Chapter Four
Pricing Resources: The Budget

“I want you to deal with your problems by becoming rich!”

Leo DiCaprio as Jordan Belfort, in Wolf of Wall Street

Film budgets come in a wide variety of sizes, from no-low, to micro, to millions. Initial expectations come from the producer—with some idea of what to spend, or none. With some idea, you are backing into a range, without any, you are building it up from scratch. Start with the information you have and work from there. If you are concerned about locating prices, and whether the film can afford to shoot with union crew, don’t panic. There are many resources available: vendors will help you find the right prices; unions and guilds post pay scales online with low-budget agreements to help filmmakers working at a variety of budget levels; and fellow filmmakers are generous and will share their knowledge as well. Take your time and go step by step.

Budgeting is a 3-stage process:

  1. Identify and Obtain prices (from multiple sources) for: equipment (shoot); union rates (cast and crew); film commissions and studios (locations); post facilities; and include what you already know and money spent or committed so far. Build an initial budget at full price.
  2. Negotiate potential deals and refine budget with input from your team. Amend budget with deals.
  3. Lock-in your deals with signed contracts (employment contracts, location contracts, permits). Create alternate versions of the budget to find savings.

An initial budget is a starting point, to be revised and reshaped. Once a final figure is established, the budget is locked, that’s the number to stay under. Money may shift between accounts, but that total is not to be exceeded.

Budget Components

A film budget is composed of two main ingredients, creative costs Above the Line (like research and development in traditional business); and the cost of making the script—Below the Line costs (similar to manufacturing expenses); divided by an invisible line.

Table 4.1

Above the Line Creative Costs Producer, Director, Script, Cast
Below the Line Manufacturing Costs Everything Else: Production (Shoot and Prep) +Post Production (Edit, Wrap) +Other (Insurance, Legal Fees)
Total Above the Line + Below the Line = Cost to Make Film

Above the Line costs start the process. An idea is transformed into a script; a producer drives the process; a director visualizes the film; and cast members realize the roles.

Below the Line costs are driven by the script content:

  • Production: shooting expenses—sets, construction, wardrobe, props, materials, electricity, locations, crew.
  • Post: editing sound and picture, completion.
  • Other contractual costs related to the entire project.

As shown in the following budget summary Topsheet, the header at the very top provides essential information about the production.

Referring to Above the Line as “creative” costs does not imply that people working Below the Line are not artists. All film production workers marry technical and imaginative abilities. The successful completion of a film depends upon the entire cast and crew utilizing all of their skills.

The “line” is a Hollywood artifact to organize costs and is not set in concrete. An essential creative component could be moved from below, to above, the line, if considered to be a major factor in the development of the project; however, this is unusual.

Fig. 4.1 Above the Line Creative Costs Appear at the Top, Below the Line Script Costs Follow, with a Total at the Bottom

Fig. 4.1 Above the Line Creative Costs Appear at the Top, Below the Line Script Costs Follow, with a Total at the Bottom

Construction

Budgets are constructed in layers, with the financial plan as a whole condensed on the Topsheet a 1–2 page summary showing broadly how much a film will cost and where money is to be spent. Each successive layer—Account, Detail, 4th Level—contains more specific details.

Fig. 4.2 A Budget Consists of Layers

Fig. 4.2 A Budget Consists of Layers

Topsheet: On Top, Summarizes all Categories: Made up of Several

Accounts: Broadly Describing Types of Expenses, Made up of all the

Details: Specific Sub-Accounts—People, Rates, Equipment, with a

4th Level: Home for Extra Information (if Needed).

“TAD4” is one way to remember the structure.

AKA: Topsheet is also known as the Top level or Summary of the budget, typically shown to potential investors who don’t necessarily want every detail.

Most budgets are several pages long. This multi-layered structure works like a zoom lens, allowing you to work at different perspectives inside and throughout on an as-needed basis. The Topsheet is like an Establishing Shot (the big picture), the Account Level a Medium Shot (who and what’s involved), the Detail Level is a Close Up (to input data for calculations). A 4th Level would serve as an Extreme Close Up.

For example, on this Topsheet for an ultra-low budget music video shot in one day on DV format, $500 is budgeted for the category of Wardrobe, Makeup and Hair.

Drilling down to the Account Level reveals more information, how that $500 will be allocated specifically. For this film, all department heads were paid the same—$200.

Fig. 4.3 Budget Construction Shows Data at the Level of Information Required, on an As-Needed Basis

Fig. 4.3 Budget Construction Shows Data at the Level of Information Required, on an As-Needed Basis

Table 4.2

Title Format
Producer Length
Director Date
Acct # Category Description Total
1000 Story and Screenplay $250
1200 Producer 350
1300 Direction 800
1400 Cast 1,750
Total Above the Line 3,150
2000 Production Staff 2,250
2100 Props 500
2200 Wardrobe, Makeup and Hair 500
2300 Camera, Sound and Electrical 1500
2400 Locations, Food, Transport 1,200
2500 Total Production 5,950
3000 Editing 800
3100 Sound and Music 250
Total Post Production 1,050
4000 Insurance and Legal 500
Total Other 500
Total Below the Line 7,500
A/L + B/L = 10,650
Contingency (10%) 1065
Grand Total $11,715

The Account Level illustrates how one position is compensated compared to others, or people compared to equipment and expendables, but does not show all of the particulars.

Table 4.3

2200 Wardrobe, Makeup and Hair
Acct. No. Account Description Total
2201 Head Makeup Artist 200
2202 Head Hair Stylist 200
2203 Makeup Supplies 75
2204 Hair Supplies 25
2205 Wigs 0
Total 500

Drilling down to the Detail Level shows how each dollar will be spent. The Head Hair Stylist is to be paid for prep and shoot time and for the use of his kit, adding up to $200.

Table 4.4

table4_4

Budgeting software created specifically for filmmaking uses this layered approach, to integrate with other programs in their software suite, to help you work in the budget and for accounting purposes. When creating a budget on paper, or in Excel, you need only the Topsheet and Detail Level information, as shown in the following illustration.

Presentation

Budgets are private documents. Financiers, bankers, attorneys, sales agents, distributors, investors, the insurance company and stakeholders (who may be partners or team members) may see the Topsheet, but are not interested in every line item. Producers work with the entire budget and see it all. Key crew, like department heads, may be intimately familiar with the budget for their department, but none other. A printed budget displays the Topsheet and Detail levels only and suppresses accounts that are not utilized.

Fig. 4.4 Budget Print Outs Contain Topsheet and Detail Level

Fig. 4.4 Budget Print Outs Contain Topsheet and Detail Level

There are two reasons that budgets are not handed out, like candy, to anyone.

  1. Crew and cast working on a film will be sensitive to what OTHERS are being paid and any perks that they themselves are NOT receiving. Pay disparities (no matter what the logical reason) create tension. It is not advisable to give the budget to everyone on the project.
  2. Distributors, sales agents, producers reps and producers themselves—anyone involved with the sales or licensing of the film—may want to keep the budget private—it can affect the perceived value of the film—and ultimately the price that buyers, or licensees will pay for the right to exploit it. Even the iPhone-produced film Tangerine had a budget of $100,000. Filming costs money and often, people are surprised at the price tag simply because they don’t understand what it takes to create a film. Exceptions include the “Under-$15,000-Movie” used as marketing (Paranormal Activity, The Blair Witch Project, Mariachi) and when I produced a 4K micro-budget feature that was an immediate adaptation from the stage play (A Cat’s Tale) the price tag was a talking point in conjunction with the overall accomplishment because people were surprised we could produce a play and a feature at that price. Your team must decide: let the film speak for itself, or tell everyone your budget as a marketing hook.

The reality of certain indie feature success stories is that actual production budgets were made for mere thousands, but once a distributor or studio licensed or purchased the film, they spent hundreds of thousands to enhance it in post, for release into theaters or other distribution.

A full budget for presentation purposes, to work with your team members who require all the specifics, includes the Topsheet and Detail level, as in the following example.

Table 4.5 Topsheet

table4_5

Table 4.6 Detail Level

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Calculation

Budgets are constructed on a grid, demonstrating what specifically is budgeted for (the vertical axis) and how totals are calculated (the horizontal axis).

Table 4.7

table4_7

On the HORIZONTAL axis, there are 5 equation components.

Table 4.8

table4_8

To calculate the Head Hair Stylist’s wages for prep time:

Table 4.9

table4_9

To calculate the Head Hair Stylist’s total wages for shoot time:

Table 4.10

table4_10

The Head Hair Stylist will be paid for the use of his kit, at a flat rate.

Table 4.11

table4_11

The total line is at the bottom of the entire wage for this crew member.

Table 4.12

table4_12

There are two ways to pay cast and crew, shown at the detail level.

  • Paying a flat rate, (Allow) for all the work to be completed by that person on the project, as defined by the total amount of time agreed upon.
  • Paying connected to time increments— daily/weekly/hourly rates, hired to do tasks in the scheduled time, for agreed-upon wages.

Pay by Flat rate— one price.

Table 4.13

table4_13

Pay by Time Increment: weekly, daily, or hourly rate.

Table 4.14

table4_14

When paying by Time, there are 3 basic stages:

  1. Prep (Preproduction, planning stage)
  2. Shoot (Principal Photography) and
  3. Wrap (Post Production, after shoot)
    • Which may be repeated if the project is divided up into local and distant locations.
    • When paying weekly—it is customary to pay higher fees for Shoot time (compared to prep or wrap) when the work is the most complex and demanding and Distant work in all categories (compared to local).
    • Not all positions are hired for the same duration. Fewer people are needed for wrap (returning equipment, paying bills) and/or prep time (rehearsals, art dept., buying items for the shoot, like wardrobe, props), some work during shoot only.
    • Include and negotiate for personal items used in the shoot, budget permitting (Computer, or Equipment/Kit/Box Rental). This information is entered at the Detail Level.

The following example illustrates paying by time in weekly increments.

Table 4.15

table4_15

Film budgeting software generates totals (spreadsheets like Excel will too, if set up correctly). Budgeting on paper requires a calculator, pencils and erasers.

Account numbers connect the data together.

Account Numbers

Elements in a film budget are assigned an account number, to easily locate information, to group similar types of expenses and for accounting purposes. There are several standard systems; use the one that works for you and your team.

The first 2 digits refer to the broad category. In the following example, the column on the left lists an account number. Any number that starts with “11” (11 01, 11 02, 11 03, etc.) contributes a line item to that category total, 1100–1199 = Story and Screenplay.

Table 4.16

Account Category Description Total
1100 Story and Screenplay $100
1200 Continuity 0
1300 Producer’s Unit 50
1400 Director’s Unit 50
1500 Talent ( AKA Cast) 50
Total Above the Line 250

Account 1100 totals $100, drill down to the Account level to see accounts # 1101–1106—the elements that comprise 1100 Story and Screenplay.

Table 4.17

1100 Story and Screenplay
Account # Account Description Total
1101 Story Rights Purchase 10
1102 Writers Fees 50
1104 Research 25
1105 Typing 0
1106 Duplication 15
Total 1100 $100

Use only what you need, and if you need more accounts, add them to the category that makes the most sense. Budgeting Software will print out only the account items used, and you can always delete accounts not used if you are working on paper or in Excel.

If you needed to add a technical expert versed in details about the script subject (dressage trainer, firefighter, spy, master gardener, neurologist) add an additional account inside 1100 Story and Screenplay. The new account must start with an “11” (because 1100 is the overall number for Story and Screenplay) and not duplicate a number already in use. 1150 could be your new account; Technical Experts.

Table 4.18

Account # Account Description Total
1101 Story Rights Purchase 10
1102 Writers Fees 50
1104 Research 25
1105 Typing 0
1106 Duplication 15
1150 Technical Experts 100
Total 1100 $200

One common aspect of any budget numbering system is that the categories use large numbers, numbers with lots of room between them, to hold as many line items as are needed and to make it easy to add new accounts.

Budgeting software offers templates with a variety of numbering conventions, associated with specific studios, financing entities, distributors, or production companies. Templates include many categories determined by the size and complexity of a project. You can alter an existing template, or design your own.

Budgets are customizable. You might need new line items, limited only by your common sense and imagination; Creature and Mechanical Effects, Scuba Gear, Marine Units, Military Equipment, Armory, Stages, Translators, Internet Synergy, Product Placement, Screenings, Aerial Units, Blue Screen Units, Translators, Home Rentals, Trailers, Entourage.

Here is one commonly used numbering system.

Table 4.19

1100 STORY, RIGHTS, CONTINUITY
1200 PRODUCERS UNIT
1300 DIRECTOR
1400 CAST
1900 FRINGE BENEFITS
1999 Total Fringes
Total Above-The-Line
2000 PRODUCTION STAFF
2100 EXTRA TALENT
2200 SET DESIGN
2300 SET CONSTRUCTION
2400 SET STRIKING
2500 SET OPERATIONS
2600 SPECIAL EFFECTS
2700 SET DRESSING
2800 PROPERTY
2900 WARDROBE
3000 PICTURE VEHICLES and ANIMALS
3100 MAKE-UP and HAIRDRESSING
3200 LIGHTING
3300 CAMERA
3400 PRODUCTION SOUND
3500 TRANSPORTATION
3600 LOCATION
3700 PRODUCTION FILM and LAB
3800 VIDEOTAPE: PRODUCTION
4000 SECOND UNIT
4100 TESTS
4200 STAGE RENTAL
4399 Total Fringes
Total Below-The-Line Production
4400 VISUAL EFFECTS
4500 EDITING
4600 MUSIC
4700 POST PRODUCTION SOUND
4800 POST PROD FILM and LAB
5299 Total Fringes
Total Below-The-Line Post
6500 PUBLICITY
6700 INSURANCE and LEGAL
6800 GENERAL EXPENSE
7499 Total Fringes
Total Below-The-Line Other

Backing into a Number

A common scenario is backing into a number, when the producer has an idea of what she thinks (or hopes) the film can be made for, and can raise.

CYA : How do you know? Ask.

  • How much money does she already have?
  • How much can she realistically raise?
  • What are the likely funding sources?
  • Where does she expect this project to go?
  • Where does she hope this project will go?
  • Distribution and Marketing plans?
  • Film festival plans?

Nine times out of ten, if you don’t have an actual number to work toward, you might have a range. Whether or not you’re making a union film, you can use those budgetary definitions as guidelines. Above $11 million and you’re officially out of low-budget territory. Feature film budgets from $50,000 to $11,000,000 are some variation on the “low budget” spectrum as defined by the unions and guilds. SAG, WGA, DGA and IATSE have created low-budget agreements for filmmakers who want the best cast and crew the guilds and unions can offer. To compare the low-budget ranges between the guilds/unions, see Table 4.21. For the major studios, the concept of low budget can stretch up and into the $50 million dollar range and beyond, but for our purposes:

Table 4.20 xs

Rule of thumb
Low budget $50,000 – $11 million (per union/guild ranges)
Micro-budget $1 – $400,000 (unofficial term)

This parameter comes from union agreements, which are subject to change. If you are not making a union-based film, you can use rates and rules as a guideline. Union rates are updated (periodically, sometimes yearly), as are budget definitions. If you are creating a union-based priced budget, do your homework and get the rates and rules, knowing that if your projected shoot dates change, so too may the budget. Union pay scales are driven by the budget, but there are basically rules about everything so relax and take it slowly, keeping in mind:

  • Pay Rates
  • Pay Hours
  • Shoot location (states/cities in the U.S. that are production centers vs. non)
  • Time between Shooting and Rest
  • Travel: (pay for a certain type of flight, car gas and mileage, etc.)
  • Directors: (Certain amount of prep time and post time and rates)
  • Actors: (Paid time for wardrobe fittings, use of any special skills, singing, dancing, as well as proximity to fire, smoke, water)
  • Writers: Rate and time for delivery of treatments, script, 1st, final drafts and even a polish of the script. Sequels, prequels and remakes have different rates
  • Taxes, fringes, health and pension
  • Overtime, holiday pay, meal penalties if shooting cuts into designated periods for meals or rest, switching shoots from day to night, or vice versa

If the thought of a budget up and into the millions makes you laugh, you’re not alone. Film budgets under a million bucks are more common than not; every completed film represents a significant investment of energy and time, no matter what cash was spent to make it. Building your scheduling and budgeting muscles will stretch any penny, pound, yen or euro that your production can find.

Rule of Thumb: Pay scales—how much people get paid depends on the size of the budget. Bigger budgets = higher rates and vice versa. This is true for union and non-union cast and crew. Table 4.21 illustrates budget ranges compared to various entertainment union pay scales, in $US.

Once your team has weighed the pros and cons of a union production, start budgeting.

Price Resources

Budgeting is a 3-step process:

  • Step 1. Identify and Obtain prices
  • Step 2. Negotiate
  • Step 3. Lock-in

After a producer’s vision, the imagination of a director impacts every aspect of a film. If there is no director attached, that is the first step, since it will inform everything that follows.

Step 1. Identify and Obtain Prices for: Locations, Key Crew and Cast, Equipment. Vet candidates, and present the information to your team. With this information, build a preliminary budget at full price.

Step 2. Negotiate: With team input and your 1st, 2nd, 3rd choices, contact and negotiate potential deals with crew and vendors. Refine budget with this information.

Step 3. Lock-in: with contracts and written agreements once you and your team have made final choices of locations, people and vendors.

Start by gathering information. Vendors want business, crew and actors want work, and there’s a lot of free information available that requires only your time and energy to ferret it out. Plan to shop around for rates, prices, services, and wages, ask if there are any deals available and tell people about your project. A firm start date will bring out the best deals available.

