producer’s objective with the blueprint of the script as a guide, the Director works to create the finished film as seen in her or his mind’s eye and works toward that end.
The Directors unit is led by the 1st Unit Director and may include a 2nd Unit Director (can double as Stunt Coordinator) and choreographer for dancing or fights, if needed.
At the Detail Level, design the Director’s account carefully and you can copy/paste to reuse it as a template again for any member of the DGA. This position may be paid as a one-price flat rate or weekly on features, daily on short projects. FYI: if a crew or cast member is paid at a flat rate, it does not mean they must be paid in one big check—it will be split throughout the project. If paying weekly, there are different rates for prep, shoot or wrap. On a non-union picture, the rate is a matter of negotiation. Experience is important; every director wants that important first feature directing credit.
DGA members, like other guild members, are paid according to minimum rates tied to the film’s budget (called “scale”) and must be paid at least scale or higher. In-demand directors may request higher rates and perks. Additional expenses are itemized at the bottom, if they apply. Most directors will expect a profit participation.
Check DGA for the most up to date rates (www.dga.org). For example, director payment on a theatrical motion picture, level 4a budget ($3,750,000–8,500,000) would be calculated as follows:
Weekly Salary | $14,007 |
Guaranteed Preparation | 2 Weeks |
Guaranteed Employment | 10 Weeks |
Guaranteed Cutting Allowance | 1 Week |
Days Worked Beyond Guarantee | $2,801 |
Daily Employment Where Permitted | $3,502 |
Make sure to apply relevant fringes (Payroll taxes + DGA fees for DGA members)
Non DGA Industrial/Corporate | $1,900–4,500/day |
Non DGA feature | 15,000 |
DGA Network Prime Time | 23,118 (1/2 hr) |
DGA Network Prime Time | 39,258 (1 hr) |
DGA Daily Employment | 4,128/day for ½ hr show |
DGA Daily Employment | 3,272/day for 1-hr show |
Many Directors work using a Loan Out corporation—you hire the Director’s Loan Out and that company provides that persons’ services. Primarily done for tax reasons, the Loan Out will be responsible to pay payroll taxes, while you will be responsible to pay DGA fees (if hiring a DGA member). The IRS has been examining the use of Loan Outs in recent years, but that’s not your problem.
If your team doesn’t have a director yet, start there first. Talented directors will attract talented actors and crew. Discuss with your team the type of director you envision. Your director is a critical team member from which everything else follows: the look and tone of the story, pacing, lighting, marketability.
Director Hiring Criteria:
Cast rates vary widely, depending on their union status and demand. From the scheduling process, you know how many cast members, and how often, you will need them. Print the Day Out of Days Report for Cast Members (AKA DooD).
Few talent may be hired as run of show, (AKA: series, Allow), available to show up any time they are needed. This is usually more expensive than hiring someone on a weekly, or daily, basis. The run of show actor is essentially standing by, even when not on set, so they cannot take other work.
To increase the marketability of your film, consult a casting director (and tell everyone you know) if you are looking for a cameo (or just Voice Over) by a star. This person would probably be hired for the shortest time possible and if they like the project may work for SAG scale. Beware the cost of perks, personal chefs, private trailer, all add up.
Don’t assume the production cannot afford it until you have done a little research—and if your project appeals to a specific niche audience or has a social appeal, or benefits someone, stars may make themselves available to the production and take SAG scale. Lead actors often work through a Loan-Out corporation, you pay the Loan-Out for that person’s services—that corporation pays the federal and state taxes. You pay SAG or AFTRA fringes if applicable.
SAG performers are categorized as full members in good standing (you have to find out) or financial core (hybrid union and non-union status). Casting resources online are numerous.
Fringes come in two types, payroll taxes and Union/Guild payments. Payroll taxes are both federal and state, paid out as a percent of a worker’s pay (that’s why they are called payroll taxes).
Loan out companies (which a director or talent may work through) are not required to pay payroll taxes.
Everyone who is not working through a Loan Out Company (most of the crew and cast) is required to pay:
When your film uses a payroll service (great idea), they will charge you a fee as a percentage of payroll, such as 0.5%, or as a per-check fee. There are several payroll companies specializing in film: Entertainment Partners, CAPS, IndiePay, Media Services, EMS, Cast and Crew. If you work with an entertainment payroll service, they become the “Employer of Record”—a legal term, relieving the Producer from IRS, Workers Compensation and Union/Guild audits. A payroll company connects with your production accountant who must become an expert in applying union and guild rules and fringes.
In Movie Magic Budgeting (and many other budgeting-specific software programs) you can set up a total line for fringes as below: where the computer keeps track of those, making it easier for accounting purposes. In this example, this total includes all the Above the Line Fringes, like WGA, SAG, WGA payments and payroll-related fees.
Union/Guild Fringes are mandated by corresponding organization and are subject to change when guilds or unions update their agreements, so always consult the union for the most recent rates.
Above the Line Fringes include:
Below the Line Fringes include:
You can add lines for Overtime and State Sales Tax, Vacation and Holiday Pay as is customary if you think you will need them, in addition to standard payroll taxes.
We will work in a sequential way through categories in the order of their account number. Readers are encouraged to consider the Locations (3600) section of the budget early in the planning process, as that will inform many other Below the Line figures. Just as many decisions about film production stem from the choice of director, the same is true for locations. Where you will shoot will determine other factors of the project, who is hired, who is transported to a specific place, applying for local production incentives, available crew base. Once you know where (country, region, state, city) you want to shoot, pricing Below the Line costs is a straightforward process.
Production Staff: consists of the folks managing the production office and overall logistics, wardens of the schedule and budget, hiring and making sure people get paid. Big productions might use all of the above crew in addition to a Line Producer and smaller projects only a few.