Step 1. Identify and Obtain Prices

Start with your team—what key figures, if any, do they know? If they are thinking of specific people, locations, rates, vendors, equipment, services—get that information first. Then get information from other sources. Ask everyone—What did you pay? How much do things cost and who gave you the best rates? Contact companies and filmmakers you admire to find out what deals they made. For references, ask what it’s like to work with them, are they prepared, on time? Responsive to the director?

With team input , build a preliminary budget at full price by plugging in the rates of the team’s collective first choice—of A-List crew, cast and equipment into your budget.

CYA Gathering information is time consuming, so keep your resources organized and handy for future use. Also, keep records of deals offered, responses and how decisions were made; a paper trail is vital if something goes amiss.

Table 4.22

Price Identifying Resources Cast, Crew, Equipment, Databases, Resources:
Film commissions: FilmandTVPro.com
AFCI.org (location-based information, worldwide) Backstage.com
Mandy.com
Film Communities: Media-match.com
Stage32 CrewNet.com
ShootingPeople.org ProductionHub.com
IFP Craigslist.org
Women Make Movies, DCTV Motionographer (animators)
WIFT Mediabistro.com (writers)
DVXUser Film school job boards (cast, crew, extras)
Nofilmschool NY411.com, NYPG
Local Production Guides LA411.com
Crew Connection (they’ll find crew for you)
Trade Magazines: (Local TV Stations recommend camera and sound crew)
IndieWire Creative Handbook
The Wrap Breakdownservices.com
Variety Magazine LAcasting.com
The Hollywood Reporter NYCastings.com
Movie Maker Magazine Central Casting
DV Magazine I-actor on SAG
VideoMaker IMDBPro
American Cinematographer
Post Magazine
Real Screen
Screen International

Where in the world are you working? Start soliciting rates and fees for suitable locations, key people and equipment. You want to avoid transporting the entire cast and crew, if at all possible. Using location-based production incentives will drive this process.

LOCATIONS: Identify and Obtain prices from multiple sources, so you have options. What does the script call for? Start with recommendations from your team and look for:

Locations appropriate for the sets in your script. (Start with film commissions—many offer image databases, begin with a location scout who is familiar with the area.) To minimize costs, consider shooting interiors locally to minimize travel, locations that can serve multiple sets and the type of exterior settings in the story (desert, blue collar suburb) closest to you. Price local soundstages, or look into shooting in controlled spaces if it suits the story. Weigh security, a controlled atmosphere and convenience against price. Explore production incentives to help with financing the film. Once you know where you are shooting, obtain rates and availability of the key people who will drive the production process—department heads.

KEY CREW: Weigh the benefits of hiring locally or transporting key cast and crew, or a mix. Movement incurs expense; balance that against the look required by the screenplay. Draft and post email help-wanted ads for key department heads.

Director, AD, DP/Camera Operator, Location Manager or Scout, Art Director or Production Designer, Casting Director and department heads are usually identified first. Often, your team will drive the hiring process. Directors have strong feelings about who they want to work with, particularly the 1st Assistant Director, DP, and Editor.

Look at reels, call references and chat with candidates via phone to find out their rates and present the best choices to your team. CYA: The lower your budget, the more important it is to check references and have backup folks to call if someone bails. Mention the union status of the project in the ad and, if a union or guild member wants to apply, the consequences are on her. Find as many potential candidates as possible.

In the indie world of multi-talented multitaskers, peripheral equipment and abilities are often welcome—car, digital camera or video camera, aptitude on Facebook, or tweet on Twitter during shoot. Contact references, ask what it’s like to work with this person, are they professional, prepared, on time? Drama free? Resourceful? Responsive to the director? Find out availability.

If you are budgeting a non-union shoot and do not know what to pay crew, but want to be fair, establish a tiered system, where department heads will be paid the same rate. Pay their assistants a certain percent (5–20%) less and their assistants a percentage (25–40%). Often there is a “going rate” in an area, a range based on a certain level of experience.

CAST: Working with a casting director can save time, if you can afford it.

They will need a synopsis of the story and cast breakdowns for key characters; role, physical description, brief character description, age range, pertinent dramatic information, any special abilities required or special situations (nudity, sex scenes). Request resumes and headshots. Mention the union status of the project in the ad and post them on casting sites, online and in trades. Prepare sides for the casting call—portions of the scene that an actor appears in, so they will have dialogue to read in the audition. Using abundant casting resources online can save time.

Actors are drawn to an exciting project, good roles and a talented producer and director. List notable credits. Key roles will set the look and tone of the entire cast. If you have identified a casting director, begin working with them. If a guild or union actor wants to work on your non-union project, it’s their choice.

Advantages of working with a casting director include time savings, as well as a knowledge of agents, actors and rates. They understand how to streamline the audition process and union and guild rules.

EQUIPMENT: Post production services. Shooting film—does your team have a relationship with a lab? If not, contact labs convenient to your director and team and solicit bids for needed services. When shooting digital, you may need post lab services for effects shots, format conversion, sweetening or color correction. Once you find your editor, they will have input. Post production facilities will sometimes invest their services in a film for an ownership interest and credits (upfront discounted or free services in exchange for an equity interest in the film).

The format you shoot on and finish on may be different, this will be important information to discuss with your lab and post production vendor.

Equipment rental houses. Many of your crew will have their own gear, but you still need to identify and contact the rental houses for rate sheets on camera, sound, lighting gear, props, film or tape stock and expendables so you know you’re getting the best deal. The lowest price is not always the best deal—considering service, after hours service or help if something isn’t working or needs replacement, flexibility on terms, stuff thrown in for free.

Get as much information in a price quote as possible—a detailed rate sheet or catalog, weekly rates, weekend rates, daily rates. What defines a weekly rental, is it Mon-Fri (5 days), or can you pick up the gear Saturday before that Monday and return it the following Sunday (9 days)? Any student or low budget discounts?

Step 2. Negotiate

With your team’s input, contact first choices first in order, then second choices in order, etc. See what kind of flexibility the crew, cast, or vendor has; are they willing to make some kind of deal with you? Be straightforward about your budget and financing, start dates (firm or not), the project and people involved.

Once a company or person quotes a price, it’s common to counter-offer with a lower price (50% lower might seem insulting, so start with 25–30% lower). Be forthright and polite, let them know you appreciate their consideration; they may come up with an alternative. The best deal is when both sides get to yes.

Make notes about the deals (kit thrown in for free, or deferred pay). Present the options to your team and collectively make decisions. Then refine your budget, by creating a new version with this deal information. (So now you have a full price version and a deal version.)

Step 3. Lock in Your Deals

Seal the deal with deal memos and written agreements, contracts. Open accounts with vendors (find out what the process is regarding deposits, credit card on file, insurance limits). Gather necessary contact information and, distribute the essential paperwork and establish communication channels.

It is not unusual for things to be in flux for a time, with uncertainty about prices, availability and location access, so let the people know about this and if you are waiting to hear about another obligation until you can commit to them.

Factors Impacting the Budget

Every factor pertaining to a film, aside from dialogue, impacts the budget. Talk is the only thing cheap in filmmaking. Many questions have been answered during scheduling, but if not, it’s time to make decisions before you can move forward:

  • Type of project and end use;
  • Format of project;
  • Existing plans regarding locations;
  • Pay, no pay, union or not;
  • Where would filmmakers intend or hope to shoot;
  • Length—in script pages and/or completed film timing;
  • Has seen the director signed off on the schedule;
  • Specific resources—such as location, cast or crew, already been identified?
  • Scale/scope/genre—(Two characters talking in a room is cheaper than shooting Suicide Squad-meets Avatar under the sea.

The length of principal photography, star salaries and location expenses tend to have the biggest impact on a budget. During production, the biggest quantity and the most expensive resources are utilized. Budget-inflators include:

  • Virtual Reality, 3D, Augmented Reality, Alternate Formats
  • Stunts, Action, Choreography
  • Pyrotechnics: Fire, Explosions
  • Specific Weather effects, shooting at night, outside
  • Destruction of anything; property, cars, buildings
  • Planes, trains, boats, cars, buses, traffic accidents
  • Children, Animals, Numerous quantities of people, or any specific thing
  • Elaborate CGI, Sets, Special Effects, Period Piece, Sci-Fi
  • New untested machinery (like the mechanical shark in the first Jaws movie)

All of the above require sufficient time to block, rehearse, set up, storyboard, shoot, troubleshoot; and require equipment or safety personnel that adds costs.

Type of Project and End Uses

Discuss with the producer—what is the goal, or intended end-use of the film, because this will impact the budget. With the rise in emerging web platforms, mobile technology and distribution avenues, there are more options than ever before. Goals may include profitability, fund raising, gaining experience and exposure, winning festivals and contests, securing distribution, meeting new filmmakers or finding more work. The growing importance of social media, crowdfunding, fan marketing and engagement from development throughout production, means that video can be repurposed from one form to another for maximum possible exposure.

Build time into your post production workflow for your editor to complete the primary project first, then go back to it and select key scenes and essential moments to repurpose those scenes for use in marketing. These selections are often in addition to a trailer for use on a website, blog and throughout social media to build buzz around the piece. This is a cost- and time-effective way of creating secondary marketing material from your completed work. As long as the editor knows this is important and an explicitly stated part of their job, these supplemental marketing videos are built into the overall editor’s pay rate and will be available for your marketing team to use, included in the price of editing. Give the editor specific parameters depending on the sites you want to promote the film. Lengths vary by platform, such as 6 seconds for a Vine video or Instagram (3–60 seconds), longer for sites like Tumblr (up to 5 minutes), Twitter (up to 2 minutes, 20 seconds), Facebook (video; shorter than 120 minutes and under 4 gigabytes in size; 360° format; up to 10 minutes and under 1.75 gigabytes in size), Snapchat (10 seconds) or other sizes for Vimeo, YouTube or other platforms.

Short Forms: Web Distribution

Type: Short Film

Purpose: gain exposure, enter film festivals and contests, build your reel and online channel, gain experience, market your work through social media, earn money through syndication or ad revenue.

Budget: parameters come from the producer.

Type: Short Film as Trailer: as a teaser to find funds and partners, create a longer film based on this one

Purpose: gain exposure, enter film festivals and contests, build reel and gain experience, market test a concept, interest potential investors and distributors

Budget: parameters come from the producer.

This type of film can be repurposed for reels, crowdfunding, marketing a project or the cast and crew involved.

Type: Short “Work for hire”—you’ve been hired to create specific content for someone else for a specific reason, for promotional, personal, gift, fundraising, or advertising uses.

Purpose: Get paid, build your reel and gain experience.

Budget: parameters come from the client.

Type: Short as Pilot, Sizzle, (Test Tape)

Purpose: Creating a Template for series of films, shows based on this one, select scenes from a show, whether for distribution as online or mobile distribution, to incorporate as a game, combine with an app or transmedia experience, or for proving a concept for a TV show or educational video series based on these characters and situations. Plans include seeking funds, distribution, partners to create a series, pitching and selling the concept.

Budget: parameters come from the producer, network liaison, industry norm, distributor.

Type: Crowdfunding

Purpose: build fan base, earn funding, gain exposure, build your reel and gain experience.

Budget: parameters come from the producer.

This type of film can be repurposed for social media, reels, marketing a project or the cast and crew involved.

Type: Social Media Promotion

Purpose: build fan base, gain exposure, build your reel and gain experience.

Budget: parameters come from the producer.

This type of film can be repurposed for reels, crowdfunding, marketing a project or the cast and crew involved.

Type: Virtual Reality

Purpose: build your reel and gain experience, test new formats, market to new clients.

Budget: parameters come from client and your ideas

As the VR technology becomes more widespread, you may want to consider adding this into your toolbox. As discussed previously, the majority of time in scheduling for these projects is in the concept and planning, then in the post production to stitch up the footage. Budgetary parameters vary wildly, but VR is highly dependent on a great location—something with interesting 360 degree visuals that’s not too big or it will look cavernous. Budgets must include the proper camera rig and editing tools (plus hard drive space for all that footage). Right now, the prices are all over the map, however, a friend made a great 3-minute music video for under $5,000; while charity: water disclosed that their first VR film cost roughly $100,000 USD and was made in-house. A Frontline television documentary increased their budget by 25% for VR and a big production house was quoted that a typical budget for a mainstream commercial should add $100,000 to $500,000 to complete the entire process in VR. With budget parameters ranging so widely, the consideration is first the camera(s) and post process, the experience of the team with the format and end-use of the project.

Spec Television and Internet TV

Type: 30 second to 2 minute commercial, ½ hour or 1-hour long Pilot for television—whether Community access, leased access, online portals, a specific channel, for pitching as a template for a series of shows based on these characters and situations.

Purpose: To raise funds and find distribution and partners to create an ongoing series.

Budget: parameters come from the producer.

Type: 30 second to 2 minute commercial, Corporate Video, Music Video, for pitching (whether to an ad agency, corporation, band, or other potential client) to sell, or as a template based on these characters and situations.

Purpose: You plan to use this to get hired to create something similar or gain exposure, enter contests, build your reel and gain experience.

Budget: parameters come from the producer.

Long-Form Programming

Type: Specific long-form film (over ½-hour up to 90 minutes) whether feature-length narrative film or doc, movie of the week, mini series.

Purpose: exposure, enter film festivals and contests, build your reel and gain experience, earn money from release on DVD, TV and online, to license or sell all rights to a distributor and make money and build feature credits and hope for theatrical release.

Budget: parameters come from your team or your research as to what similar films have been created for. Information about budget ranges can come from speaking with distributors, or research in trade magazines such as Variety, The Wrap, Script Magazine, The Hollywood Reporter, IndieWire, IMDB, Box Office Mojo, The Numbers, Screen International, Video Maker, Real Screen, Rentrak and from filmmakers.

Locations and Incentives

Where are you shooting? There are several concerns. Traveling, housing, feeding cast and crew is more expensive than local shooting. Shooting on location may be less expensive than using a soundstage, however soundstages offer the advantage of a controlled, secure environment. If you anticipate budgeting a film well over $50,000, you may consider applying for location-based production incentives.

Have any specific location resources for the film already been identified? (City Hall, actor’s mom’s house). This information should go into your budget first, if these are firm commitments. Where a script is set will determine what kind of look you need from your locations. Ideally, you can double up a few sets at one location to economize movement.

Moving incurs expense. The farther away you have to move, even a small crew, the more expensive. Flying is generally more expensive than driving, then the decision of hiring locally or transporting your cast and crew arises. Discuss with your team the requirements of the script; are the locations exotic? Does the story take place abroad or can the locations be in your home state or city, distant regions, or in a variety of locations? Can you cheat North Carolina for Florida? Typically, the audience will not know whether a scene was shot at a retirement community in Shiny Acres, FL or someplace else.

As of this writing, most states in the U.S. and many other countries offer film production incentives. The incentive is typically funded through that region’s government and, within certain parameters, offers filmmakers a way to save money shooting their film. I have heard financiers say that they wouldn’t even consider financing a film that isn’t using incentives. The purpose of incentives is to draw production to an area, hiring local workers, locations, hotels and services. In return (if you are spending enough), perks range from free locations, permits and security personnel and no sales tax; to a chunk of the budget paid back to the production (after navigating the process, which varies from place to place).

There are different rules, terminology and applications for each incentive and they are constantly changing because these programs are tied into local and regional governments. As taxpayer-funded, economic and political interests shift, so too do these programs. Each area has a maximum to spend annually, so if you don’t get in line for this year, you may get in the queue to wait for next year. Just because you apply, doesn’t mean you’re in. For most states, there is a minimum required to be spent on very specific types of local expenses, whether crew salaries, facilities or equipment.

Applying for a production incentive makes sense if it fits your film in terms of your budget (over $50,000+ waiting time for paperwork, funding or receipt of the credit, approval), hiring local folks and vendors, extra paperwork and waiting for approval with no guarantee. Some states require minimum local expenditures ranging from $20,000 and up (often that is only part of a larger budget), and others have no minimum expenditure as long as the production meets certain guidelines such as using a qualified stage in the state. If you don’t want to wait, or follow specific rules, or your production doesn’t meet the guidelines, skip it.

In addition to regionally-based programs like state, parish, city or province-based incentives, there are federal-level programs worldwide. The purpose of these programs is to grow the native industry, more so than to help you make your film. If a particular foreign location is perfect for the project and won’t impede progress, it is worth checking out, however, you may have to partner with a native producer or production company and it will add additional time and paperwork to the production process (including visa applications, immunizations, currency exchange, etc.). Film Commissions play a pivotal role in these programs and are a good first point of inquiry.

Look into the incentives; ask lots of questions about how they work and how much time it takes to gain the funding benefit. However, realize that travelling someplace to utilize an incentive will impact your budget—say if you need to fly some of your cast and crew and house them at the location—you may save money on the incentive, but boost expenses by bringing personnel along. Once you create a basic budget, then applying various incentive programs to create additional budget versions is one method to see whether a certain incentive is worth your while.

Following is a list of minimum local expenditures by U.S. state programs, as of when this book was written. Due to the fact that state-level production programs function through the government, they will change over time based on who is voted in office, how the program is run and how the citizens of the state perceive the program. It is entirely possible that any production incentive can be terminated or changed, so be sure to look up the details and call the film commission with questions.