Historically, a studio, with many films in various stages of progress, had a Production Manager overseeing this production, among others—today, that position is more likely to bear the title Production Executive. Whether you employ a PM to manage the entire production and a Line Producer (non-union) to manage every “line” of the budget and a PM or UPM (DGA) (overseeing a second unit) depends on the budget and complexity of the production. Small films need just one UPM and possibly no line producer—in which case all managing the schedule and budget falls under the domain of the UPM.
Together the PM (overseeing office staff) and the 1st Assistant Director (the Director’s right hand overseeing the set) drive progress on the film on a day-to-day basis—keep everyone informed, make sure equipment is available, people where they are supposed to be. On behalf of the producer and director, these two make many hiring decisions and are often the front lines of information.
Compact crews may just include one AD then add another for a complex day, to handle paperwork, oversee actor preparation and work with background actors. Complex productions might utilize a 2nd and/or 3rd AD hired for cumbersome situations like moving large groups, to supervise PAs (production assistants).
Whatever you call them and however their duties are divided, one of the LP, PM, or UPM is a chief keeper of the budget, in tandem with the AD for maintaining the schedule. They need lots of prep, all shoot and maximum wrap time, to open and setup the office and effectively close it out after meeting all billing, invoicing, returns, etc. at the end of the project. Inexperienced crew need 2 to 3 times more prep than shoot time, experienced crew can get away with less. The right arm of this person is usually the Production Coordinator, maintaining order in the office.
For example, let’s assume the production will use a Production Manager who is a DGA member. Set this account up carefully and you can copy/paste it to other DGA crew accounts. The account might look like this:
Whether in a scheduling program, Excel or on paper, you can insert information so you don’t have to look elsewhere for it, the location of the hire (NY Hire), rate and union status—that’s a matter of personal taste. DGA members require production fees (weekly bonus paid when camera rolls) and severance (1 week of pay upon completion of assignment), while non-DGA does not. Computer rental and supplies are a good investment.
A non-union version of this account might look like the following:
Non-union rates for production office staff:
Budget Ranges | |||
$1M or Less | $1M to $6M | $6M or more | |
Line Producer | $3,000/Wk | $4,200/Wk | $6,300/Wk |
Production Supervisor | 2,100/Wk | 2,750/Wk | 3,400/Wk |
Production Secretary | 1,200/Wk | 1,500/Wk | 1,750/Wk |
PA in office or on set | 13/hr | 13/hr | 15/hr |
Extras: If you are using casting assistance, ask for their help in this area as well. Costs in this category include actors without lines, Stand-ins, General Background to fill out the screen, transportation for them, meals, wardrobe fittings, interviews and overtime. Extras may be paid daily, weekly, or as a flat rate, remember to budget for food. Communicating with large groups of people tends to be difficult, so don’t expect days with large groups of extras to move as quickly as days without them.
AKA background or atmosphere, are the people who fill out a scene making it look realistic, but who are willing to stand around and do the same thing over and over in order to highlight the principal characters or setting. (Under severe budget constraints, shoot somewhere there are lots of people). As a rule, extras do not speak and are directed by an AD, rather than the Director.
2101 | STAND-INS | An actor who stands in for a principal actor, looks roughly the same. 4189/day |
2102 | GUILD EXTRAS | Hired to look like a certain type. $162/day |
2103 | NON-UNION EXTRAS | Hired to look like a certain type. $75–125/day or 10/hr |
2110 | EXTRAS CASTING COORDINATOR | Oversees extras. $750–950/wk |
2155 | ATMOSPHERE CARS | This includes cars driven by extras to fill out a scene, or parked cars. |
Working in tandem with the director, the Production Designer and Art Director make sure that every detail an audience sees in a film looks authentic, through careful choice of every color, fabric, accessory. This department needs lots of prep time and shoot time but little wrap. Most of these positions fall under IATSE.
2201 | PRODUCTION DESIGNER | Adds considerable production value, by the choice of settings and design, paid weekly STN, $2,750+ ($7,500/wk big budget studio films) |
2202 | ART DIRECTOR | Productions may have one or both Production Designer and Art Director, $1,800–2,500 ($7,000/wk big budget studio films) |
2203 | ASSISTANT ART DIRECTOR | Assisting the Art Designer. $750–$2,000/wkly |
2204 | SET DESIGNERS | Create drawings and renderings as previsuals to discuss and plan all design. $33/hr |
2207 | ILLUSTRATOR | In addition to a set designer, an illustrator may be hired to assist with story boarding and creating artistic. $25–33/hr |
2211 | GRAPHICS DESIGNER | Design sets and props for a film, either with drawings or renderings, under request of Director and Production Designer. $25–33/hr |
2213 | ART DEPT COORDINATOR | Renting, buying, inventory, care for design materials. $982–1,100/wkly |
2216 | PURCHASES | Research and materials |
2217 | COMPUTER/BOX RENTALS | Computer, art kit and materials rented for the use of the art department |
2218 | ART DEPT RENTALS | May include special equipment, or computers |
2280 | PRINTING/XEROX/PHOTO DEV | Lots of printing and copying to collect and plan design |
2285 | OTHER COSTS | Miscellaneous items that will be required |
Many films don’t use sets, because they do all their shooting on location. However, if the production requires a secure, indoor space, with specific sets that cannot be found on location, or need to be used over and over throughout the shoot, it may make sense to budget for them. When planning sets, consider construction, storage, striking, proper disposal and an area to create or work on them and transport them, if not in the actual studio or space where they will be utilized. Seek more than one bid so you have options. Substantial prep is needed, shoot and wrap to return and dismantle and dispose of sets.
You can farm it out—retain a company who will do the whole thing and charge you on their payroll, or you can hire the following positions and carry them on your payroll.
Waste disposal and construction striking may require renting a dumpster, or additional payment for hazardous or flammable materials. States and cities have different rules, so check with your film commission, or the studio where you are renting space.
2400 | SET STRIKING | 2401 | STRIKING-LABOR |
2497 | TRASH AND HAZARDOUS WASTE |
Set operations consist of grips shading and manipulating light made by the electricians; the caterers and craft services workers feed everyone and the various technicians and artists working on set to keep everything set up and running smoothly.