Table 4.23

State Minimum Local Expenditures
Alabama $500,000
Alaska No incentive
Arizona No incentive
Arkansas $200,000
California $1M (film/TV); $500K (mini-series/MOWs)
Colorado $1M minimum spend unless a commercial or video game, then minimum spend is $250k. If domestic CO production company, minimum spend is $100k
Connecticut $100,000
Delaware No incentive
District of Columbia $250,000
Florida $100,000
Georgia $500,000
Hawaii $200,000
Idaho No incentive
Illinois $50,000 < 30 minutes
< $100,000 for productions ≥ 30 minutes
Indiana No incentive
Iowa No incentive
Kansas No incentive
Kentucky $250,000 feature films;
$100,000 commercials;
$20,000 documentaries.
Louisiana $300,000 minimum spend ($50k for certain local independent productions)
Maine $75,000
Maryland $500,000
Massachusetts $50,000
Michigan No incentive
Minnesota $100,000
Mississippi $20,000
Missouri No incentive
Montana $300,000
Nebraska No incentive
Nevada $500,000
New Hampshire No incentive
New Jersey No incentive
New Mexico No minimum
New York No minimum. Must use qualified production facility
North Carolina $5M (film); $1M (TV, per episode)
North Dakota No incentive
Ohio $300,000
Oklahoma $25,000
Oregon $750,000, for 20% production services and 10% of labor rebate
Pennsylvania ≥ 60% of the budget
Puerto Rico $100,000 features, short films $50,000
Rhode Island $100,000
South Carolina $1,000,000
South Dakota No incentive
Tennessee $200,000
Texas $250,000
Utah $200,000
Vermont No incentive
Virginia $250,000
Washington $500,000 features, TV = $300,000
West Virginia $25,000
Wisconsin No incentive
Wyoming $200,000

Unlike other financing, incentives are “free” money; the production gives up very little in exchange for the funding, however, there must be a fit between film and incentive. To stay up to date, check the Entertainment Partners and Film Commission websites.

Table 4.24

Association of Film Commissioners Int’l www.afci.org
Alabama www.alabamafilm.org Nebraska www.neded.org/nebraska-film-office-home
Alaska www.alaskafilmgroup.org Nevada www.nevadafilm.com
Arizona www.azcommerce.com/film New Hampshire www.nh.gov/film
Arkansas www.arkansasproduction.com New Jersey www.nj.gov/state/njfilm/
California www.film.ca.gov New Mexico www.nmfilm.com
Colorado www.coloradofilm.org New York www.nylovesfilm.com
Connecticut www.ctfilm.com North Carolina www.filmnc.com
Delaware www.filmdelaware.com North Dakota http://www.ndtourism.com/ inform at ion/north-dakota-film-production
District of Columbia www.film.dc.gov Ohio www.ohiofilmoffice.com
Florida www.filminflorida.com Oklahoma www.oklahomafilm.org
Georgia www.georgia.org/industries/entertainment/ Oregon www.oregonfilm.org
Hawaii www.filmoffice.hawaii.gov/ Pennsylvania www.filminpa.com
Idaho www.filmidaho.com Puerto Rico www.puertoricofilm.org
Illinois www.film.illinois.gov Rhode Island www.film.ri.gov
Indiana www.in.gov/film South Carolinawww.FilmSC.com
Iowa www.produceiowa.com South Dakotawww.filmsd.com
Kansas www.filmkansas.com Tennessee www.tnentertainment.com
Kentucky www.filmoffice.ky.gov Texas www.texasfilmcommission.com
Louisiana www.louisianaentertainment.gov Utah www.film.utah.gov
Maine www.filminmaine.com Vermont http://accd.vermont.gov/business/innovation/creative_economy/film_media
Maryland www.marylandfilm.org Virginia www.film.virginia.org
Massachusetts www.mafilm.org Washington www.washingtonfilmworks.org
Michigan www.michiganfilmoffice.org West Virginia www.wvfilm.com
Minnesota www.mnfilmandtv.org Wisconsin www.filmwisconsin.net
Mississippi www.filmmississippi.org Wyoming www.filmwyoming.com
Missouri www.mofilm.org www.filmproductioncapital.com/taxincentive.html
Montana www.montanafilm.com www.epfinancialsolutions.com

Wages, Unions and Guilds

Low budget filmmakers need to stretch every dollar to get their films produced, and wonder if it’s possible to do that and work with entertainment guilds and unions. The unions and guilds now offer Low Budget Agreements as a solution for producers to work under constraints of lower budgets ($50k-$11m), while ensuring rights and benefits for union and guild members. The budget ranges vary from one organization to the next, as do how wages are calculated, so be sure to get the most updated information from a recent paymaster guide, or the organizations themselves. Table 4.21 compares the amounts and names of the budget amount (tiers, or levels) between SAG, WGA, DGA, IATSE and the Teamsters, with further detail in Table 4.25 for IATSE, Table 4.28 for DGA, Table 4.29 for WGA and Table 4.31 for SAG.

The union/guild versus non-union/guild issue is a chicken and egg situation that goes back to money, then time. Don’t assume you cannot afford to hire members of the entertainment union until you have run the numbers. Shooting union/guild is more expensive (required minimum pay scales and benefit fringe payments), there is more paperwork and oversight (that’s not always a bad thing), however the unions and guilds themselves will work with you to make the process as easy as possible. Also, weigh that against using marketable actors from SAG to help you sell your project. SAG rewards your production when you cast diverse performers. Union and guild workers have training in certain areas, which can move the production process along more quickly and easily.

The unions and guilds are separate entities, but cooperate through collective bargaining. Speak to union reps to understand the process and rules as far in advance as possible. Pay scales are established by unions and relate to the anticipated budget (on bigger budgets, people are paid more) and the type of film it is (training, experimental, student or new media).

Rules of Thumb

  • Union rules are location-based.
  • You do not have to use union talent, it’s not against the law. You can become a SAG signatory and not use other unions.
  • If you use one union, that doesn’t mean you have to use all of them.
  • Once you are signatory with a particular union for a film, you must fill all the positions covered by that union with union members. (So, if you become signatory to the DGA you can hire a DGA director and you must also hire a DGA UPM and AD. Hire an IATSE DP, then all the BTL (Below the Line) positions will be IATSE)
  • If you’re shooting in or near a dense metropolitan area in the U.S. you can find a qualified crew base, both union and non-union.
  • Union members are not supposed to work on non-union projects, but the responsibility is on them; they will be fined (if busted).

There are states in the U.S. that are considered right-to-work states, therefore workers do not have to abide by union rules. These are the right-to-work states at the time of this writing: Alabama, Arizona, Arkansas, Florida, Georgia, Idaho, Indiana, Iowa, Kansas, Louisiana, Michigan, Mississippi, Nebraska, Nevada, North Carolina, North Dakota, Oklahoma, South Carolina, South Dakota, Tennessee, Texas, Utah, Virginia, West Virginia, Wisconsin and Wyoming. If you are unsure of the rules in your state, contact the state film and television commission for help navigating this territory.

What to pay people? Start with what you know. Is anyone already attached to your project, like a principle actor or director? What deal was made, was it verbal or written? If the star will be paid $5 million, this is not a micro-budget film. If this is the producer’s first feature, the budget probably will not be millions.

When building a budget from scratch, a contradiction arises. As noted previously, wage scales are tied to the budget range. A film shot for $200,000 pays different rates to cast and crew than a film made for $2 million, $15m, or $70m. On top of payment for services rendered, there may be additional fees for benefits and residuals; how to decide what to pay? The union/guild payment hierarchy is logical—department heads earn a certain amount, 2nds make a little less, 3rds a little less. For example, in a Tier I production (total budget up to $5m), IATSE minimum pay scale for key crew (department heads) is $24.76 / hour—that’s for Key Grip, the 2nd in that department would be paid $23.37 / hour and 3rd will be paid $19.97 (plus payroll taxes and union fringes on top of that for everyone). Moving up in the union literally means moving up the payscale ladder.

This structure can be applied to non-union films as well. Pay keys the same, 2nds the same—a little less than keys and so on. Add payroll taxes. When in doubt, use the lowest tier for all pay rates as a reference to build your budget, discounted slightly—10–20%. Find out state law where you will be shooting regarding minimum wages and overtime.

Rules of micro to low budget and indie filmmaking include: don’t buy if you can rent, don’t rent if you can borrow and, if possible, exchange credits or deferred salary or profit points for salary upfront. Whatever budget you have, spending it wisely is key. How to do that is not always obvious. Perhaps your producer hopes to shoot a no-budget project, without paying anyone a wage, or paying for equipment.

No-Budget Film

Unfortunately, no-budget doesn’t mean free. Scripts will need to be printed, tapes and expendables have to come from somewhere and it is necessary to feed people as well as you can. Insurance is crucial, in case of an accident. If we could see into the future, we would have played that winning lottery number by now! Shoots can be unpredictable. When you seek crew and cast for a no-budget film, be clear, to manage expectations.

Rule of Thumb: No matter what the budget, FEED people well and keep them safe.

Variations on the theme of free.

  1. Will work for the 3 Fs, for:
    • Free,
    • Food,
    • Finished film.

      The copy and credit experience is a way to network, build your credits, gain experience and add to a reel and your network. The production doesn’t provide anything but meals, beverage and film copy, so the cast or crew won’t get paid or reimbursed for expenses, no per diem, they won’t share in profits. State this clearly. If possible, reimburse people for transport, or actors for dry cleaning expenses when they wear their own clothing. An unspoken understanding is that you will recommend or hire this person, if possible, for future paid work.

  2. Free Friends With Benefits:

    There are many variations on this; call everyone you know and ask them to pitch in for a credit and copy of the completed film. Crew and cast may receive deferred pay (AKA: payment later) or a share in net profits. Among friends and colleagues, a common deal is “I will work on your film for free and you work on mine.”

  3. For free (but not on my own dime.)

    None of the cast or crew receives a wage for their services, but are reimbursed for select expenses (you spell these out clearly upfront), such as their travel, tolls, cell phone usage during the shoot, expendables, wardrobe cleaning for actors.

When cast/crew work for free, depending on where you live, you are lucky if they:

  • Show up
  • Know their job
  • Can do their job
  • Do a good job

Particularly on free and micro budget projects, scout and arrange for backup, in case people don’t show up. Most filmmakers are hardworking, but it’s important to CYA : have backup folks to call!

Now that you have a schedule, you know the number of actors, extras, vehicles and locations you will need, in addition to specific props and set dressing and can research prices. Consult with your Director and AD to find out how big a crew will be needed. Department heads will also help you find prices and equipment vendors are happy to provide rates. For the latest Union/Guild Pay Rates all in one place—The Entertainment Partners Paymaster Rate Guide and Showbiz Labor Guide are updated annually.

Crew UP: Get consensus from your team on who to seek first, wording of the search ads and where to place them. Feature length films typically need at least a Director, 1st and 2nd AD, PM, Production Office Coordinator, 1st and 2nd Assistant Camera Op/Driver, Key Grip and Driver, Key Gaffers, Dolly Grip, Electrician/Grip, Key Makeup, Wardrobe and Hair, Sound Recorder and Boom Operator, Art Director, Prop Master, Editor and Assistant Editor, Sound Editor, 3–4 PAs, Production Accountant, Craft Service, Script Supervisor, Still Photographer, Painter, Carpenter, Operator of the Honey Wagon. On nimble productions, one person might hold 2+ of these positions. Shorts generally need fewer people. Be sure to request resume and credits, references, links to a reel, equipment or kit list and price (is it insured?), whether the person has a car and availability.

SAG-AFTRA is typically a first stop. It’s important to understand how they work, so contact them. It is possible (but not easy) to find Financial Core union members with hybrid status, working both union and non-union. If you live near big urban areas, or areas with developed film centers, it is possible to find great non-union crew.

Also, remember that the projected budget range of your film as shown in Table 4.21 impacts whether the production can afford to cast and hire union and guild members. The following union websites are a first stop:

  • Writers: www.wga.org/www.wgaeast.org
  • Actors and Performers: www.sagaftra.org
  • Directors, ADs, UPMs (Location Mgrs on the E. Coast): www.DGA.org
  • Technicians, Craftspeople and Crew (IATSE AKA IA, most BTL crew): www.iatse-intl.org
  • As signatory you have a choice to be a “one-off,” making just one film under this agreement (probably), or a “term” deal, committing to 3 films under this agreement.
  • Transportation, Animals and Wranglers, Catering (Location Mgrs on the W. Coast): www.teamster.org
  • Musicians: www.afm.org

Here are sample rates as a reference. Consult the union to obtain the latest prices and most up to date information; they change regularly. Unless noted, they are hourly rates and may vary depending on where in the U.S. the production will be shooting.

Tier 1 Rates

• Key $24.76 Hour
• 2nd $23.37 Hour
• 3rd $19.97 Hour

Table 4.25

IATSE Rates Up to $5.5m $5.5m–$9.35m $9.35m–$13.2m
Film Budget Range Tieri Tier 2 Tier 3
Director of Photography STN STN STN
Camera Operator STN 44.64 46.98
Digital Imaging Technician STN 44.64 46.98
1st Asst. Camera Key 36.22 40.77
2nd Asst. Camera 2nd 29.68 31.24
Still Photographer STN 44.64 46.98
Film Loader 3rd 25.38 26.69
Camera Utility Key 30.95 32.58
Digital Utility 2nd 26.72 28.12
Key Grip Key 30.95 32.58
Best Boy Grip 2nd 28.01 29.45
Company Grip 3rd 26.72 28.12
Dolly Grip 2nd 28.97 30.50
Chief Lighting Technician Key 30.95 32.58
Best Boy Electric 2nd 28.01 29.45
Lighting Technician 3rd 26.72 28.12
Rigger Gaffer Key 29.00 30.55
Art Director (weekly—on call) STN 2,432.40 2,560.41
Lead Person 2nd 26.73 28.15
Swing Gang 3rd 23.86 26.85
Production Designer STN STN STN
Production Painter 2nd 31.81 35.80
Set Painter 3rd 27.69 31.17
Set Designer Key 30.76 34.63
Scenic Artist STN STN STN
Construction Coordinator STN STN STN
Propmaker Foreman Key 29.34 33.03
Propmaker 3rd 25.55 28.77
Special Effects Foreman STN STN STN
Asst. Special Effects STN STN STN
Set Decorator STN STN STN
Prop Master Key 28.93 32.58
Asst. Prop Master 2nd 25.55 28.77
Key Greens 2nd 26.16 29.45
Marine Dept. Coordinator STN 25.55 28.77
Boat Handlers STN 24.89 28.15
On Set Picture Cars and Boats STN 24.89 28.15
Costume Designer STN STN STN
Key Costumer Key 28.93 32.58
First Set Costumer 2nd 26.16 29.45
Costumer 3rd 24.98 28.12
Head Makeup Artist Key 33.26 37.44
Makeup Artist 2nd 28.28 31.84
Head Hair Stylist Key 28.93 32.58
Hairstylist 2nd 25.73 28.96
Sound Mixer STN 46.61 52.47
Boom Operator 2nd 31.42 35.37
Utility Sound Technician 3rd 30.08 33.87
Video Assist (record) Key 28.93 32.58
Script Supervisor Key 29.16 32.84
First Aid/Medic 2nd 26.16 29.45
Craft Services 2nd 26.16 29.45
Craft Utility 3rd 24.98 28.12
Editor (weekly—on call) STN 2,756.63 3,088.53
**Sound Editors STN 1,986.10 2,236.03
**Music Editors STN 1,986.10 2,236.03
Asst. Editor (45 hr/wk) Key 1,601.47 1,802.99
Apprentice Editor (40hr/wk) 3rd 832.47 937.69
*POC 2nd STN 23.73
*AP0C 3rd STN 21.19
*Art Dept. Coordinator 2nd STN 23.73
*Production Accountant Key STN 26.28
*Asst. Production Accountant 2nd STN 23.73
Story Analyst Key STN STN
Location Manager (On call) STN STN STN
Assistant Location Manager STN STN STN
All Others STN STN STN

Figures vary by location, see LA and “Production Cities”: Chicago, Cleveland, Detroit, Orlando, San Francisco, St. Louis, NYC, Washington DC

STN=Subjectto Negotiation—These Rates Shall be Greater than

One-off rates—for one production.

All IATSE Rates as at the time of writing.

Table 4.26 Theatrical Rates For States: MA, ME, RI, NH, VT

IATSE TIER 1 up to $5m
Key STN
2nd 37.81
3rd 34.91
Utility 28.69
Fringes Tier 1 Tier 2 Tier 3
Administration Fees 1% 1% 2%
Pension RSP 4% 4% 4%
Health and Welfare 6% 3% 7%
Vacation Pay 4% 3% 5%
Total 15% 15% 18%

First 8 hours, straight time (plus payroll taxes, plus fringes). Work hours over 8 on the first 5 days of the work week and on a 6th work day are time + ½. Double time paid after 14 hours on first 6 work days of work week and all hours worked on a 7th day in a work week, or on a designated holiday. Hours worked beyond 15 any day are paid triple time.

Table 4.27

IATSE Meals
Meal penalty $8.50
2nd meal penalty $11.00
3rd and succeeding $13.50
Per diem
Breakfast $10.00
Lunch $15.00
Dinner $29.00

Table 4.29

WGA: Screenplay purchase minimums
Low Budget ($5m or less)
Original Screenplay $47,862
Non-original Screenplay 38,950
Non-original Story or Treatment 23,374
Original Story or Treatment 32,276
High Budget (above $5m)
Original Screenplay 97,978
Non-original Screenplay 80,160
Non-original Story or Treatment 35,633
Original Story or Treatment 53,450

Table 4.30

TEAMSTERS Hourly
Transportation Captain/Gang Boss $42.55
Drivers of Vehicles Requiring Class A License (water trucks, vehicles towing trailers over 10,000 lbs. and operators of cranes and honey wagons and driver-cooks) 36.90
Drivers of Vehicles Requiring Class B License (operators of maxivans, 10 or more passengers), buses, 5-ton crew cabs, crew cabs towing trailers less than 10,000 lbs., skip loaders, motor homes and driveable generators) 34.16
Drivers of Vehicles Requiring Class C License (including 3 to 5-ton trucks) 31.27
Camera Car Drivers 42.55
Production Van Drivers/Operators 43.45
Chapman Crane Operator 42.55
Wranglers 35.85
Driver/Wrangler 36.90
Wild Animal Trainer 49.91
Wild Animal Handler 43.24
Dog Trainer 43.24
Dog Handler 35.85

Minimum call, 8 hours, after 8 and/or 40 hours, rate Time + ½, so each hour worked is paid 1.5 × the hourly rate.