A 1-ton grip truck costs about $175 per day, 2-ton truck $300, plus mileage, fuel, prep and loading charge. The bigger the truck, the more gear, the higher the per-day charge up to $1,000 per day. Additional and specialized equipment costs more and the Key Grip will guide you as to what that is.
The special effects industry is growing quickly and is increasingly specialized, depending on the type of effect you are looking for. The most important thing if you are working on an effects heavy film, or one with one really dramatic, make or break effects, is that the F/X Supervisor is experienced in this type of effect and knows which effects houses will nail it. References from crew and post people are important.
This is a category that can be expanded as needed for your project. This section is specifically for mechanical effects, like fire, smoke, pyrotechnics, explosions, weather effects (Rain Birds, Snow Throwers, Foggers, Ritters for Wind), firearms (squibs for fake bullets) and electronic effects, stuff breaking and shattering (balsa wood and harmless sugar glass): you will need adequate time for preparation and safety, as well as to rehearse with the actors and stunt people.
CGI effects (AKA computer generated imagery) are in post production, as 4400 Visual Effects, but all effects require planning during preproduction for seamless integration into the film.
2601 | F/X SUPERVISOR | (AKA Keyman) Requires adequate time to prepare and plan with post house and to solicit bids. $1,200–1,800/wk (Big budget films $45/hr) |
2603 | COMPANY F/X TECHNICIANS | All of crafts people executing effects. $800–1,200/wk |
2616 | PURCHASES | Runs the gambit from green to blue screen material, and more |
2618 | EQUIPMENT RENTALS | Equipment to create the effects |
The set dressing (AKA decoration) department works closely with the construction and props department under the Production Designer and Director to guarantee a specific look. Regular meetings during prep and production help to eliminate dual efforts between the set and prop departments. Once the Production Designer and Art Director are hired, they will want input on whom is chosen as Set Decorator. Ample prep is required, as is shoot and a small amount of wrap, kit or computer rental and occasionally a line item for research. It is important to clearly denote which items are to be procured as either props or set dressing to eliminate any confusion. The actor uses props to act with (grabbing, throwing), but set dressing is used passively (sit or lay on furniture). The planning required can be as intense as the 800+ sets dressed over the Harry Potter series, or as simple as using existing furnishings at the location for a film like The Celebration.
For example, in the movie Signs, a baseball bat is mounted on the wall in the living room as a symbol of past glories—it appears as set dressing, but then Joaquin Phoenix grabs the bat to defend his family and (spoiler alert) beats up an alien. That baseball bat is a prop, while the rack it is mounted to the wall on, is set dressing.
Your director may not need a storyboard artist for the entire shoot (or the budget won’t allow it), however, it can be worthwhile to hire an artist just for storyboarding tricky scenes, stunts, or as a means of saving expensive shoot time.
The prop department works with the art department selecting specific objects, decorations and furnishings that add to the look of a film. Led by the Property Master, requiring prep, wrap and a small amount of wrap time to return or sell props. Props are objects that actors interact with that pertain to the story (not stationary objects in a scene).
Chairs, beds and tables aren’t considered props when an actor uses them in a typical fashion, but when they are thrown, smashed, or handled with emotional intent to convey meaning, those are props. The Property Master and the Art Department coordinate their efforts within the vision of the Director and Production Designer. Crew in this department requires plenty of prep time, shoot time and wrap to return rented props.
2801 | PROPERTY MASTER | Researches, seeks and rents props. $29–32/hr |
2802 | ASST PROPMASTER | Helps the Prop Master, inventories and cares for props. $26–29/hr |
2803 | ADDITIONAL PROP LABOR | Extra help. $24–26/hr |
2812 | MANUFACTURED PROPS | If the Prop Master can’t find what they want, it may be cheaper to make it |
2816 | PURCHASES | Props and things to create and repair props |
2818 | RENTALS | Props expected to stay intact and can be returned should be rented |
2820 | WEAPONS EXPERT | A state-licensed crew member with powder and explosives license. $1,500–3,000/wk |
2821 | GUNS AND WEAPONS | Must possess the proper Pistol License for handguns or Assault Weapons |
2898 | LOSS AND DAMAGE | Insurance and the cost to replace or repair damaged items |
The work of the Wardrobe Department is more obvious in historical or period films (Coco Before Chanel, Jane Eyre, Marie Antoinette), futuristic films, or highly stylized movies where fashion is a key part of the story (Black Swan, The Young Victoria, Alice, Sex and the City), than in typical contemporary film. It is common to procure duplicate pieces for lead actors in case of damage, or to have one outfit as clean and pressed, then the identical outfit as the dirty, wrinkled version if it appears in different scenes.
Without adequate preparation and plenty of staff during a shoot, the Wardrobe department can slow everyone down, at no fault to themselves. Supervising dressing, jewelry and accessories including outerwear and uniforms for many people in a short amount of time requires adequate numbers of people to do the job and duplicates of clothing close at hand so as not to delay expensive shoot time.
2901 | COSTUME DESIGNER | Curate the visual style of clothing selected and approved for all cast. Subject to Negotiation, $1,500–2,400/wk |
2902 | ASST COSTUME DESIGNERS | Assist Costume Designer with research, purchases, return wardrobe. $29–32/hr |
2903 | WARDROBE SUPERVISOR | Keep inventory of clothing, assist wardrobe dept. $26–29/hr |
2905 | SET COSTUMERS | Assists as needed. $25–27/hr |
2908 | ALTERATIONS AND REPAIRS | A seamstress or tailor will be needed to mend, sew and tailor. $23–25/hr |
2909 | CLEANING AND DYEING | 24-hour nearby access and speedy turnaround are key. $50–750/ day depending on how big the cast and damage to clothes |
2916 | PURCHASES | Clothing and accessory purchases |
2918 | RENTALS | Sewing machines, steamers, hangers, thread, needles, steamers |
2976 | WARDROBE SHOP RENTAL | Racks, hangers |
2985 | OTHER COSTS | Storage, digital cameras to take lots of pictures for continuity |
2998 | LOSS AND DAMAGE | Insurance and the cost to replace or repair damaged items |
Picture vehicles and animals may seem like unusual bedfellows, but they are both types of non-human characters appearing on camera.
Films often show actors driving and to get those images, we need a picture car—any scooter, truck, car, motorcycle, tank or wagon—in front of a camera. Generally the actor is not operating any vehicle. A tow dolly or trailer may be attached to the vehicle (possibly with a crane arm) for a bird’s eye view. Low budget camera cars may consist of two people shooting from a motorcycle (one driving, one shooting) in front of an actor who actually is driving—dangerous and not recommended), but works in a pinch. Shooting from the back or front seat is possible but doesn’t provide much room.
3007 | PICTURE CAR RENTALS | Moving or non-moving, being depicted in the film frame or any vehicles associated with moving the camera ($750–1,500 wk) and hire driver as well, similar rate |
3010 | MISC VEHICLE RENTALS | Like Extras, but for cars ($75–450/vehicle) |
3011 | REPAIRS/MODIFICATIONS | Cosmetic changes to cars |
3050 | ANIMAL ACTORS | Animal, you will need a wrangler and or trainer, transportation |
Animals from different facilities cannot be housed together, they must be protected from equipment, sharp objects, electricity and protected from local wild and domesticated animals. There are strict rules regarding work hours and care. The American Humane Society issues the official “No Animals Were Harmed”® end-credit and will vet your script (pun intended). They require notification of animal handler names, veterinarian, types of sets, locations and environmental conditions the animal will be subjected to.
Animal Actors and Wranglers are part of the Teamsters union. Wranglers are paid anywhere from $31–46/hour and animal rates vary up into the thousands depending on rarity and difficulty to train. You might pay $5,000-$25,000 per day for the animal during shoot time, half during prep and training. Bugs are priced in hundreds or thousands, livestock cost $200 per head per day, trained horses $400 and up, dogs $200 per day, primates $1,000–5,000 per day.
Make-up artists are one of the last touch points an actor has before they are on set. Women generally take from an hour or several hours for make-up and hair and men generally less, depending on how elaborate the requirements for the film. Make-up and hair need some prep time and shoot time, but no wrap. High definition has made the work of make-up and hair dressing even more challenging, as we see every pore, detail and hair in greater detail than ever before.
The movie business didn’t exist before lights and electricity and the Electric department creates and maintains lighting on the set and safety issues. This department creates the light which the other departments use—the DP and Director use it like paint on a canvas, the actors move in and through it and the Grips shade, alter and diffuse it. The lighting department creates and utilizes power sources during shooting and requires adequate prep, shoot and enough wrap to return and account for all equipment.
Not everyone working in the lighting department may be a licensed electrician, but should understand watts, volts, candle power, color temperature, weights, beam angles, floods, spots, amperage load, outlets, circuit breakers, live cables, fire codes and whether to tie into a building’s existing power and where to rent a generator.
Working with and around electricity requires planning and care and is dangerous; weather conditions and sprinkler systems add to the risk of shock or electrocution in the event of an accident. May be members of IATSE and/or IBEW—International Brotherhood of Electrical Workers.
The camera department is led by the DP, who implements the Director’s vision through lighting, choice of lens, camera movement. This department needs adequate time to choose format, due to rapid changes in digital, high definition and 3-D formats. The DP should be experienced and comfortable in the format on which the Director wants to shoot.
Great sound contributes to high production value and makes a good looking film look even better. Poor sound can make a beautiful looking film painful to watch. Even if your camera picks up sound, you may want a separate sound recording made. The better the sound you get during shoot time, the less you have to do to “fix it in post” or do ADR (automatic dialogue replacement, AKA looping) re-recording actors lines.
3401 | SOUND MIXER | Leading the sound team. $47–50/hr |
3402 | BOOM OPERATOR | Holds the micona pole (boom) (hopefully out of the shot). $31–34/hr |
3403 | CABLE PERSON | Moves cable out of the way and keeps boom operator safe. $27–31/hr |
3410 | DAILIES SOUND TRANSFER | Transfer of sound with time code for editing and synching with picture. |
3416 | PURCHASES | Tapes and other expendables required by the Sound Mixer. |
3418 | EQUIPMENT RENTALS | Digital Audio Tape recorder, booms, mixer unit, mics + tapes. $300–600/day |
3420 | SOUND PACKAGE | |
3422 | WALKIE TALKIES | Communication for crew working on set to communicate. |
3498 | LOSS AND DAMAGE | Insurance and the cost to replace or repair damaged items. |
Almost everything in a film needs to be moved at some point; equipment, sets, wardrobe, actors, Director and the transportation team needs time to plan and obtain the right vehicles for the job. During principal photography, when time is of the essence, this is of critical importance—resources and people must arrive where and when they are needed. In addition to budgeting for vehicles, don’t forget gas, oil, tolls, parking and security. Drivers must have the appropriate class of license for the size and type of the truck.
Transportation is the Teamsters union. The size of the budget will dictate the number, variety and size of vehicles in your project, anything from Honeywagons (trucks with both toilets and dressing rooms), to individual Motor Homes for your star.