Bear in mind that if a driver has to drive special equipment, the rates differ, but may require special training or licenses. Not just anyone can drive a crane, so be sure to discuss your needs and ask many questions.

Project Length and Format

Length: The longer your project, the more expensive it is. More pages = more time on screen. More time on screen = more shooting time, which incurs expense. Due to growing distribution formats and improvements in technology, it is difficult to calculate an exact “per minute” formula, although you could calculate averages.

  • $70,000,000 feature film
  • 100 min
  • On average, $700,000 spent per completed production minute
  • $100,000 digital feature film
  • 90 min
  • On average, $1,111 spent per completed production minute

Cable programming, whether an infomercial, on leased access, from basic to premium, can cost from $20 a minute (man on street, talking heads, game show, amateur cooking show) to $500,000 a minute for an HBO extravaganza show like Rome. The vision of the producer and the director for the length of the film should approximate the script length (90 pages = 90 minutes). If not, what’s the plan?

Format: Upon choosing a format with your team, consider the end use, crew experience and access to equipment. The format that the film will be shot on, then delivered on, will impact your budget. If you have a delivery date and a list of delivery requirements (from a distributor, broadcaster or other entity), follow those to the letter. Film stock and equipment are more expensive than video; film requires a bigger crew, more lights and a more expensive post production process. The two points of format to consider are the format you capture the image on (film, tape, P2 cards, DV, HD) and the format the film is completed on. Widespread popularity of the many affordable non-linear editing systems—DaVinci, Avid, Final Cut, Adobe, iMovie and Sony—enable a director and a freelance editor, with her computer, to work together more quickly and cheaply than if the entire process is conducted at a post facility.

Offline editing is the practice of duplicating the original footage on film or tape in order to store and protect the original—it has historically been done this way due to the fragility of film and tape stock. After online editing, the original film or tape media can be conformed, or onlined, in the online editing stage. The beauty of editing digital files on a computer is infinite choice and the curse of editing digital files is copious footage and infinite choice. On a non-linear system, the editor can jump to any part of the project, rather than working in order.

Table 4.32

table4_32

Typically, original footage is digitized into the computer. The editor and director are then free to work with all the options to create the final cut. Non-linear editing offers the possibility of editing the entire film without touching the original. Here are common workflows:

Financing and Crowdfunding

Financing a film or TV project often incurs costs, unless the filmmakers plan to fund the entire budget themselves. Financing expenses can be listed in the “Miscellaneous” or “Other” section or as a separate line item at the end of the top sheet as a flat fee, or a percentage of the budget. Financing costs may cover crowdfunding costs, funding referral fees, bank charges, interest on a loan, or bond fees.

With more crowdfunding platforms than ever before, an important skill is succinctly and easily displaying a basic schedule and budget to inform and incentivize potential funders to get involved with your project. The process of planning and executing a crowdfunding campaign usually takes longer than we think and the amount of planning depends on how much money you’re raising and the size of the network and contacts of the film-makers. Video and images are key to the success, as is assembling the overall campaign prior to launch. It is easy to assume it can be done on the fly, or during shooting, but with time and planning, your work on the campaign has a better chance of success.

There are many services, consultants, digital marketing agencies and logistics providers that you can work with to create and handle most of, or specific segments of, your campaign and it is worth researching some to get ideas and also for help; such as FundedToday, KickTraz, Kickbooster.me, Green Inbox and others.

To some extent, crowdfunding is pre-marketing of your project, so you could build it in as a percent of the total amount you will spend on the overall film budget. Here is a sample, relatively modest crowdfunding budget, flexible in that you can expand and reduce many of the categories and incorporate your team members as well.

There are several schools of thought on allocating a portion of a budget to marketing. Marketing is a necessity in a crowded marketplace and all of it is important to the success and awareness of the project. Many thought-leaders believe that within the budget for any film or video, marketing should be at least half of the overall budget; that decision ultimately is the responsibility of the producer. To be safe, make sure you have a minimum of 10% for marketing and the smaller the budget, the bigger that percentage should be. For example, if the total funds you believe the filmmakers can raise for a first short film is $500, consider allocating 80% for making the project and 20% for marketing, which would mean $400 goes to creation, $100 to marketing—for personnel, creating videos and graphics for the crowdfunding campaign, a logo if necessary, website expenses and film festival entry fees.

Table 4.33 Crowdfunding Budget

Consultants
Campaign Producer $300
Copywriting 50
Designer 450
Image Purchases 275
Interns/Updaters 150
1,225
Videos
Shoot 450
Edit 200
650
Perks
Production 150
Fulfillment 50
200
Marketing
FB ads 50
Flyers 45
Blogger Gitt Cards 100
PR 150
345
Total $2,420

Potential funders and donors in the crowdfunding arena have so much competition for their money, that strong videos and visuals are a necessity, not an option, helping to earn filmmakers the best possible results.

Building a Budget

Start with what you know:

  • Based on your schedule, × shooting days
    • ○ Prep time for preproduction (+ 3–4 times production)
      • ○ For VR (+ 3–4 times production)

    • ○ Post production time (+ 3–4 times production)
      • ○ For VR (8–10 times production)

  • Where will you be shooting? If you are applying to use an incentive program, find out if there is a required budget form.
  • Union/Non-union? Combination.
  • Backing the budget into a number, a range, or no idea.
  • Planned use of film.
  • Experience of team (more time + more $ for less experienced)
  • Costs incurred on project so far (even unpaid)?
    • ○ Script/Story rights/Writer
    • ○ Cost to create schedule and budget

  • Director attached to project? Y/N
    • ○ Other crew or cast already attached to the project—their fees, payment expectations (cast, key crew, equipment, locations)?

  • Firm delivery date and delivery requirements?

Using the same principles, you can build your budget with pencil and paper, Excel, or another spreadsheet program.

Setup

The header of your topsheet will identify the film.

Table 4.34

Project Title: Holidays:
Script Dated: Travel Days:
Budget Dated: Producer
Start Date: Director:
Finish Date: Location(s):
Total Days: Union(s):
Post Weeks: Prepared By:

In budgeting software, select a template, name it and save it. All of the templates can be changed as you like. The Superbudget template created by Bob Koster, a budgeting rock-star, is so thorough that you are unlikely to overlook anything. On the flip side, the Academic Template offers basic essentials. If working on paper, grab blank budgets and a pencil.

Identify title, team, script version, date and other information in File/Print Setup.

Fig. 4.5 File/Print Setup

Fig. 4.5 File/Print Setup

Fig. 4.7 Edit Header/Footer

Fig. 4.7 Edit Header/Footer

Click OK and SAVE.

Setup Globals; shortcuts used frequently for time and rates (length of shoot, prep, wrap, work hours, pay scales). Changing a figure once in Globals automatically updates the budget, so you don’t have to manually change it for each cast or crew.

Fig. 4.8 Setup Globals

Fig. 4.8 Setup Globals

Assign a Name and Calculation to Global you will use often, the length of the total shoot (S), or segments of the shoot (locally or distant).

Table 4.35

table4_35

An example of Globals: at the detail level, in AMOUNT type in the Name Abbreviation. “S” will fill in the amount for total shoot.

Table 4.36

table4_36

Setup Fringes, shortcuts for taxes, payroll fees, union or guild-specific payments.

Fig. 4.9 Fringes Calculate Benefits and Taxes

Fig. 4.9 Fringes Calculate Benefits and Taxes

On top, Fringe Benefits by Percentage, are paid as a percent of wages.

Fig. 4.10 Fringes Calculate as a % of Wages, or a Flat Rate per Hour

Fig. 4.10 Fringes Calculate as a % of Wages, or a Flat Rate per Hour

Fringe Benefits by Flat Rate per Unit is a specific payment amount connected to a specific unit—hours worked, days, etc. Once setup, fringes are applied at the Detail level.

Fig. 4.11 Select the Lines for Applicable Fringes

Fig. 4.11 Select the Lines for Applicable Fringes

Click on fringes (for a writer, WGA and Payroll)

Fig. 4.12 Apply Relevant Fringes (WGA Writer, WGA and Payroll)

Fig. 4.12 Apply Relevant Fringes (WGA Writer, WGA and Payroll)

Click “Make Fringe” and close. The program will add the appropriate fringes.

Setup Units, shortcuts that establish the length of shooting week, day, or other units.

Fig. 4.13 Units Calculate Appropriate Length of Day, Week

Fig. 4.13 Units Calculate Appropriate Length of Day, Week

Once setup, Unit at the Detail level, type “A” for Allow, “W” for Week, “D” for Day, the default units in most budgeting programs. You can add more if you like.

Table 4.37

table4_37

Change numbers in Units where necessary to generate the proper calculation. Is a work day 8 hours? (Unlikely in production, 10–12 is more likely). Week = Days you will work in the week (5 or 6) × Hours in a Day. With a 12-hour work-day, a 6-day work week will equal 12 (hours) × 6 (days) = 72 hours. Flip it around if you are doing a weekend shoot, 2-day weeks, 13 hours per day = 2 × 13 = 26 work hours.

When creating a budget manually or in Excel, include the fringe amounts and a key for Units at the top for quick reference.

Set up one account, copy and paste to use again. Here is an account for a non-union member paid at a flat rate:

Table 4.38

table4_38

Apply Fringes (taxes). For a union crew member paid weekly or daily:

Table 4.39

table4_39

Add fringes (taxes, and applicable union requirements).

Here is an example of a non-union crew member who would be paid weekly or daily:

Table 4.40

table4_40

Apply fringes (taxes).

Copy by clicking on the upper left corner. Paste information at the Detail Level.

Fig. 4.14 Copy/Paste at the Detail Level. Click on the Upper Left Hand Cell above Number “1”, Click Edit/Copy

Fig. 4.14 Copy/Paste at the Detail Level. Click on the Upper Left Hand Cell above Number “1”, Click Edit/Copy

Fig. 4.15 Click Edit/Paste. Alter as Needed.

Fig. 4.15 Click Edit/Paste. Alter as Needed.

Above the Line: Creative and Development Costs

Above the Line categories include development costs—initial ingredients the producer thinks will make a great project—a story and script, writer, director and cast. Find out if the producer promised any Above the Line team a portion in the film’s profits (AKA backend).

In the employment contract—in addition to the salaries for these people and their duties—you would define those profits, or points (1 point = 1%) that will be due to them. This profit participation may be called net points or defined proceeds, distributed after other expenses are paid. To promise gross points means payment before expenses are paid and is not advised. With some exceptions, Below the Line workers do not share in the profits. Any points—or participation in future profits—cannot be predicted ahead of time, as there is no way to know if there will be profits and they are not included in the budget.

The producer who initiated this project likely spent money building a development package—script or story idea, director, lead actor—and/or likely made deals with these parties, so start with the information you have and input figures into the budget that were already paid out, or promised.

On films that are passion projects, first features, many of the ATL players may be paid nothing upfront and contract to receive a portion of a film’s profits.

1100 Story, Rights, Continuity

Screenplay and story rights are a key Above the Line cost and run from 2–10% of a film’s budget. A production must own the motion picture rights to the story of the film. You could pay one person for the idea and another to transform that idea into a script.

Enter data at the Detail level. The writer could be paid a flat rate;

Table 4.41

table4_41

Or for incremental versions of the script.

Table 4.42

table4_42

A producer might Option a script, like a “lease to buy,” controlling the property for a small down payment (5% of the purchase price), for a limited time (1–2 years) until purchasing the property outright (pay the other 95%).

Table 4.43

table4_43

Copyright registration offers legal proof if someone infringes, it costs $35 at the U.S. Copyright Office (www.ECO.gov). Do it again if the story changes significantly. The cost to clear the script legally is included in legal expenses.

Fringes applied include payroll taxes and WGA members receive guild fringes (18%).

Fig. 4.16 Apply Fringes as Required

Fig. 4.16 Apply Fringes as Required

Fig. 4.17 Payroll Taxes and Payroll Service (If You are Using One) are Commonly Added to Writer’s Pay, WGA Writers also Receive WGA Fringes

Fig. 4.17 Payroll Taxes and Payroll Service (If You are Using One) are Commonly Added to Writer’s Pay, WGA Writers also Receive WGA Fringes

Check with your producer if nothing has been paid for the Story Rights or Script Writer. The production will need to prove ownership of the rights if it is to be sold or distributed (unless it is in the public domain). Even if acquired for $1 (paid by check), get it in writing. Whether an original idea, or a derivative work (based on something else), the production must procure the rights from the copyright holder. (For more info, check out The Pocket Lawyer for Filmmakers, A Legal Toolkit for Independent Producers, Focal Press. Makes a great gift!)

With non-WGA writers, it’s a matter of negotiation. WGA salaries correspond to the budget size and the nature of the material.

Table 4.44

WGA Theatrical rates Low Budget (under $5m) High Budget ($5m and up)
Original Screenplay + Treatment $71,236 $133,739
Original Treatment 32,276 53,450
Screenplay 1st draft 28,052 53,450
Screenplay Final draft 10,908 26,839
Rewrite 23,374 35,633
Polish 11,695 17,818

Other WGA rates

Register script with WGA; costs $20 for non-members and $10 for members.

www.wgawregistry.org/regdetails.html

Table 4.45

Week to Week Employment (fi lm) $5,318 / wk
Subscription VOD pay platforms 8,683 for Tier 1 budget ($2,100,000+) 5,850 Tier 2 budget ($1,300,000—$2,100,000)
Network Prime Time (30 min or less) Story 8,683 Teleplay 18,677
New Media: Dramatic 752 / 2 min or less 376 each add’l min
New MediaL Comedy, Variety, Daytime 439 / 2 min or less 220 each add’l minute
Pension Plan 8 ½%
Health Fund 9 ½%

1200 Producers’ Unit

Most films have several producers and it is hard to know, by the credits, exactly who did what. In filmmaking, producer credits are flexible; their duties are less clearly defined than other positions. Producer credits may go to people actually working on the film, or contributing in another way, finding financing, key personnel, or a location.

Table 4.46

1102 RESEARCH Books, interviews, materials, consulting experts.
1107 SECRETARY and TYPISTS You may need this for transcription, or to help the writer
1108 DUPLICATION and PRINTING $0.05 per page, printer toner, brads, etc.
1109 SCRIPT TIMING Script supervisor times the reading of the script aloud so the resulting script isn’t too long, or short
1117 RENTALS Providing living and travel while writing, or to work with team.
1151 AIRFARES
1154 LIVING EXPENSES
1155 AUTO/TAXIS/LIMOS
1185 OTHER COSTS Miscellaneous charges, reimbursements, shipping.
1199 WGA FRINGE BENEFITS (18%) For WGA members

The number of people in this category relates to the size and scale of the project. It’s common for low budget features to have an Executive Producer, Producer, Co-Producer, Associate Producer and Producer Assistants Above the Line, while Below the Line, you might have a Line Producer and /or UPM, Production Office Coordinator/Prod. Secretary, assistant Production Coordinator and a few Production Assistants staffing the office. It really depends. Many films start off with a core crew (Producer, LP) and as things heat up, hire more people. The PM or LP relies heavily on the Production Office Coordinator, to keep on top of paperwork and the million details in the production office.

Producers fees may be paid as a flat rate or weekly and often receive profit participation. The producer may also want initial out-of-pocket costs included in the budget for reimbursement in Development expenses (research, travel, legal).

Table 4.47

1201 EXECUTIVE PRODUCER The big one Provides a significant contribution, financing, accass to financing, securing rights.
1202 PRODUCERS There may be several, some are hands on, some are not. Paid flat rate with profit participation.
1203 LINE PRODUCER Breaks down script, creates schedule and budget and oversees them, as well as hiring, union and location matters.
1204 ASSOCIATE PRODUCER Often acts as Post Production Supervisor—herding the film through the winding process of post, or used as a contractual incentive.
1208 LEGAL and AUDITING A script clearance firm goes over the script, then provides information needed to minimize the production’s legal risks and satisfy insurance requirements.

Producers are paid on a wide-ranging scale, partially because the PGA (Producer’s Guild of America) is not entrenched in filmmaking to the extent of the other guilds and unions. You don’t need any certification or membership in the PGA to make a movie of any type—union or non-union—you just need to get it done. Having said that, producers can earn $250,000 and up on features, provided there is room in the budget for that salary. Marketable and hot actors making a transition into producing can earn $500k—$750k. There are a handful of famous producers earning salaries of $2,000,000+ plus backend fees, but they have a box office track record to justify those numbers. On a recent Hollywood $70m thriller, the EP received $2.5m, one producer $850,000 and the producer/writer $3.3m (for producing and writing). On low budget features, the producers may fund the picture themselves and build very modest salaries of $10,000 into the budget just hoping to recoup that, get the film made and earn net profits. When you are constructing the producer unit, bear in mind the relative number to the over budget and ATL in general—if this unit is a large majority of the ATL, or far surpasses your star cast unit, spend time discussing this with your team.

An Executive Producer finds the money, the Producer acts as the parent to the film and everyone supports this effort. Generally, EP is not involved in day-to-day decisions. Often in credits, there are multiple Producer credits, but usually there is one person driving the bus and making sure it happens. You need to make sure you are working directly with that person. Who makes the spending decisions? That’s the person you need to be working with. The Line Producer manages the budget and schedule—this position is sometimes found in Production Staff (2000) and, depending on the size or scope of the film, may work with a PM and UPM, or not, that’s up to you.