3501 | COORDINATOR | The Transportation coordinator heads it up and this parson should coma on as early as possible. Expert in logistics, this person hires Drivers, selects appropriate vehicles. Subject to negotiation $375/day, $2,500–3,000/wk |
3502 | CAPTAIN | A Driver supervising other drivers $36/hr, $1,400–2,500/wk |
3504 | LOCATION DRIVERS | As many as necessary, varies by type of vehicle $18–38/hr, $900–1,800/wk |
3516 | PURCHASES | On camera rigged, painted, or modified in some way |
3519 | LOCATION RENTALS | Production vehicles to carry gear, people, sets |
3520 | SELF DRIVE VEHICLES | Rental cars for use of key team members on distant shoot. $300–450/wk |
3544 | GASOLINE AND OIL | Rising and unpredictable, so reinforce this number and when you are shooting in another state, call around to compare rates as compared to your area |
3546 | REPAIRS AND MAINTENANCE | If you can swing it, a mechanic is great to have around too. |
3547 | PARKING/PERMITS/TAXIS | Depending on where you will shoot, these costs can be substantial |
3553 | MEAL ALLOWANCE | Meal allowance while on the road |
3585 | OTHER COSTS | Miscellaneous costs |
3598 | LOSS AND DAMAGE | Insurance and the cost to replace or repair damaged items. |
Production van $300–450/day, Honeywagon $450/day, $2,250/week,
Wardrobe minivan $360/wk, Utility truck $1,000–1,500/wk
Camera cars $250–600/day, Water truck $2,000+/wk
Calculate mileage, gas, parking, maintenance, driver wages and vehicle expenses.
Filming “on location” is the norm and productions use sound stages for music videos, TV, commercials, or for a particular use in a film, such as elaborate sets, the need for quiet or privacy, or for rigging or special effects shot requirements. Production incentives require specific paperwork and rules, such as hiring local vendors, stages, talent, or crew. They vary from state to state. Ultimately, travel incurs expense, so that fundamental decision about where to shoot, who and what to bring (shipping equipment can be expensive and not every location has the same quality and quantity of vendors for gear) will substantially impact your budget.
The fundamental questions upfront are:
Combining sets at one location will save you travel time and money. Utilize film commission web sites and online resources like Reel Scout (www.reel-scout.com). Tell everyone about the film and the type of locations you seek. Access to a great, affordable (or free) location may be worth a (tiny) role in a film, or associate producer credit. A location scout can assist you in this process. Once you know have chosen a region (State, City) which looks appropriate for the project, pricing Below the Line costs is a straightforward process. Work systematically through each line item.
3601 | AIRFARES | Certain guild crew members require first class airfare and flight insurance. $150–1,500/RT |
3604 | LIVING EXPENSES | On location your team needs a place to stay and per diem money for sundries. Unions stipulate specific meal and per diems for their members |
3606 | SCOUTING/SURVEY COSTS | Photos, working with a local, rental cars. Vary widely |
3607 | LOCATION SITE RENTAL FEES | Whatever the owner and you agree upon, there are no standard rates |
3609 | COURTESY PAYMENTS | Gratuities to keep the cameras rolling |
3613 | SHIPPING—FED EX, FREIGHT | Shipping expenses including equipment, wardrobe, props |
3614 | SHIPPING—CUSTOMS, TAXES | Shipping tariffs, taxes and customs charges |
3620 | CATERED MEALS | Food ($9–20/meal) + chef/driver, cook/driver (may be one person) $15–30/hr |
3621 | CATERER HELPERS | Staff to serve, cook and clean up food and dining area |
3622 | CRAFT SERVICE | Snacks, drinks available between meals (varies $20–250/day) |
3624 | WATER | |
3630 | SECURITY SERVICES | Guards to watch over equipment, wardrobe, vehicles |
3631 | POLICE AND FIREMEN | As required by local regulations $20–35/hr |
3632 | MISC LOCAL EMPLOYEES | Locals can provide you with good information, saving time and money |
3640 | PRODUCTION OFFICE RENTAL | Production office space |
3641 | XEROX RENTAL AND SUPPLIES | Copiers, paper, printers, toner, phone service |
3642 | TELEPHONE | |
3643 | MOBILE TELEPHONES | |
3646 | OFFICE PURCHASES | |
3647 | OFFICE EQUIPMENT RENTALS | |
3698 | LOSS AND DAMAGE | Insurance and the cost to replace or repair damaged items |
Like so many other things in film production, seek referrals. These charges will take place only during production, for raw stock, developing, printing and dailies; other stock and lab costs belong to editorial and post production. The DP, with input from the Director and Producer, selects the stock, amount and brand. You can save money by buying short ends, long ends, re-cans (always test film stock no matter where you get it), or 16 millimeter versus 35 millimeter.
3702 | NEGATIVE FILM | Raw stock for film (priced by foot or roll) and digital, priced by taps or solid state corn ponent, memory stick or P2 card |
3704 | NEGATIVE DEVELOP | Processing is priced by foot and 16 is cheaper than 35 mm |
3705 | PRINT DAILIES | The workprmt, lab’s price per foot. Shooting on anything besides P2 cards or memory stick, the format will have to be transferred to a digital format |
3729 | LAB PROCESSING | |
3785 | OTHER COSTS | Miscellaneous prices related to buying and testing stock |
If you are shooting digitally, stock is covered in the previous account, however, there are specialty areas of videotape aside from those that the production may require.
3809 | VIDEO PLAYBACK | Whan a television or computer screen prop or set dressing must play images that will look correct on camera |
3815 | TELEPROMPTER | Used to aid actors by showing their lines |
When your production can send an independent unit out to shoot stunts, inserts, cutaways, or establishing shots and does not need cast members, the Director, or sound, it’s an efficient way to double up shoot time, having two teams work at the same time. Simultaneous shooting of an additional unit creates time and cost efficiencies. Hire a company that specializes in second unit work, paying for just a day or so of film, or per foot. Or send your own 2nd unit crew.
To determine whether a certain look, or actor, or film stock, or set dressing, is right, the team may want to run makeup, wardrobe, camera or screen tests to verify their choice before committing to a specific effect, equipment, stock, style, look or person.
Renting facilities such as sound stages may be essential if you require an extremely controlled environment. Indies may be able to get away with using an empty warehouse (Reservoir Dogs), while a production company working with a studio may be required to use the studio’s facilities, equipment, personnel, commissary. Understand exactly what costs the production will be responsible for. You do not want to pay for duplicate equipment, so schedule studio time for the end of principal photography, after you have returned non-studio rental equipment to vendors.