The Executive Producer and Producer may be paid a flat rate as it is difficult to quantify their time, or weekly. Usually receive a profit participation (not in the budget).

Table 4.48

table4_48

Producer’s support staff (secretary) are typically paid weekly or daily.

Table 4.49

table4_49

FYI: When lots of producers are involved, let cast and crew know who has the last word.

Trade organizations representing producers include: The Alliance of Motion Picture and Television Producers (www.AMPTP.org), the entertainment industry’s collective bargaining representative and the PGA (Producer’s Guild of America www.producersguild.org). Regardless of affiliation, producers negotiate their rate on a per-project basis, there is no standard.

1300 Director’s Unit

Spurred by the imagination of the Producer, the Director (AKA First Unit Director) realizes the script through a visual and audio plan—through casting, choice of locations, camera placement, lighting and pacing. Inspired by the producer’s objective with the blueprint of the script as a guide, the Director works to create the finished film as seen in her or his mind’s eye and works toward that end.

The Directors unit is led by the 1st Unit Director and may include a 2nd Unit Director (can double as Stunt Coordinator) and choreographer for dancing or fights, if needed.

At the Detail Level, design the Director’s account carefully and you can copy/paste to reuse it as a template again for any member of the DGA. This position may be paid as a one-price flat rate or weekly on features, daily on short projects. FYI: if a crew or cast member is paid at a flat rate, it does not mean they must be paid in one big check—it will be split throughout the project. If paying weekly, there are different rates for prep, shoot or wrap. On a non-union picture, the rate is a matter of negotiation. Experience is important; every director wants that important first feature directing credit.

Fig. 4.18 Non-DGA Directors are Typically Paid Under Scale

Fig. 4.18 Non-DGA Directors are Typically Paid Under Scale

DGA members, like other guild members, are paid according to minimum rates tied to the film’s budget (called “scale”) and must be paid at least scale or higher. In-demand directors may request higher rates and perks. Additional expenses are itemized at the bottom, if they apply. Most directors will expect a profit participation.

Fig. 4.19 Apply Specific Fringes, Travel and Globals if Hiring DGA, Otherwise, Rates are Subject to Negotiation

Fig. 4.19 Apply Specific Fringes, Travel and Globals if Hiring DGA, Otherwise, Rates are Subject to Negotiation

Check DGA for the most up to date rates (www.dga.org). For example, director payment on a theatrical motion picture, level 4a budget ($3,750,000–8,500,000) would be calculated as follows:

Table 4.50

Weekly Salary $14,007
Guaranteed Preparation 2 Weeks
Guaranteed Employment 10 Weeks
Guaranteed Cutting Allowance 1 Week
Days Worked Beyond Guarantee $2,801
Daily Employment Where Permitted $3,502

Make sure to apply relevant fringes (Payroll taxes + DGA fees for DGA members)

Table 4.51

Non DGA Industrial/Corporate $1,900–4,500/day
Non DGA feature 15,000
DGA Network Prime Time 23,118 (1/2 hr)
DGA Network Prime Time 39,258 (1 hr)
DGA Daily Employment 4,128/day for ½ hr show
DGA Daily Employment 3,272/day for 1-hr show

Many Directors work using a Loan Out corporation—you hire the Director’s Loan Out and that company provides that persons’ services. Primarily done for tax reasons, the Loan Out will be responsible to pay payroll taxes, while you will be responsible to pay DGA fees (if hiring a DGA member). The IRS has been examining the use of Loan Outs in recent years, but that’s not your problem.

If your team doesn’t have a director yet, start there first. Talented directors will attract talented actors and crew. Discuss with your team the type of director you envision. Your director is a critical team member from which everything else follows: the look and tone of the story, pacing, lighting, marketability.

Director Hiring Criteria:

  • Someone with experience shooting this genre of film, in equivalent budget range
  • Tells a story well, footage looks great
  • Prepared, organized, reliable, good with actors, a clear communicator.

1400 Cast

Cast rates vary widely, depending on their union status and demand. From the scheduling process, you know how many cast members, and how often, you will need them. Print the Day Out of Days Report for Cast Members (AKA DooD).

Fig. 4.20 The Day Out of Days Cast Report Helps Indicate Which Cast Should be Hired for the Duration of the Entire Shoot, as Day or Weekly Players

Fig. 4.20 The Day Out of Days Cast Report Helps Indicate Which Cast Should be Hired for the Duration of the Entire Shoot, as Day or Weekly Players

Few talent may be hired as run of show, (AKA: series, Allow), available to show up any time they are needed. This is usually more expensive than hiring someone on a weekly, or daily, basis. The run of show actor is essentially standing by, even when not on set, so they cannot take other work.

To increase the marketability of your film, consult a casting director (and tell everyone you know) if you are looking for a cameo (or just Voice Over) by a star. This person would probably be hired for the shortest time possible and if they like the project may work for SAG scale. Beware the cost of perks, personal chefs, private trailer, all add up.

Fig. 4.21 Lines at the Detail Level may be Used to Indicate Other Key Information About Cast or Crew. Cast Often Require Prep Time, but do Not Need Wrap Unless they Need to Dub Lines for the Post Production Process.

Fig. 4.21 Lines at the Detail Level may be Used to Indicate Other Key Information About Cast or Crew. Cast Often Require Prep Time, but do Not Need Wrap Unless they Need to Dub Lines for the Post Production Process.

Don’t assume the production cannot afford it until you have done a little research—and if your project appeals to a specific niche audience or has a social appeal, or benefits someone, stars may make themselves available to the production and take SAG scale. Lead actors often work through a Loan-Out corporation, you pay the Loan-Out for that person’s services—that corporation pays the federal and state taxes. You pay SAG or AFTRA fringes if applicable.

Fig. 4.22 Celebrity Cast Members May Require Additional Expenses Unrelated to their Performance

Fig. 4.22 Celebrity Cast Members May Require Additional Expenses Unrelated to their Performance

SAG performers are categorized as full members in good standing (you have to find out) or financial core (hybrid union and non-union status). Casting resources online are numerous.

1900 Fringes

Fringes come in two types, payroll taxes and Union/Guild payments. Payroll taxes are both federal and state, paid out as a percent of a worker’s pay (that’s why they are called payroll taxes).

Table 4.52

1401 LEAD1 Stars sell tickets, which is why their salaries can be so extreme. Stars require working through their agent (10% will be added on top of salary). Unknown actors may work for SAG scale wages, deferred pay, share in the profits, minimum wage, or “subject to negotiation” for new media
1402 LEAD 2
1403 LEAD 3 etc. etc.
1404 WEEKLY SUPPORTING Actors working 4-days or more, hired on a weekly basis
1405 WEEKLY/DAY PLAYERS Actors working 3 days or less. Local/non-union will save money.
1406 STUNT COORDINATOR AKA Stunt Gaffer. Experienced Stunt Coordinator can plan the best looking and safest stunt, there are specialties relating to the materials or skills (fire, water, falling, vehicles) required for the stunts. Start with this person for pricing all of the equipment and people needed for Stunt work.
1407 STUNTS and ADJUSTMENTS Stunt people are paid as actors and given pay bumps “Adjustments” based on the difficulty and dangerousness of the stunt.
1408 LOOPING AKA (ADR, Automatic Dialogue Replacement) the Actors performing their lines for audio only.
1409 VOICE OVERS Audio Narration recorded
1410 FORCED CALLS SAG Actors are required to take a 12-hour consecutive Rest Period (Turnaround) and violation of either daily or weekly rest period is known as a “forced call” the penalty is one day’s pay or $950
1413 CASTING DIRECTOR Helps find and audition cast, they know agents, actors, rates. Prep day $200-1,000 and casting day $400-1,500 depending on # roles
1414 CASTING DIRECTOR ASSISTANTS Assisting Casting director
1415 CASTING EXPENSES Casting office, use of a computer, video camera. Extras cast by separate company specializing in extras.
1416 STUNT PURCHASES/RENTALS Stunts typically require rigging, wire, pads, small exploding squibs for bullets, blood bags or fake blood filled capsules; fire stunts require gloves, hoods, special clothing, oxygen tank, flammable gel, mortar and prima chord for explosions.
1441 LEAD 1 TRAVEL AND LIVING May include car rental, limos, hotel and accommodations,
1442 LEAD 2 TRAVEL AND LIVING per diem (a certain amount of $ “per day” for whatever— food, gum, newspapers) and the array of expenses allocated to transport and care for the Above the Line personnel. This category requires clear parameters and monitoring, or can be used to build up a budget.
1443 LEAD 3 TRAVEL AND LIVING
1451 AIRFARES Union rules may require first class
1454 LIVING EXPENSES Accommodations or Per Diem

Loan out companies (which a director or talent may work through) are not required to pay payroll taxes.

Everyone who is not working through a Loan Out Company (most of the crew and cast) is required to pay:

  • FICA SS = Social Security 6.2% of the employee’s salary up to a maximum of $127,200.
  • FICA MEDI = Medicare 1.45% of the employee’s salary on the first $200,000 and 2.35% above $200,000—contributed by the employer and 1.45% contributed from the employee salary) for a total of 2.9%
  • FUTA Federal Employment Tax Act = 6% up to a maximum of $7,000. The employer must pay FUTA if the worker’s total wages equal $1,500 or more during any quarter of the year and/or if they employed one worker for 20 weeks of the year.
  • SUI = State Unemployment rates depend on laws of that state
  • WC = Worker’s Compensation (AKA Workman’s Comp) provides wage replacement and medical benefits for employees who are injured in the course of employment. It ranges from 4–7%, based on laws in that State and varies whether projects contain dangerous situations (stunts, special effects). If the production’s insurance policy for the production covers this, you need not apply it. There’s no cut off, it must continue to be paid regardless of employee earnings.

When your film uses a payroll service (great idea), they will charge you a fee as a percentage of payroll, such as 0.5%, or as a per-check fee. There are several payroll companies specializing in film: Entertainment Partners, CAPS, IndiePay, Media Services, EMS, Cast and Crew. If you work with an entertainment payroll service, they become the “Employer of Record”—a legal term, relieving the Producer from IRS, Workers Compensation and Union/Guild audits. A payroll company connects with your production accountant who must become an expert in applying union and guild rules and fringes.

In Movie Magic Budgeting (and many other budgeting-specific software programs) you can set up a total line for fringes as below: where the computer keeps track of those, making it easier for accounting purposes. In this example, this total includes all the Above the Line Fringes, like WGA, SAG, WGA payments and payroll-related fees.

Union/Guild Fringes are mandated by corresponding organization and are subject to change when guilds or unions update their agreements, so always consult the union for the most recent rates.

Table 4.53

table4_53

Above the Line Fringes include:

  • WGA; Pension 8.50%, Health and Welfare 9.50%
  • DGA; Pension 5.50%, Health and Welfare 10.50%
  • SAG; 17.30%

Below the Line Fringes include:

  • DGA; Pension 5.50%, Health and Welfare 10.50%
  • IATSE 6%
  • SAG; 17.30%, 17% for B

You can add lines for Overtime and State Sales Tax, Vacation and Holiday Pay as is customary if you think you will need them, in addition to standard payroll taxes.

Below the Line: Production

We will work in a sequential way through categories in the order of their account number. Readers are encouraged to consider the Locations (3600) section of the budget early in the planning process, as that will inform many other Below the Line figures. Just as many decisions about film production stem from the choice of director, the same is true for locations. Where you will shoot will determine other factors of the project, who is hired, who is transported to a specific place, applying for local production incentives, available crew base. Once you know where (country, region, state, city) you want to shoot, pricing Below the Line costs is a straightforward process.

2000 Production Staff

Production Staff: consists of the folks managing the production office and overall logistics, wardens of the schedule and budget, hiring and making sure people get paid. Big productions might use all of the above crew in addition to a Line Producer and smaller projects only a few.

Historically, a studio, with many films in various stages of progress, had a Production Manager overseeing this production, among others—today, that position is more likely to bear the title Production Executive. Whether you employ a PM to manage the entire production and a Line Producer (non-union) to manage every “line” of the budget and a PM or UPM (DGA) (overseeing a second unit) depends on the budget and complexity of the production. Small films need just one UPM and possibly no line producer—in which case all managing the schedule and budget falls under the domain of the UPM.

Together the PM (overseeing office staff) and the 1st Assistant Director (the Director’s right hand overseeing the set) drive progress on the film on a day-to-day basis—keep everyone informed, make sure equipment is available, people where they are supposed to be. On behalf of the producer and director, these two make many hiring decisions and are often the front lines of information.

Compact crews may just include one AD then add another for a complex day, to handle paperwork, oversee actor preparation and work with background actors. Complex productions might utilize a 2nd and/or 3rd AD hired for cumbersome situations like moving large groups, to supervise PAs (production assistants).

Table 4.54

2001 LINE PRODUCER (AKA “LP”) Keeps film on schedule and budget. Manages entire production, if working alone, spearheads prep, may break down script and manage schedule and budget throughout, reports to Producer. Logistical leader. $2,200–7,000/wk
2002 PRODUCTION MANAGER (AKA “PM”) If working without LP, fulfills Line Producer duties. If working with LP, reports to LP to maintain budget and schedule. (DGA) $2,000–6,500/wk
2003 UNIT PRODUCTION MANAGER (AKA “UPM”) PM may require support, or this person may oversee a 2nd Unit. (DGA)
2004 FIRST ASSISTANT DIRECTOR (AKA “AD”) Front line of on-set information and safety, runs the set on behalf of Director $4,400–6,200/wk
2005 SECOND ASSISTANT DIRECTOR As the 1 st AD is to the Director, the 2nd AD is to the 1st AD. Wrangles paperwork. Stands in for 1st AD if she must leave set $3,000–4,100/wk
2007 3RD ASSISTANT DIRECTOR (AKA “2nd 2nd AD”) When necessary. $2,700–3,900/wk
2008 SCRIPT SUPERVISOR Guards continuity within a film, usually by taking lots of pictures. (IATSE)$29–32/hr
2009 LOCATION MANAGER Researches, Scouts, manages locations, (Teamsters) $1,400–2,000/wk
2010 ASST LOCATION MANAGER Assist location manager as needed. (Teamsters) $1,200–1,400/wk
2011 PRODUCTION COORDINATOR AKA POC (Production Office Coordinator) wrangles paperwork and safety training, keeps records. Works prep, shoot, wrap (IATSE) $1,250–1,350
2012 ASST OFFICE COORDINATOR/ SECRETARY Assist POC as needed. $860–920/wk
2013 PA-OFFICE STAFF ASSISTANTS Assist office with anything and everything. $75–200/day
2014 PA-SET STAFF ASSISTANTS Assist set with anything and everything. $75–200/day
2015 PRODUCTION ACCOUNTANT May be hired as a firm or individual. (IATSE) $1,900–2,100/wk
2016 ASST PRODUCTION ACCOUNTANTS Assist the production accountant. (IATSE) $28–31/hr
2050 SAFETY OFFICER Crew member videotapes rehearsals and safety meetings
2085 OTHER COSTS Production office supplies, purchases and rentals

Whatever you call them and however their duties are divided, one of the LP, PM, or UPM is a chief keeper of the budget, in tandem with the AD for maintaining the schedule. They need lots of prep, all shoot and maximum wrap time, to open and setup the office and effectively close it out after meeting all billing, invoicing, returns, etc. at the end of the project. Inexperienced crew need 2 to 3 times more prep than shoot time, experienced crew can get away with less. The right arm of this person is usually the Production Coordinator, maintaining order in the office.

For example, let’s assume the production will use a Production Manager who is a DGA member. Set this account up carefully and you can copy/paste it to other DGA crew accounts. The account might look like this:

Table 4.55

table4_55

Whether in a scheduling program, Excel or on paper, you can insert information so you don’t have to look elsewhere for it, the location of the hire (NY Hire), rate and union status—that’s a matter of personal taste. DGA members require production fees (weekly bonus paid when camera rolls) and severance (1 week of pay upon completion of assignment), while non-DGA does not. Computer rental and supplies are a good investment.

A non-union version of this account might look like the following:

Table 4.56

table4_56

Non-union rates for production office staff:

Table 4.57

Budget Ranges
$1M or Less $1M to $6M $6M or more
Line Producer $3,000/Wk $4,200/Wk $6,300/Wk
Production Supervisor 2,100/Wk 2,750/Wk 3,400/Wk
Production Secretary 1,200/Wk 1,500/Wk 1,750/Wk
PA in office or on set 13/hr 13/hr 15/hr

2100 Extra Talent

Extras: If you are using casting assistance, ask for their help in this area as well. Costs in this category include actors without lines, Stand-ins, General Background to fill out the screen, transportation for them, meals, wardrobe fittings, interviews and overtime. Extras may be paid daily, weekly, or as a flat rate, remember to budget for food. Communicating with large groups of people tends to be difficult, so don’t expect days with large groups of extras to move as quickly as days without them.

AKA background or atmosphere, are the people who fill out a scene making it look realistic, but who are willing to stand around and do the same thing over and over in order to highlight the principal characters or setting. (Under severe budget constraints, shoot somewhere there are lots of people). As a rule, extras do not speak and are directed by an AD, rather than the Director.

2200 Set Design

Table 4.58

2101 STAND-INS An actor who stands in for a principal actor, looks roughly the same. 4189/day
2102 GUILD EXTRAS Hired to look like a certain type. $162/day
2103 NON-UNION EXTRAS Hired to look like a certain type. $75–125/day or 10/hr
2110 EXTRAS CASTING COORDINATOR Oversees extras. $750–950/wk
2155 ATMOSPHERE CARS This includes cars driven by extras to fill out a scene, or parked cars.

Working in tandem with the director, the Production Designer and Art Director make sure that every detail an audience sees in a film looks authentic, through careful choice of every color, fabric, accessory. This department needs lots of prep time and shoot time but little wrap. Most of these positions fall under IATSE.

Table 4.59

2201 PRODUCTION DESIGNER Adds considerable production value, by the choice of settings and design, paid weekly STN, $2,750+ ($7,500/wk big budget studio films)
2202 ART DIRECTOR Productions may have one or both Production Designer and Art Director, $1,800–2,500 ($7,000/wk big budget studio films)
2203 ASSISTANT ART DIRECTOR Assisting the Art Designer. $750–$2,000/wkly
2204 SET DESIGNERS Create drawings and renderings as previsuals to discuss and plan all design. $33/hr
2207 ILLUSTRATOR In addition to a set designer, an illustrator may be hired to assist with story boarding and creating artistic. $25–33/hr
2211 GRAPHICS DESIGNER Design sets and props for a film, either with drawings or renderings, under request of Director and Production Designer. $25–33/hr
2213 ART DEPT COORDINATOR Renting, buying, inventory, care for design materials. $982–1,100/wkly
2216 PURCHASES Research and materials
2217 COMPUTER/BOX RENTALS Computer, art kit and materials rented for the use of the art department
2218 ART DEPT RENTALS May include special equipment, or computers
2280 PRINTING/XEROX/PHOTO DEV Lots of printing and copying to collect and plan design
2285 OTHER COSTS Miscellaneous items that will be required

2300 Set Construction and Strike

Many films don’t use sets, because they do all their shooting on location. However, if the production requires a secure, indoor space, with specific sets that cannot be found on location, or need to be used over and over throughout the shoot, it may make sense to budget for them. When planning sets, consider construction, storage, striking, proper disposal and an area to create or work on them and transport them, if not in the actual studio or space where they will be utilized. Seek more than one bid so you have options. Substantial prep is needed, shoot and wrap to return and dismantle and dispose of sets.

You can farm it out—retain a company who will do the whole thing and charge you on their payroll, or you can hire the following positions and carry them on your payroll.

Table 4.60

2301 CONSTRUCTION LABOR Workers building the set, subcontracted by the Construction Coordinator.
2302 CONSTRUCTION COORDINATOR Gang boss, hires team, oversees construction. Fee Subject to Negotiation, $2,000–2,400/wk
2303 CONSTRUCTION FOREMAN Answers to coordinator. $25–27/hr
2304 SCENIC ARTIST Specialize in painting. Fee Subject to Negotiation
2307 BACKINGS Large backdrops or photographs to add atmosphere to a set
2308 GREENS Plants and greenery, alive or plastic, Greensperson. $26–28/hr
2309 SCAFFOLDING Like any building, scaffolding might be needed to work on set construction
2310 FIRST AID Medic to deal with any accidents on set. $350–400/day nurse, EMT, fire officer $550/day and up
2316 PURCHASES Construction materials, wood, nails, etc.
2317 BOX RENTALS Rent equipment or special tools as required
2318 EQUIPMENT RENTALS Rollers, rigging, hoists, hardware, assemblies, harnesses, slings, clamps trolleys
2321 SIGNS AND GRAPHICS When constructing a town or business, you will need corresponding signage
2322 SETUP/CONSTRUCT OTHER DEPT If you are outsourcing the entire construction job and you get a package bid—then you do not need to break it down, put that entire fee here
2376 WAREHOUSE RENTAL The crew will need a space to build, work on and store sets
2385 OTHER COSTS A miscellaneous category
2398 LOSS AND DAMAGE Insurance and the cost to replace or repair damaged items

Waste disposal and construction striking may require renting a dumpster, or additional payment for hazardous or flammable materials. States and cities have different rules, so check with your film commission, or the studio where you are renting space.

Table 4.61

2400 SET STRIKING 2401 STRIKING-LABOR
2497 TRASH AND HAZARDOUS WASTE

2500 Set Operations

Set operations consist of grips shading and manipulating light made by the electricians; the caterers and craft services workers feed everyone and the various technicians and artists working on set to keep everything set up and running smoothly.

Table 4.62

2501 FIRST COMPANY GRIP (AKA Key Grip) Runs grip team, needs prep tie, production, some wrap. $29–32/hr
2502 SECOND COMPANY GRIP (AKA Best Boy Grip) Assisting the Key Grip as needed. $26–29/hr
2503 DOLLY GRIP Operates dolly smoothly (rolling camera around on wheels). $28–29/hr
2505 OTHER COMPANY GRIPS Set up C-stands, apple boxes and sandbags. $26–27/hr
2507 SET PAINTER On the spot painter fix any paint damage. $28–30/hr
2508 STANDBY CARPENTER On the spot carpenter handyman. $28–30/hr
2509 RIGGING CREW Prepares and rigs set ahead of the shooting crew. $800–1,000/wk per person
2510 OTHER LABOR Extra folks to help setup, carry, move and control all of the gear. $20–25
2511 CRAFT SERVICE LABOR Folks in charge of feeding everyone. $26–28/hr
2512 CRAFT SERVICE PURCHASES The food, plates, supplies, snacks, soda, water, for cast and crew.
2516 PURCHASES Sandbags, clips, screws, knives, gloves, tape, adhesives, chalk, you name it
2517 BOX RENTALS The myriad equipment of tools, includes renting clamps, stands and grips
2518 EQUIPMENT RENTALS Grip equipment
2519 CRANES Crane needs a special operator and driver
2585 OTHER COSTS Miscellaneous costs.
2598 LOSS AND DAMAGE Insurance and the cost to replace or repair damaged items

A 1-ton grip truck costs about $175 per day, 2-ton truck $300, plus mileage, fuel, prep and loading charge. The bigger the truck, the more gear, the higher the per-day charge up to $1,000 per day. Additional and specialized equipment costs more and the Key Grip will guide you as to what that is.

2600 Special Effects

The special effects industry is growing quickly and is increasingly specialized, depending on the type of effect you are looking for. The most important thing if you are working on an effects heavy film, or one with one really dramatic, make or break effects, is that the F/X Supervisor is experienced in this type of effect and knows which effects houses will nail it. References from crew and post people are important.

This is a category that can be expanded as needed for your project. This section is specifically for mechanical effects, like fire, smoke, pyrotechnics, explosions, weather effects (Rain Birds, Snow Throwers, Foggers, Ritters for Wind), firearms (squibs for fake bullets) and electronic effects, stuff breaking and shattering (balsa wood and harmless sugar glass): you will need adequate time for preparation and safety, as well as to rehearse with the actors and stunt people.

CGI effects (AKA computer generated imagery) are in post production, as 4400 Visual Effects, but all effects require planning during preproduction for seamless integration into the film.

Table 4.63

2601 F/X SUPERVISOR (AKA Keyman) Requires adequate time to prepare and plan with post house and to solicit bids. $1,200–1,800/wk (Big budget films $45/hr)
2603 COMPANY F/X TECHNICIANS All of crafts people executing effects. $800–1,200/wk
2616 PURCHASES Runs the gambit from green to blue screen material, and more
2618 EQUIPMENT RENTALS Equipment to create the effects

2700 Set Dressing

The set dressing (AKA decoration) department works closely with the construction and props department under the Production Designer and Director to guarantee a specific look. Regular meetings during prep and production help to eliminate dual efforts between the set and prop departments. Once the Production Designer and Art Director are hired, they will want input on whom is chosen as Set Decorator. Ample prep is required, as is shoot and a small amount of wrap, kit or computer rental and occasionally a line item for research. It is important to clearly denote which items are to be procured as either props or set dressing to eliminate any confusion. The actor uses props to act with (grabbing, throwing), but set dressing is used passively (sit or lay on furniture). The planning required can be as intense as the 800+ sets dressed over the Harry Potter series, or as simple as using existing furnishings at the location for a film like The Celebration.

For example, in the movie Signs, a baseball bat is mounted on the wall in the living room as a symbol of past glories—it appears as set dressing, but then Joaquin Phoenix grabs the bat to defend his family and (spoiler alert) beats up an alien. That baseball bat is a prop, while the rack it is mounted to the wall on, is set dressing.

Your director may not need a storyboard artist for the entire shoot (or the budget won’t allow it), however, it can be worthwhile to hire an artist just for storyboarding tricky scenes, stunts, or as a means of saving expensive shoot time.

Table 4.64

2701 SET DECORATOR Coordinate appropriate set dressing for production design. Subject to Negotiation, $1,300–2,000/wk
2703 LEAD PERSON Set Decorator crew = Swing Gang—led by the Lead Person $25–28/hr
2704 ADDITIONAL SET DRESS LABOR Elaborate sets, fast load ins and outs need extra time and people $24–26/hr
2705 DRAPERY, CARPETING, FIXTURES A Draper hangs window curtains and anything that hangs or drapes $25–28/hr
2712 MANUFACTURING—MATERIALS Glue, scissors, nail guns, thread, sewing materials
2716 PURCHASES Fabric and carpet, etc.
2718 RENTALS Sewing and upholstery machines, scaffolding
2776 WAREHOUSE RENTAL Storage during hiatus between shoots
2785 OTHER COSTS Miscellaneous line item for anything that doesn't fit neatly into another category
2798 LOSS AND DAMAGE Insurance and the cost to replace or repair damaged items

2800 Property

The prop department works with the art department selecting specific objects, decorations and furnishings that add to the look of a film. Led by the Property Master, requiring prep, wrap and a small amount of wrap time to return or sell props. Props are objects that actors interact with that pertain to the story (not stationary objects in a scene).

Chairs, beds and tables aren’t considered props when an actor uses them in a typical fashion, but when they are thrown, smashed, or handled with emotional intent to convey meaning, those are props. The Property Master and the Art Department coordinate their efforts within the vision of the Director and Production Designer. Crew in this department requires plenty of prep time, shoot time and wrap to return rented props.

Table 4.65

2801 PROPERTY MASTER Researches, seeks and rents props. $29–32/hr
2802 ASST PROPMASTER Helps the Prop Master, inventories and cares for props. $26–29/hr
2803 ADDITIONAL PROP LABOR Extra help. $24–26/hr
2812 MANUFACTURED PROPS If the Prop Master can’t find what they want, it may be cheaper to make it
2816 PURCHASES Props and things to create and repair props
2818 RENTALS Props expected to stay intact and can be returned should be rented
2820 WEAPONS EXPERT A state-licensed crew member with powder and explosives license. $1,500–3,000/wk
2821 GUNS AND WEAPONS Must possess the proper Pistol License for handguns or Assault Weapons
2898 LOSS AND DAMAGE Insurance and the cost to replace or repair damaged items

2900 Wardrobe

The work of the Wardrobe Department is more obvious in historical or period films (Coco Before Chanel, Jane Eyre, Marie Antoinette), futuristic films, or highly stylized movies where fashion is a key part of the story (Black Swan, The Young Victoria, Alice, Sex and the City), than in typical contemporary film. It is common to procure duplicate pieces for lead actors in case of damage, or to have one outfit as clean and pressed, then the identical outfit as the dirty, wrinkled version if it appears in different scenes.

Without adequate preparation and plenty of staff during a shoot, the Wardrobe department can slow everyone down, at no fault to themselves. Supervising dressing, jewelry and accessories including outerwear and uniforms for many people in a short amount of time requires adequate numbers of people to do the job and duplicates of clothing close at hand so as not to delay expensive shoot time.

Table 4.66

2901 COSTUME DESIGNER Curate the visual style of clothing selected and approved for all cast. Subject to Negotiation, $1,500–2,400/wk
2902 ASST COSTUME DESIGNERS Assist Costume Designer with research, purchases, return wardrobe. $29–32/hr
2903 WARDROBE SUPERVISOR Keep inventory of clothing, assist wardrobe dept. $26–29/hr
2905 SET COSTUMERS Assists as needed. $25–27/hr
2908 ALTERATIONS AND REPAIRS A seamstress or tailor will be needed to mend, sew and tailor. $23–25/hr
2909 CLEANING AND DYEING 24-hour nearby access and speedy turnaround are key. $50–750/ day depending on how big the cast and damage to clothes
2916 PURCHASES Clothing and accessory purchases
2918 RENTALS Sewing machines, steamers, hangers, thread, needles, steamers
2976 WARDROBE SHOP RENTAL Racks, hangers
2985 OTHER COSTS Storage, digital cameras to take lots of pictures for continuity
2998 LOSS AND DAMAGE Insurance and the cost to replace or repair damaged items

3000 Picture Vehicles and Animals

Picture vehicles and animals may seem like unusual bedfellows, but they are both types of non-human characters appearing on camera.

Films often show actors driving and to get those images, we need a picture car—any scooter, truck, car, motorcycle, tank or wagon—in front of a camera. Generally the actor is not operating any vehicle. A tow dolly or trailer may be attached to the vehicle (possibly with a crane arm) for a bird’s eye view. Low budget camera cars may consist of two people shooting from a motorcycle (one driving, one shooting) in front of an actor who actually is driving—dangerous and not recommended), but works in a pinch. Shooting from the back or front seat is possible but doesn’t provide much room.

Table 4.67

3007 PICTURE CAR RENTALS Moving or non-moving, being depicted in the film frame or any vehicles associated with moving the camera ($750–1,500 wk) and hire driver as well, similar rate
3010 MISC VEHICLE RENTALS Like Extras, but for cars ($75–450/vehicle)
3011 REPAIRS/MODIFICATIONS Cosmetic changes to cars
3050 ANIMAL ACTORS Animal, you will need a wrangler and or trainer, transportation

Animals from different facilities cannot be housed together, they must be protected from equipment, sharp objects, electricity and protected from local wild and domesticated animals. There are strict rules regarding work hours and care. The American Humane Society issues the official “No Animals Were Harmed”® end-credit and will vet your script (pun intended). They require notification of animal handler names, veterinarian, types of sets, locations and environmental conditions the animal will be subjected to.

Animal Actors and Wranglers are part of the Teamsters union. Wranglers are paid anywhere from $31–46/hour and animal rates vary up into the thousands depending on rarity and difficulty to train. You might pay $5,000-$25,000 per day for the animal during shoot time, half during prep and training. Bugs are priced in hundreds or thousands, livestock cost $200 per head per day, trained horses $400 and up, dogs $200 per day, primates $1,000–5,000 per day.

3100 Make-Up and Hairdressing

Make-up artists are one of the last touch points an actor has before they are on set. Women generally take from an hour or several hours for make-up and hair and men generally less, depending on how elaborate the requirements for the film. Make-up and hair need some prep time and shoot time, but no wrap. High definition has made the work of make-up and hair dressing even more challenging, as we see every pore, detail and hair in greater detail than ever before.

Table 4.68

3101 KEY MAKE-UP ARTIST Perfects the actors’ faces and moods. $34–36/hr, (Big budget films $60/hr)
3102 ASSISTANT MAKE-UP Allow adequate budgeting for assistants. $28–30/hr (Big budget films $50/hr)
3103 ADDITIONAL MAKE-UP LABOR Extra Makeup stylists may be necessary for heavy days. $22–27/hr
3105 PROSTHETICS Appliances and masks to drastically change features, figures. $28–30/hr
3111 KEY HAIR STYLIST Style, cut and dye hair. $29–32/hr (Big budget films $60/hr)
3112 ASSISTANT HAIR STYLIST Allow adequate budgeting for assistants. $26–28/hr (Big budget films $50/hr)
3113 ADDITIONAL HAIR LABOR Extra Hairstylists maybe necessary for heavy days. $20–24/hr
3114 WIGS AND HAIRPIECES Change actor’s appearance, match a stunt double or body double
3116 PURCHASES Flat or curling irons, blow dryers, brushes, airbrush makeup systems, product

3200 Lighting

The movie business didn’t exist before lights and electricity and the Electric department creates and maintains lighting on the set and safety issues. This department creates the light which the other departments use—the DP and Director use it like paint on a canvas, the actors move in and through it and the Grips shade, alter and diffuse it. The lighting department creates and utilizes power sources during shooting and requires adequate prep, shoot and enough wrap to return and account for all equipment.

Not everyone working in the lighting department may be a licensed electrician, but should understand watts, volts, candle power, color temperature, weights, beam angles, floods, spots, amperage load, outlets, circuit breakers, live cables, fire codes and whether to tie into a building’s existing power and where to rent a generator.

Working with and around electricity requires planning and care and is dangerous; weather conditions and sprinkler systems add to the risk of shock or electrocution in the event of an accident. May be members of IATSE and/or IBEW—International Brotherhood of Electrical Workers.

Table 4.69

3201 CHIEF LIGHTING TECHNICIAN AKA GAFFER, heading up the Electric dept. DP will have strong opinions about who should hold this important job. Renting their kit will save money. $29–32/hr (Big budget films $38/hr)
3202 BEST BOY The second electrician. $26–28/hr (Big budget films $34/hr)
3203 GENERATOR OPERATOR Generator is used on locations without power. Rented with a driver/operator (2nd Company Grip) and driver/operator ($250–300/day) on top of that. The Best Boy may drive and operate it, or an operator will be hired specifically for this task
3204 LIGHTING LABOR Setup and move lights safely. $25–29/hr
3206 RIGGING GAFFER Prerigging and striking is a way to prep a set before the
3207 RIGGING/STRIKE crew arrives, then break it down when they’re done, saving expensive shoot time. $25–29/hr
3209 GLOBES/GELS Tools of the trade to color and diffuse light
3211 GENERATORS Price range from $350–1,000s/day, based on the amperage power. Add fuel charge ($100–300/day) and transport
3216 PURCHASES Lighting expendables muslin, battens, marker sprays, fuses and wires
3218 EQUIPMENT RENTALS The Chief Lighting Technician will advise on how big a grip
3219 LIGHTING PACKAGE package to rent
3220 STAGE PACKAGE If you rent a studio space and use their lighting equipment
3285 OTHER COSTS Miscellaneous extra equipment, riggings, dimmers.
3298 LOSS AND DAMAGE Insurance and the cost to replace or repair damaged items

3300 Camera

The camera department is led by the DP, who implements the Director’s vision through lighting, choice of lens, camera movement. This department needs adequate time to choose format, due to rapid changes in digital, high definition and 3-D formats. The DP should be experienced and comfortable in the format on which the Director wants to shoot.