4202 | SOUND STAGES | Usually, the facility will require you to use their equipment. Priced by day |
4250 | TRASH REMOVAL | The facility will bill you for proper trash removal |
4285 | OTHER COSTS | Storage fees, additional personnel on hand, overtime, security |
Union/Guild Fringes are mandated by corresponding organizations and are subject to change when guilds or unions update their agreements. Below the Line Fringes include:
Add lines for Overtime and State Sales Tax, Vacation and Holiday Pay as is customary if you think you will need them, in addition to standard payroll taxes.
Post means “after,” so post production is what supposedly happens after shooting. However, planning for post production happens early in the preproduction process, your editor and post facilities have a big impact on the completed film and the editing process begins during principal photography, as soon as there is footage to edit.
Hire a post production supervisor, or assign these duties to an associate producer. This person will serve as a liaison, project manager and facilitator. Post production could be very complex and expensive, with multiple editors and offshore effects teams, it depends on whether the end film should be effects-laden, hit song and music-driven, or relatively streamlined if the editing department is one person using Final Cut nearby.
Advances in technology offer increased options in post production, so it’s important to understand exactly what has to happen and in what order and what the editor or lab requires to do their job.
A good editor makes magic on a daily basis and starts at the beginning of production. If you pay only 4 people in your crew, let it be the editor, the caterer, the sound person, and the DP. An assistant editor logs and tracks footage to help the editor do their job better (Motion Picture Editors Guild is part of IATSE).
Depending on your budget, you may hire a music supervisor or music producer, who will find a composer to write an original score (with the Director’s approval), buy music from a music library, or track down the cost of using pre-existing songs.
If you have a distribution deal in place, it is important to get the delivery requirements as soon as possible for production and also get them in the hands of the post production supervisor; it will be needed to make sure you complete all the final deliverables, on whatever format and aspect ratio is required.
CGI effects (AKA computer generated imagery) may include green or blue screen (so you can key out those wild colors and add any background), composites and matte shots (creating vivid backgrounds by combining parts of different images, sometimes overlaid additional hand drawn or computer images), rotoscoping and include extensive previsualization (AKA previs) to make sure the effects are well planned. The more numerous and elaborate the effects, the more expensive and larger this category will be and might swell to include animators, models, special computer programs, matte painters, compositors, or motion capture technology.
Without a distribution deal, the completed format of your project depends on the producer’s intended end use. Budget for sound sweetening and color correction in local labs to get the film as clear sounding and good looking as possible prior to making copies for festival and competition entry as the competition is fierce.
A one-hour conversation with effects folks prior to production can save thousands of dollars and tons of time in post, so start asking around as early as possible to find the right people and company for the production. Effects can be outsourced as a complete package, depending on their amount and complexity, it is important to solicit several bids for the sake of comparison. There are a wide variety of effects, optical, animation, models, previs programs, painting backgrounds, motion graphics; this is a rapidly growing part of the film industry, expand or condense this section as is necessary for the type of film you are making.
4402 | SPECIAL VISUAL EFFECTS | From animators to render stations, programmers, webmasters, character designers and modelers, compositors and the myriad of optical effects, expand or contract this category as needed. Effects are priced as flat package, hourly or weekly depending on the technology and vendor. |
4499 | FRINGE BENEFITS AND PR TAXES | At this time, there isn’t a guild specifically for visual effects artists. Add payroll taxes for each employee (unless outsourcing the work) and add fringes for IATSE editors. |
A film is written three times (at least). The first time, when the script is created by the writer, the second—when the director creates the vision for it through shooting, the third—and when the editor interprets both story and footage during the edit process. Depending on whether you shoot on film or video, the processes or duties may be slightly different. The editor is as important a creative force on a film as the DP and Director and begins work during production.
Editing choices: hire an editor with their own equipment (mobile and cheapest); hire an editor and rent a space; or engage a post production facility (convenient but expensive). Most editing is done in the computer, then is output to the desired format.
There are several options: create an original score, license pre-recorded music from a music library and pay needledrop fees per usage, buy royalty free music (one song or a collection at a flat rate), or license existing recorded songs (can be expensive and time consuming). The producer, director and editor will feel strongly about the film’s music. Start looking for a composer during prep.
Many composers create the entire score with a synthesizer from a home studio with samples that closely approximate a live score. It seems cost prohibitive to hire live musicians, but even a few live tracks over synthesizer creates a vivid effect. You can get a package deal for the entire music score. At a flat rate, the composer will produce and record everything, presenting you with finished tracks, you avoid having to deal with AFM (musicians union). A flat rate feature score might range from $20,000 to $75,000, depending on the composer, length of the film and nature of the music programming.
4601 | MUSICIANS | Live musicians, AFM rates ($290–340/session +130–200/session for doubling). Contractor (hires musicians) $80–9000/session |
4602 | COMPOSERS-LYRICISTS | Screens edited film, “spots” where music will go, composes and records music. Prices range from $20k and up to $1m for composing celebrities. |
4603 | ARRANGERS-ORCHESTRATORS | Chosen by com poser. Takes composer’s idea and arranges or orchestrates music as required, charge per page. $32–80/pg |
4604 | COPYISTS | Chosen by composer. Charge per page $32–80/pg |
4608 | SINGERS | Covered under SAG and AFTRA (Solo and Duo $890/day) |
4614 | SCORING CREW AND FACILITY | Recording facility, midi and programming fees, room rates, tuning, setup, $150–400/hr, negotiate day rate, “lockout” for less than hourly. Engineers $1,300–2,000/day. Scoring stage and Mixdown $1,300–2,100/day |
4615 | TRAVEL AND LIVING | Housing and transporting composer if necessary |
4617 | INSTRUMENT RENTALS | Paid to Doublers (saxophone who plays clarinet for example) |
4618 | CARTAGE | Fee to bring big instruments to session, Harp, Bass, Cello, Percussion, Pianos |
4646 | MUSIC RIGHTS | May include mechanical, publishing, synch rights |
4695 | STUDIO CHARGES | Administrative costs, contractors |
Music rights are complex, you may need permission from publisher, composer, performer and/or record label. Sync rights are required to synchronize music to visuals and a license to reproduce a record in a film is a “master use” license. With any non-original music score that is not royalty free, start with ASCAP, BMI and an entertainment lawyer.