3400 Production Sound

Great sound contributes to high production value and makes a good looking film look even better. Poor sound can make a beautiful looking film painful to watch. Even if your camera picks up sound, you may want a separate sound recording made. The better the sound you get during shoot time, the less you have to do to “fix it in post” or do ADR (automatic dialogue replacement, AKA looping) re-recording actors lines.

Table 4.70

3301 DIRECTOR OF PHOTOGRAPHY AKA Cinematographer, DP, or DoP (in the U.K.), generates the Director’s vision by specific technical choices–use of a certain camera, film stock, lighting, cameras, lens, camera motion and direction. The Director will certainly want to choose the DP. The DP is paid Subject to Negotiation and may be paid from $500–3,500/day, highest paid position in Camera dept.
3302 CAMERA OPERATOR Operates the camera, pans, tilts, or handheld movements. $42–46/hr
3304 STEADICAM OPERATORS Enables smooth camera movement through attachment of the device onto the operator. $800/day and up
3305 FIRST ASSISTANT CAMERA Pulls the focus for the camera, maintains camera reports of good takes. $36–39/hr
3306 ADDITIONAL CAMERA ASSTS If required, loading film magazines, labels film cans, tapes, logs takes, operates slate (AKA film clapper). $28–30/hr
3307 CAMERA LOADERS Load and unload the film properly and guarantee its safety. $24–26/hr
3308 STILL PHOTOGRAPHER Take pictures of everything on set. $42–46/hr
3316 PURCHASES Tape, filters, marking pens, pressurized air, static free wipes, black bags,tape
3318 EQUIPMENT RENTALS Additional and specialty cameras
3319 STEADICAM RENTALS You need to rent the Steadicam in addition to hiring someone to operate it ($800–1,500/day)
3320 CAMERA PACKAGE Panavision, Red Camera, Arriflex, Moviecam, Canon, Sony. Varies widely—$300–2,500/day depending on format, lenses, supplies, addons.
3385 OTHER COSTS Miscellaneous items not specifically mentioned, related to camera gear.
3398 LOSS AND DAMAGE Insurance and the cost to replace or repair damaged items.

Table 4.71

3401 SOUND MIXER Leading the sound team. $47–50/hr
3402 BOOM OPERATOR Holds the micona pole (boom) (hopefully out of the shot). $31–34/hr
3403 CABLE PERSON Moves cable out of the way and keeps boom operator safe. $27–31/hr
3410 DAILIES SOUND TRANSFER Transfer of sound with time code for editing and synching with picture.
3416 PURCHASES Tapes and other expendables required by the Sound Mixer.
3418 EQUIPMENT RENTALS Digital Audio Tape recorder, booms, mixer unit, mics + tapes. $300–600/day
3420 SOUND PACKAGE
3422 WALKIE TALKIES Communication for crew working on set to communicate.
3498 LOSS AND DAMAGE Insurance and the cost to replace or repair damaged items.

3500 Transportation

Almost everything in a film needs to be moved at some point; equipment, sets, wardrobe, actors, Director and the transportation team needs time to plan and obtain the right vehicles for the job. During principal photography, when time is of the essence, this is of critical importance—resources and people must arrive where and when they are needed. In addition to budgeting for vehicles, don’t forget gas, oil, tolls, parking and security. Drivers must have the appropriate class of license for the size and type of the truck.

Transportation is the Teamsters union. The size of the budget will dictate the number, variety and size of vehicles in your project, anything from Honeywagons (trucks with both toilets and dressing rooms), to individual Motor Homes for your star.

Table 4.72

3501 COORDINATOR The Transportation coordinator heads it up and this parson should coma on as early as possible. Expert in logistics, this person hires Drivers, selects appropriate vehicles. Subject to negotiation $375/day, $2,500–3,000/wk
3502 CAPTAIN A Driver supervising other drivers $36/hr, $1,400–2,500/wk
3504 LOCATION DRIVERS As many as necessary, varies by type of vehicle $18–38/hr, $900–1,800/wk
3516 PURCHASES On camera rigged, painted, or modified in some way
3519 LOCATION RENTALS Production vehicles to carry gear, people, sets
3520 SELF DRIVE VEHICLES Rental cars for use of key team members on distant shoot. $300–450/wk
3544 GASOLINE AND OIL Rising and unpredictable, so reinforce this number and when you are shooting in another state, call around to compare rates as compared to your area
3546 REPAIRS AND MAINTENANCE If you can swing it, a mechanic is great to have around too.
3547 PARKING/PERMITS/TAXIS Depending on where you will shoot, these costs can be substantial
3553 MEAL ALLOWANCE Meal allowance while on the road
3585 OTHER COSTS Miscellaneous costs
3598 LOSS AND DAMAGE Insurance and the cost to replace or repair damaged items.

Production van $300–450/day, Honeywagon $450/day, $2,250/week,

Wardrobe minivan $360/wk, Utility truck $1,000–1,500/wk

Camera cars $250–600/day, Water truck $2,000+/wk

Calculate mileage, gas, parking, maintenance, driver wages and vehicle expenses.

3900 Location

Filming “on location” is the norm and productions use sound stages for music videos, TV, commercials, or for a particular use in a film, such as elaborate sets, the need for quiet or privacy, or for rigging or special effects shot requirements. Production incentives require specific paperwork and rules, such as hiring local vendors, stages, talent, or crew. They vary from state to state. Ultimately, travel incurs expense, so that fundamental decision about where to shoot, who and what to bring (shipping equipment can be expensive and not every location has the same quality and quantity of vendors for gear) will substantially impact your budget.

The fundamental questions upfront are:

  • Where will you go
  • Who from your team should travel
  • Who does not need to travel

Combining sets at one location will save you travel time and money. Utilize film commission web sites and online resources like Reel Scout (www.reel-scout.com). Tell everyone about the film and the type of locations you seek. Access to a great, affordable (or free) location may be worth a (tiny) role in a film, or associate producer credit. A location scout can assist you in this process. Once you know have chosen a region (State, City) which looks appropriate for the project, pricing Below the Line costs is a straightforward process. Work systematically through each line item.

Table 4.73

3601 AIRFARES Certain guild crew members require first class airfare and flight insurance. $150–1,500/RT
3604 LIVING EXPENSES On location your team needs a place to stay and per diem money for sundries. Unions stipulate specific meal and per diems for their members
3606 SCOUTING/SURVEY COSTS Photos, working with a local, rental cars. Vary widely
3607 LOCATION SITE RENTAL FEES Whatever the owner and you agree upon, there are no standard rates
3609 COURTESY PAYMENTS Gratuities to keep the cameras rolling
3613 SHIPPING—FED EX, FREIGHT Shipping expenses including equipment, wardrobe, props
3614 SHIPPING—CUSTOMS, TAXES Shipping tariffs, taxes and customs charges
3620 CATERED MEALS Food ($9–20/meal) + chef/driver, cook/driver (may be one person) $15–30/hr
3621 CATERER HELPERS Staff to serve, cook and clean up food and dining area
3622 CRAFT SERVICE Snacks, drinks available between meals (varies $20–250/day)
3624 WATER
3630 SECURITY SERVICES Guards to watch over equipment, wardrobe, vehicles
3631 POLICE AND FIREMEN As required by local regulations $20–35/hr
3632 MISC LOCAL EMPLOYEES Locals can provide you with good information, saving time and money
3640 PRODUCTION OFFICE RENTAL Production office space
3641 XEROX RENTAL AND SUPPLIES Copiers, paper, printers, toner, phone service
3642 TELEPHONE
3643 MOBILE TELEPHONES
3646 OFFICE PURCHASES
3647 OFFICE EQUIPMENT RENTALS
3698 LOSS AND DAMAGE Insurance and the cost to replace or repair damaged items

3700 Production Film and Lab

Like so many other things in film production, seek referrals. These charges will take place only during production, for raw stock, developing, printing and dailies; other stock and lab costs belong to editorial and post production. The DP, with input from the Director and Producer, selects the stock, amount and brand. You can save money by buying short ends, long ends, re-cans (always test film stock no matter where you get it), or 16 millimeter versus 35 millimeter.

Table 4.74

3702 NEGATIVE FILM Raw stock for film (priced by foot or roll) and digital, priced by taps or solid state corn ponent, memory stick or P2 card
3704 NEGATIVE DEVELOP Processing is priced by foot and 16 is cheaper than 35 mm
3705 PRINT DAILIES The workprmt, lab’s price per foot. Shooting on anything besides P2 cards or memory stick, the format will have to be transferred to a digital format
3729 LAB PROCESSING
3785 OTHER COSTS Miscellaneous prices related to buying and testing stock

3800 Video Tape: Production

If you are shooting digitally, stock is covered in the previous account, however, there are specialty areas of videotape aside from those that the production may require.

Table 4.75

3809 VIDEO PLAYBACK Whan a television or computer screen prop or set dressing must play images that will look correct on camera
3815 TELEPROMPTER Used to aid actors by showing their lines

4000 Second Unit

When your production can send an independent unit out to shoot stunts, inserts, cutaways, or establishing shots and does not need cast members, the Director, or sound, it’s an efficient way to double up shoot time, having two teams work at the same time. Simultaneous shooting of an additional unit creates time and cost efficiencies. Hire a company that specializes in second unit work, paying for just a day or so of film, or per foot. Or send your own 2nd unit crew.

4100 Tests

To determine whether a certain look, or actor, or film stock, or set dressing, is right, the team may want to run makeup, wardrobe, camera or screen tests to verify their choice before committing to a specific effect, equipment, stock, style, look or person.

4200 Stages

Renting facilities such as sound stages may be essential if you require an extremely controlled environment. Indies may be able to get away with using an empty warehouse (Reservoir Dogs), while a production company working with a studio may be required to use the studio’s facilities, equipment, personnel, commissary. Understand exactly what costs the production will be responsible for. You do not want to pay for duplicate equipment, so schedule studio time for the end of principal photography, after you have returned non-studio rental equipment to vendors.

Table 4.76

4202 SOUND STAGES Usually, the facility will require you to use their equipment. Priced by day
4250 TRASH REMOVAL The facility will bill you for proper trash removal
4285 OTHER COSTS Storage fees, additional personnel on hand, overtime, security

4399 Total Fringes (Below the Line Production)

Union/Guild Fringes are mandated by corresponding organizations and are subject to change when guilds or unions update their agreements. Below the Line Fringes include:

  • DGA 16%
  • SAG 17.3%
  • IATSE $2.46 per Hour
  • Teamsters $2.46 per Hour
  • Teamsters IATSE and Teamsters Trust Account $1.00 per hour

Add lines for Overtime and State Sales Tax, Vacation and Holiday Pay as is customary if you think you will need them, in addition to standard payroll taxes.

Table 4.77

table4_77

Below the Line: Post Production

Post means “after,” so post production is what supposedly happens after shooting. However, planning for post production happens early in the preproduction process, your editor and post facilities have a big impact on the completed film and the editing process begins during principal photography, as soon as there is footage to edit.

Hire a post production supervisor, or assign these duties to an associate producer. This person will serve as a liaison, project manager and facilitator. Post production could be very complex and expensive, with multiple editors and offshore effects teams, it depends on whether the end film should be effects-laden, hit song and music-driven, or relatively streamlined if the editing department is one person using Final Cut nearby.

Advances in technology offer increased options in post production, so it’s important to understand exactly what has to happen and in what order and what the editor or lab requires to do their job.

A good editor makes magic on a daily basis and starts at the beginning of production. If you pay only 4 people in your crew, let it be the editor, the caterer, the sound person, and the DP. An assistant editor logs and tracks footage to help the editor do their job better (Motion Picture Editors Guild is part of IATSE).

Depending on your budget, you may hire a music supervisor or music producer, who will find a composer to write an original score (with the Director’s approval), buy music from a music library, or track down the cost of using pre-existing songs.

If you have a distribution deal in place, it is important to get the delivery requirements as soon as possible for production and also get them in the hands of the post production supervisor; it will be needed to make sure you complete all the final deliverables, on whatever format and aspect ratio is required.

CGI effects (AKA computer generated imagery) may include green or blue screen (so you can key out those wild colors and add any background), composites and matte shots (creating vivid backgrounds by combining parts of different images, sometimes overlaid additional hand drawn or computer images), rotoscoping and include extensive previsualization (AKA previs) to make sure the effects are well planned. The more numerous and elaborate the effects, the more expensive and larger this category will be and might swell to include animators, models, special computer programs, matte painters, compositors, or motion capture technology.

Without a distribution deal, the completed format of your project depends on the producer’s intended end use. Budget for sound sweetening and color correction in local labs to get the film as clear sounding and good looking as possible prior to making copies for festival and competition entry as the competition is fierce.

4400 Visual Effects

A one-hour conversation with effects folks prior to production can save thousands of dollars and tons of time in post, so start asking around as early as possible to find the right people and company for the production. Effects can be outsourced as a complete package, depending on their amount and complexity, it is important to solicit several bids for the sake of comparison. There are a wide variety of effects, optical, animation, models, previs programs, painting backgrounds, motion graphics; this is a rapidly growing part of the film industry, expand or condense this section as is necessary for the type of film you are making.

Table 4.78

4402 SPECIAL VISUAL EFFECTS From animators to render stations, programmers, webmasters, character designers and modelers, compositors and the myriad of optical effects, expand or contract this category as needed. Effects are priced as flat package, hourly or weekly depending on the technology and vendor.
4499 FRINGE BENEFITS AND PR TAXES At this time, there isn’t a guild specifically for visual effects artists. Add payroll taxes for each employee (unless outsourcing the work) and add fringes for IATSE editors.

4501 Editing

A film is written three times (at least). The first time, when the script is created by the writer, the second—when the director creates the vision for it through shooting, the third—and when the editor interprets both story and footage during the edit process. Depending on whether you shoot on film or video, the processes or duties may be slightly different. The editor is as important a creative force on a film as the DP and Director and begins work during production.

Editing choices: hire an editor with their own equipment (mobile and cheapest); hire an editor and rent a space; or engage a post production facility (convenient but expensive). Most editing is done in the computer, then is output to the desired format.

Table 4.79

4501 EDITORS Starts during production, screen dailies, select footage, assemble rough cut. Subject to negotiation, $2,945-up/wk (big budget films $6,000–8,000/wk)
4502 ASSISTANT EDITORS Logs and organizes footage, the editor’s right hand person. $1,728-up/wk
4503 LOOPING EDITOR AND ASST Edits ADR tracks. $1,600-up/wk
4504 MUSIC EFFECTS EDITOR AND ASST Creates music track, confirms sync, preps music cue sheets. Music editor $2,694-up/wk. Asst $1,728-up/wk
4505 SOUND EFFECTS EDITOR AND ADR, DUBBING, FOLEY AND ASST Suggests and sources sound effects, supervises foley sessions, synchs effects to picture (“Pre-Lay” in video). Subject to negotiation, $2,694-up/wk. Asst $1,728-up/wk
4509 CODING On film, to keep workprint and sound print in sync, after the film is cut.
4510 PROJECTION Whatever we pay to rent the space used to project dailies, screen tests
4511 MUSIC EFX—PURCHASES/RENTALS Costs for temporary “temp” track while working on a projector music effects
4515 EDIT EQUIPMENT/SUPPLIES Software, hardware as required, shipping if editing on location, costs for drives for extra memory ($250–1,500), benches, supplies
4516 FILM SHIPPING AND MESSENGERS Shipping and messenger costs, for dailies, prints, or paperwork during editing
4517 POST PRODUCTION SUPERVISOR Oversees and coordinates post process and vendors. $1,600–4,500/wk
4520 CGI AND DIGITAL EFFECTS Creation of computer effects and graphics, varies depending on complexity. Effects can be outsourced for cost savings, then incorporated by an editor. Obtain multiple bids, consult your editor. Priced by effect, at an hourly rate $25–150/hr
4530 ELECTRONIC EDITING SYSTEMS Avid or Final Cut systems $2,500–6,500/wk, edit bay rental, editing space. Costs vary widely $250–2,500/wk depending on where you edit, whether you use your editor’s equipment, a well-equipped post house and how long it takes. $250–2,500/wk
4536 FILM TO TAPE TRANSFERS Priced by the foot 0.12-.50/foot, or hourly ($650+/hr High Def, $385/hr NTSC Digital Video), plus cost of tape stock
4541 DUBS Dub prices depend on the format and quantity, DVDs $12–25
4551 TRAVEL AND LIVING EXPENSES Housing and transporting editing team if necessary
4585 OTHER COSTS Miscellaneous, from OT, to client services

4600 Music

There are several options: create an original score, license pre-recorded music from a music library and pay needledrop fees per usage, buy royalty free music (one song or a collection at a flat rate), or license existing recorded songs (can be expensive and time consuming). The producer, director and editor will feel strongly about the film’s music. Start looking for a composer during prep.

Many composers create the entire score with a synthesizer from a home studio with samples that closely approximate a live score. It seems cost prohibitive to hire live musicians, but even a few live tracks over synthesizer creates a vivid effect. You can get a package deal for the entire music score. At a flat rate, the composer will produce and record everything, presenting you with finished tracks, you avoid having to deal with AFM (musicians union). A flat rate feature score might range from $20,000 to $75,000, depending on the composer, length of the film and nature of the music programming.