In addition to music, sound consists of the recorded dialogue from production, creating and adding sound effects (foley) and recording dialogue (ADR or Looping) or narration for clear sound. No matter how lovely the images, amazing the music, if the audience cannot understand the dialogue, an important aspect of the film is lost.
Once a film is completely edited in the computer, picture, sound, dialogue, effects, dissolves, fades, titles, music, color and sound sweetened, a key decision (usually made during preproduction) is on what format will be the output. There are many formats, from DVD, to output for digital cinema projection, 35mm, digibeta or DVCcam, which may be required for broadcasting. Solicit bids from different labs depending on the plans for the film. If you are working with a distribution company, they will provide you with explicit instructions and lists of all delivery requirements (NTSC, PAL, SECAM).
4810 | STOCK FOOTAGE | License pre-existing clips, priced by second, varies widely depending on how long a clip you use, how historic or iconic it is, the source (studio or stock footage library) and the film’s ultimate distribution. Additional cost for research, locating the footage you need and converting it to the proper format. |
4819 | PRINTS AND REPRINTS | A series of prints are created depending on final delivery format of project. Priced by foot. |
Print to film requires an answer print ($0.95–1.09/ft), composite, show print, Interpositive, Internegative ($0.93–.099/ft) until a final Answer Print. | ||
4820 | SOUND NEGATIVE-DEVELOP | Usually a flat rate. $7,000–10,000 |
4826 | ANSWER PRINT/PROTECT MASTERS | Lab combines cut negative, coloring code, optical soundtrack, optical effects and titles, repeated until film is perfect. Answer Print ($1.00–1.15/ft) or flat rate. |
4827 | OPTICAL MFG | Optical effects created—fades, dissolves, titles, head and end credits. Convert sound tape to optical track to marry w/picture. |
4828 | MISC LAB COSTS | Timing and color correction, additional prints |
4830 | NEGATIVE CUTTING | Film: Negative and effects cut and conformed by negative cutter based on EDL (edit decision list). Digital: if shot on tape, master edited online, using EDL, creates new master. |
4840 | VIDEO CASSETTES | Creation of video masters |
4885 | OTHER COSTS | Rush charges, Overtime |
Fringes for post production include all payroll taxes to employees working in post production.
Union/guild fringes include IATSE payments for picture and sound editors, their assistants and foley artists, AFM and SAG if applicable.
Below the Line Fringes include
You can add lines for Overtime and State Sales Tax, Vacation and Holiday Pay as is customary if you think you will need them, in addition to standard payroll taxes.
Other expenses are those that apply to the production as a whole (insurance and legal costs), the future of the production (publicity and marketing), financing and miscellaneous costs that do not fit easily into one particular category. These types of expenses are calculated as “contractual”—a certain percent based on the entire budget.
6500 | PUBLICITY | Everything from posters to festival attendance costs, trailer creation |
6700 | INSURANCE AND LEGAL | Insurance (3–6%) Legal fees (5–15%) contracts, script clearance, title registration |
6800 | GENERAL EXPENSE | Administrative, business license, MPAA rating ($3,500+ for features budgeted under $500,000; $5,000 for features budgeted between $500,000-4,999,000; and, $750 shorts) |
6900 | FINANCING COSTS | Crowdfunding costs, funding referral fees, bank charges, loan interest, or bond fees |
Publicity costs include everything paid for to the end of getting the film out there—postcards, premiums, website, festival and market and contest applications. Publicity is just as important as making the film itself. Plan marketing that fits with the project from prep, allocate a robust budget and get someone working on this from the outset.
Stacey Park’s Insiders Guide to Indie Film Distribution (Focal Press) and Jon Reiss’ Think Outside the Box Office (jonreiss.com) offer great tips in this arena.
Insurance may be purchased for the duration of the shoot (short term production), as is common on features; or a year-long policy (annual producer’s insurance policy, or production DICE: Documentary, Industrial, Commercial, Educational) is more practical for documentarians, longer-term projects, or a company with a series of projects over a year.
Filmmakers think “I can’t afford insurance,” but you can’t afford to get sued either, right? General liability, employer liability, auto and workmen’s comp, at the minimum, will help you sleep better at night. The upfront cost is relatively small compared to catastrophic damages in the case of a lawsuit, severe injuries or death.
Legal costs range from 5–15% of the total budget, depending on the source of your material, amount of legal contracts, negotiation with agents or managers, chain of title, complexity of the advice needed and help with a distribution contract. Some entertainment lawyers will work with you on an “a la carte” basis, so you are paying for one thing at a time; other firms will charge a % of the budget. Discuss your needs thoroughly with your potential attorney.
Industrial Film: Salon and Makeup Demo | Title: Tempt-Tress | ||
Shoot: 1 day | Producer: Sally Forth | ||
Prep: 3 days | Budget date: 8/1/2016 | ||
Post: 6 days | SCRIPT DATE 7/23/2012 V3_TT | ||
Product demo | Budget prep: Constance Lai | ||
ABOVE THE LINE | Qty | Rate | Total cost |
Writer | 1 | 500 | $500 |
Producer | 1 | 900 | 900 |
Director | 1 | 800 | 800 |
Models | 5 | 500 | 2500 |
TOTAL ABOVE THE LINE | 4,700 | ||
BELOW THE LINE | |||
PRODUCTION | Qty | Rate | Total cost |
Production Managar | 2 | 700 | 1400 |
Cameras (includes gear/personnel) | 2 | 1,500 | 3000 |
Gaffer | 1 | 600 | 600 |
Grip | 1 | 200 | 200 |
2 Production Assistants | 2 | 150 | 300 |
Key Hair | 1 | 700 | 700 |
Key makeup | 2 | 500 | 1000 |
Sound | 1 | 300 | 300 |
Lighting equipment rental | 1 | 350 | 350 |
Transportation of gear and equipment | 1 | 100 | 100 |
Tape Stock | 4 | 20 | 80 |
Catering | 18 | 20 | 360 |
PRODUCTION TOTAL | 8,390 | ||
POST PRODUCTION | |||
Editing (includes high end graphics, logging and editing) | 8 | 1,500 | 12,000 |
1 Music composer | 1 | 1,700 | 1,700 |
1 Voice Over Session | 2 | 250 | 500 |
1 Voice Over Talent | 1 | 1,000 | 1,000 |
DVD Authoring | 1 | 1,000 | 1,000 |
POST PRODUCTION TOTAL | 16,200 | ||
Total Above the Line | 4,700 | ||
Total Below the Line | 24,590 | ||
Subtotal | $29,290 | ||
Contingency | $2,929 | ||
GRAND TOTAL | $32,219 |
The following two examples are from microbudget films. On bigger, more expensive productions, additional categories would be included.
No-budget 2.5 minute web video.
Account Numbers | Category | Total |
Above The Line | ||
1100 | Story and Scrsenplay | $10 |
1300 | Producer | 25 |
1400 | Direction | 25 |
1500 | Cast | 45 |
Total ATL | 105 | |
Below The Line | ||
2000 | Production Staff | 15 |
2100 | Extra Talent | 55 |
2200 | Sets | 10 |
2300 | Props | 15 |
2400 | Wardrobe, Makeup/Hair | 25 |
2500 | Electrical | 12 |
2600 | Camera | 25 |
2700 | Sound | 25 |
2800 | Locations/Food | 150 |
Total Production | 332 | |
4000 | Editing | 25 |
4100 | Music | 15 |
Total Post | 40 | |
Total ATL | 105 | |
Production | 332 | |
Post | 40 | |
Total BTL | 372 | |
Grand Total | $477 |
Virtual Reality music video (3 min)
Account Numbers | Category | Total |
Above The Line | ||
1100 | Concept | $150 |
1300 | Producer | 125 |
1400 | Direction | 125 |
1500 | Cast (Band) | 0 |
Total ATL | 400 | |
Below The Line | ||
2000 | Production Staff | 400 |
2100 | Extra Talent/Dancers | 550 |
2200 | Sets | 0 |
2300 | Props | 50 |
2400 | Wardrobe, Makeup/Hair | 125 |
2500 | Electrical | 225 |
2600 | Camera | 250 |
2700 | Sound | 250 |
2800 | Locations/Food | 150 |
Total Production | 2,000 | |
4000 | Editing | 7,000 |
4100 | Music | 0 |
Total Post | 7,000 | |
Total ATL | 400 | |
Production | 2,000 | |
Post | 7,000 | |
Total BTL | 9,000 | |
Grand Total | $9,400 |
Microbudget digital video pilot. (5 min)
Title: All 4Not | Shoot: 2-day | 6-day prep, 6-day post |
Un Film by | Sally 4th | |
Account Numbers | Category | Total |
1100 | Story and Screenplay | $100 |
1200 | Continuity | 0 |
1300 | Producer | 50 |
1400 | Direction | 50 |
1500 | Cast | 100 |
Total Above the Line | 300 | |
2000 | Production Statt | 100 |
2100 | Extra Talent | 25 |
2200 | Sets | 50 |
2300 | Props | 50 |
2400 | Wardrobe, Makeup/Hair | 50 |
2500 | Electrical | 50 |
2600 | Camera | 50 |
2700 | Sound | 50 |
2800 | Locations | 150 |
2900 | Film and Lab | 75 |
3000 | Visual Ettects | 50 |
Total Production | 700 | |
4000 | Editing | 50 |
4100 | Music | 15 |
4200 | Post Sound | 25 |
4300 | Post Graphic | 35 |
4400 | Hard Drive | 25 |
Total Post Production | 150 | |
5000 | Publicity | 10 |
6000 | Insurance | 5 |
7000 | General Expenses | 15 |
Total Other | 30 | |
Total Above the Line | 300 | |
Production | 700 | |
+ Post Production | 150 | |
+ Other | 30 | |
= Total Below the Line | 880 | |
A/L + B/L = | 1,180 | |
Financing | 100 | |
Contingency (10%) | 118 | |
Grand Total | $1,398 |
$1m SAG Indie Low Budget feature/Red Camera
Budgeting is a 3-stage process:
A film budget is composed of two main ingredients, creative costs above the line and below the line-cost of making the script.
Budgets are organized in layers, starting with a Topsheet-summarizing all Categories: made up of several Accounts: broadly describes the type of expenses, made up of all or the Detail level: specific sub-accounts—people, rates, equipment, which is where we input most of the data. Account numbers connect and organize the data.
Budgets are constructed on a grid, where the vertical axis lists each budget item and the horizontal axis is the equation for each budget item, the amount to be worked × Units × # of Needed Item × Rate = Subtotal.
Crew and cast may be paid a flat rate (Allow) or by time period, prep, shoot, wrap, on a weekly, daily, or hourly rate.
Union members add fringes and standard taxes (FICA, SUI, FUI, Worker’s Comp) to their wages. Some guild and union pay scales are connected to the film’s budget level. Non-union members are typically paid taxes on top of their wages and are paid per negotiation.
Every factor will impacts the budget, starting with the
To set up your budget, select a template, establishing your numbering system. Add production information, globals, contractual charges, fringes and units. Build your first account and copy/paste/alter it as needed.