Table 4.80

4601 MUSICIANS Live musicians, AFM rates ($290–340/session +130–200/session for doubling). Contractor (hires musicians) $80–9000/session
4602 COMPOSERS-LYRICISTS Screens edited film, “spots” where music will go, composes and records music. Prices range from $20k and up to $1m for composing celebrities.
4603 ARRANGERS-ORCHESTRATORS Chosen by com poser. Takes composer’s idea and arranges or orchestrates music as required, charge per page. $32–80/pg
4604 COPYISTS Chosen by composer. Charge per page $32–80/pg
4608 SINGERS Covered under SAG and AFTRA (Solo and Duo $890/day)
4614 SCORING CREW AND FACILITY Recording facility, midi and programming fees, room rates, tuning, setup, $150–400/hr, negotiate day rate, “lockout” for less than hourly. Engineers $1,300–2,000/day. Scoring stage and Mixdown $1,300–2,100/day
4615 TRAVEL AND LIVING Housing and transporting composer if necessary
4617 INSTRUMENT RENTALS Paid to Doublers (saxophone who plays clarinet for example)
4618 CARTAGE Fee to bring big instruments to session, Harp, Bass, Cello, Percussion, Pianos
4646 MUSIC RIGHTS May include mechanical, publishing, synch rights
4695 STUDIO CHARGES Administrative costs, contractors

Music rights are complex, you may need permission from publisher, composer, performer and/or record label. Sync rights are required to synchronize music to visuals and a license to reproduce a record in a film is a “master use” license. With any non-original music score that is not royalty free, start with ASCAP, BMI and an entertainment lawyer.

4700 Post Production Sound

In addition to music, sound consists of the recorded dialogue from production, creating and adding sound effects (foley) and recording dialogue (ADR or Looping) or narration for clear sound. No matter how lovely the images, amazing the music, if the audience cannot understand the dialogue, an important aspect of the film is lost.

Table 4.81

4703 TRANSFER COSTS Transfer sound from the original format and/or DAT recording to editing format. Priced per foot, $0.35-.45/ft depending on format)
4706 SOUND PACKAGE ADR, foley and mix. Record dialogue for clearer sound, requires bringing back actors. Foley artists find appropriate sound effects or create them. Foley stages $300–450/hr, Foley artists $375–500/day
4709 MIX (AKA Dub) Pre-dub $200–400/hr. Final dub—mixed to stereo sound all effects and music ($350–800/hr). Sound sweetening, priced hourly $200–500/hr. Layering dialogue tracks and music to create depth, mixed in time to picture. Cost varies, $1,000–4,000/day or hourly depending on the service
4710 MAND E M and E (musicand effect) tracks, plus dialogue
4717 RENTALS Stage rental and equipment foley, costs vary depending on where the sound work is done. Recording studios charge by day ($1,200–5,000), or work stations and pre-dub by the hour ($150–500/hr)
4785 OTHER COSTS Create temp dubs for previews
4790 SOUND PROCESS LICENSE FEES Dolby licensing, noise reduction, surround and stereo ($10,000 per feature)

4780 Post Production Film and Lab

Once a film is completely edited in the computer, picture, sound, dialogue, effects, dissolves, fades, titles, music, color and sound sweetened, a key decision (usually made during preproduction) is on what format will be the output. There are many formats, from DVD, to output for digital cinema projection, 35mm, digibeta or DVCcam, which may be required for broadcasting. Solicit bids from different labs depending on the plans for the film. If you are working with a distribution company, they will provide you with explicit instructions and lists of all delivery requirements (NTSC, PAL, SECAM).

Table 4.82

4810 STOCK FOOTAGE License pre-existing clips, priced by second, varies widely depending on how long a clip you use, how historic or iconic it is, the source (studio or stock footage library) and the film’s ultimate distribution. Additional cost for research, locating the footage you need and converting it to the proper format.
4819 PRINTS AND REPRINTS A series of prints are created depending on final delivery format of project. Priced by foot.
Print to film requires an answer print ($0.95–1.09/ft), composite, show print, Interpositive, Internegative ($0.93–.099/ft) until a final Answer Print.
4820 SOUND NEGATIVE-DEVELOP Usually a flat rate. $7,000–10,000
4826 ANSWER PRINT/PROTECT MASTERS Lab combines cut negative, coloring code, optical soundtrack, optical effects and titles, repeated until film is perfect. Answer Print ($1.00–1.15/ft) or flat rate.
4827 OPTICAL MFG Optical effects created—fades, dissolves, titles, head and end credits. Convert sound tape to optical track to marry w/picture.
4828 MISC LAB COSTS Timing and color correction, additional prints
4830 NEGATIVE CUTTING Film: Negative and effects cut and conformed by negative cutter based on EDL (edit decision list). Digital: if shot on tape, master edited online, using EDL, creates new master.
4840 VIDEO CASSETTES Creation of video masters
4885 OTHER COSTS Rush charges, Overtime

5299 Total Fringes (Below the Line Post Production)

Fringes for post production include all payroll taxes to employees working in post production.

Table 4.83

table4_83

Union/guild fringes include IATSE payments for picture and sound editors, their assistants and foley artists, AFM and SAG if applicable.

Below the Line Fringes include

  • DGA 16%
  • IATSE $2.46 per Hour
  • IATSE and Teamsters Trust Account $1.00 per hour
  • Possibly AFM (30%) for musicians working on your score
  • SAG 17.3% Looping, Singers

You can add lines for Overtime and State Sales Tax, Vacation and Holiday Pay as is customary if you think you will need them, in addition to standard payroll taxes.

Below the Line: Other Expenses

Other expenses are those that apply to the production as a whole (insurance and legal costs), the future of the production (publicity and marketing), financing and miscellaneous costs that do not fit easily into one particular category. These types of expenses are calculated as “contractual”—a certain percent based on the entire budget.

Table 4.84

6500 PUBLICITY Everything from posters to festival attendance costs, trailer creation
6700 INSURANCE AND LEGAL Insurance (3–6%) Legal fees (5–15%) contracts, script clearance, title registration
6800 GENERAL EXPENSE Administrative, business license, MPAA rating ($3,500+ for features budgeted under $500,000; $5,000 for features budgeted between $500,000-4,999,000; and, $750 shorts)
6900 FINANCING COSTS Crowdfunding costs, funding referral fees, bank charges, loan interest, or bond fees

Publicity costs include everything paid for to the end of getting the film out there—postcards, premiums, website, festival and market and contest applications. Publicity is just as important as making the film itself. Plan marketing that fits with the project from prep, allocate a robust budget and get someone working on this from the outset.

Stacey Park’s Insiders Guide to Indie Film Distribution (Focal Press) and Jon Reiss’ Think Outside the Box Office (jonreiss.com) offer great tips in this arena.

Insurance may be purchased for the duration of the shoot (short term production), as is common on features; or a year-long policy (annual producer’s insurance policy, or production DICE: Documentary, Industrial, Commercial, Educational) is more practical for documentarians, longer-term projects, or a company with a series of projects over a year.

Filmmakers think “I can’t afford insurance,” but you can’t afford to get sued either, right? General liability, employer liability, auto and workmen’s comp, at the minimum, will help you sleep better at night. The upfront cost is relatively small compared to catastrophic damages in the case of a lawsuit, severe injuries or death.

Legal costs range from 5–15% of the total budget, depending on the source of your material, amount of legal contracts, negotiation with agents or managers, chain of title, complexity of the advice needed and help with a distribution contract. Some entertainment lawyers will work with you on an “a la carte” basis, so you are paying for one thing at a time; other firms will charge a % of the budget. Discuss your needs thoroughly with your potential attorney.

Sample Budgets

Table 4.85

Industrial Film: Salon and Makeup Demo Title: Tempt-Tress
Shoot: 1 day Producer: Sally Forth
Prep: 3 days Budget date: 8/1/2016
Post: 6 days SCRIPT DATE 7/23/2012 V3_TT
Product demo Budget prep: Constance Lai
ABOVE THE LINE Qty Rate Total cost
Writer 1 500 $500
Producer 1 900 900
Director 1 800 800
Models 5 500 2500
TOTAL ABOVE THE LINE 4,700
BELOW THE LINE
PRODUCTION Qty Rate Total cost
Production Managar 2 700 1400
Cameras (includes gear/personnel) 2 1,500 3000
Gaffer 1 600 600
Grip 1 200 200
2 Production Assistants 2 150 300
Key Hair 1 700 700
Key makeup 2 500 1000
Sound 1 300 300
Lighting equipment rental 1 350 350
Transportation of gear and equipment 1 100 100
Tape Stock 4 20 80
Catering 18 20 360
PRODUCTION TOTAL 8,390
POST PRODUCTION
Editing (includes high end graphics, logging and editing) 8 1,500 12,000
1 Music composer 1 1,700 1,700
1 Voice Over Session 2 250 500
1 Voice Over Talent 1 1,000 1,000
DVD Authoring 1 1,000 1,000
POST PRODUCTION TOTAL 16,200
Total Above the Line 4,700
Total Below the Line 24,590
Subtotal $29,290
Contingency $2,929
GRAND TOTAL $32,219

The following two examples are from microbudget films. On bigger, more expensive productions, additional categories would be included.

No-budget 2.5 minute web video.

Table 4.86

Account Numbers Category Total
Above The Line
1100 Story and Scrsenplay $10
1300 Producer 25
1400 Direction 25
1500 Cast 45
Total ATL 105
Below The Line
2000 Production Staff 15
2100 Extra Talent 55
2200 Sets 10
2300 Props 15
2400 Wardrobe, Makeup/Hair 25
2500 Electrical 12
2600 Camera 25
2700 Sound 25
2800 Locations/Food 150
Total Production 332
4000 Editing 25
4100 Music 15
Total Post 40
Total ATL 105
Production 332
Post 40
Total BTL 372
Grand Total $477

Virtual Reality music video (3 min)

Table 4.87

Account Numbers Category Total
Above The Line
1100 Concept $150
1300 Producer 125
1400 Direction 125
1500 Cast (Band) 0
Total ATL 400
Below The Line
2000 Production Staff 400
2100 Extra Talent/Dancers 550
2200 Sets 0
2300 Props 50
2400 Wardrobe, Makeup/Hair 125
2500 Electrical 225
2600 Camera 250
2700 Sound 250
2800 Locations/Food 150
Total Production 2,000
4000 Editing 7,000
4100 Music 0
Total Post 7,000
Total ATL 400
Production 2,000
Post 7,000
Total BTL 9,000
Grand Total $9,400

Microbudget digital video pilot. (5 min)

Table 4.88

Title: All 4Not Shoot: 2-day 6-day prep, 6-day post
Un Film by Sally 4th
Account Numbers Category Total
1100 Story and Screenplay $100
1200 Continuity 0
1300 Producer 50
1400 Direction 50
1500 Cast 100
Total Above the Line 300
2000 Production Statt 100
2100 Extra Talent 25
2200 Sets 50
2300 Props 50
2400 Wardrobe, Makeup/Hair 50
2500 Electrical 50
2600 Camera 50
2700 Sound 50
2800 Locations 150
2900 Film and Lab 75
3000 Visual Ettects 50
Total Production 700
4000 Editing 50
4100 Music 15
4200 Post Sound 25
4300 Post Graphic 35
4400 Hard Drive 25
Total Post Production 150
5000 Publicity 10
6000 Insurance 5
7000 General Expenses 15
Total Other 30
Total Above the Line 300
Production 700
+ Post Production 150
+ Other 30
= Total Below the Line 880
A/L + B/L = 1,180
Financing 100
Contingency (10%) 118
Grand Total $1,398

$1m SAG Indie Low Budget feature/Red Camera

Table 4.89

Above the Line
100 Line Producer $10,000.00
200 Director 15,600.00
300 Cast
310 Principal Cast 39,861.00
320 Supporting Cast 4,170.00
330 Stunt Coordinator 3,036.00
340 Agents tees 3,986.10
350 SAG fringes 7,573.59
360 Casting 7,000.00
370 Cast travel 1,000.00
380 Cast insurance 0.00
399 Misc 750.00
400 Production staff
410 Production Manager 14,400.00
420 Production Coordinator 8,550.00
430 First AD 10,800.00
440 Key 2nd AD 6,120.00
450 APOC/Otfice PA 3,600.00
460 Set Pas 23,280.00
470 Interns 0.00
480 Script Supervisor 6,112.50
490 Production Accountant 21,100.00
Total ATL 186,939.19
BTL: Production
500 Production Staff
510 2nd 2nd AD 4,800.00
600 Camera
610 Director ot Photography 10,087.50
620 1st AC 7,037.50
630 2nd AC 5,842.50
640 Steadicam 4,000.00
650 Camera rentals 56,860.00
660 Expendables 1,000.00
670 Loss and Damage 500.00
700 Production Sound
710 Sound Mixer 7,437.50
720 Boom Operator 4,862.50
730 Purchases 1,000.00
740 Sound Package 7,500.00
750 Comtek 950.00
760 Walkie Talkies 1,500.00
770 Loss and Damage 750.00
800 Art Dept
810 Production Designer 13,200.00
820 Art Director 9,500.00
830 Leadman 4,000.00
840 PD Purchases 45,000.00
900 Set Decoration
910 Set Decorator 6,000.00
920 Set Decorator #2 7,000.00
930 Set Decoration Purchases 0.00
1000 Props
1010 Property Master 5,250.00
1020 Payment to Assistant 1,600.00
1030 Prop Purchases 2,400.00
1040 Specialty Props 4,500.00
1050 Loss and Damage 1,000.00
1060 Additional 10,000.00
1200 Make up and Hair
1210 Key Makeup Artist 6,917.50
1220 Key Hair 5,972.50
1230 Asst Hairand Make up 480.00
1240 Purchases 1,000.00
1300 Wardrobe
1310 Costume Designer 12,000.00
1320 Wardrobe Supervisor 6,662.50
1340 Wardrobe Assistant 0.00
1350 Purchases 9,500.00
1360 Loss and Damage 0.00
1400 Grip and Electric
1410 Key Grip 7,437.50
1420 Bast Boy Grip 6,737 50
1430 Grips 11,015.00
1440 Gaffer 7,837.50
1450 Bast Boy Electric 6,562.50
1460 Electric 5,507.50
1470 Purchases 4,500.00
1480 Rentals 36,000.00
1490 Loss and Damage 1,000.00
1500 Transportation
1510 Production/Mini 2,905.00
1520 Stop Truck 2,745.00
1530 Art Cube 4,392.00
1540 Art Mini Van 3,992.00
1550 Camera/Sound Cargo 1,995.00
1560 15 PAX #1 2,994.00
1570 15 PAX #2 2,495.00
1580 Unit Cube 2,745.00
1590 Gas and Oil 9,000.00
1600 Parking 6,000.00
1800 Taxis 300.00
2000 MTA Passes 608.00
2010 Tolls 1,500.00
2020 Generator 8,000.00
2030 Parking Tickets 1,150.00
3000 Location/Set
3010 Location Manager 7,750.00
3020 Location Scout 5,000.00
3030 Parking Coordinator 1,920.00
3040 Site Rentals Fees and Permits 85,000.00
3050 Courtesy Payments 500.00
3060 Loss and Damages 1,000.00
3070 Meals 31,800.00
3080 Craft Service Purchases 3,600.00
3090 Unit Supplies 2,500.00
4000 Office Supplies 3,500.00
4010 Telephone/Pagers 3,000.00
4020 Shipping 500.00
4030 Production Office 2,500.00
5000 Production Film and Lab
5010 Film Stock 0.00
5020 Daily Prints 0.00
5030 Dailies out to HDCAM video 1,350.00
5040 HDCam tape stock 0.00
5050 DVCam tape stock 0.00
6010 Production Payroll fringe 44,302.30
Total Production 597,750.80
7000 BTL: Post
7010 Editorial
7020 Film Editor 19,500.00
7030 Suite Rental 5,100.00
7040 Film Supervisor 4,250.00
7050 Music
7060 Composer 10,000.00
7070 Music Rights 15,000.00
8000 Post Production Sound
8010 Sound Package and Mix 34,900.00
8020 Post Production Film
8030 Color Correction 15,045.00
8040 Post Fringes
8050 Fringes (19%) 3,705.00
Total Post 107,500.00
9100 BTL: Other
9200 Legal Accounting
9300 Production Legal 5,000.00
9400 Insurance 8,506.00
9520 Media Storage 10,000.00
9999 Contingency @ 10% 91,589.20
Total Other 115,095.20
Total Budget $1,007,285.19

End of Chapter Four Review

Budgeting is a 3-stage process:

  1. Identify and Obtain prices from multiple sources starting with what you already know, generally in this order:
    1. Locations
    2. Key Crew (w/their equipment)
    3. Cast
    4. Vendors: Equipment, Services
      • Build a preliminary budget at full price.

  2. Negotiate potential deals and present data to producer and director. Refine your budget.
  3. Lock-in your deals with signed contracts.

A film budget is composed of two main ingredients, creative costs above the line and below the line-cost of making the script.

Budgets are organized in layers, starting with a Topsheet-summarizing all Categories: made up of several Accounts: broadly describes the type of expenses, made up of all or the Detail level: specific sub-accounts—people, rates, equipment, which is where we input most of the data. Account numbers connect and organize the data.

Budgets are constructed on a grid, where the vertical axis lists each budget item and the horizontal axis is the equation for each budget item, the amount to be worked × Units × # of Needed Item × Rate = Subtotal.

Crew and cast may be paid a flat rate (Allow) or by time period, prep, shoot, wrap, on a weekly, daily, or hourly rate.

Union members add fringes and standard taxes (FICA, SUI, FUI, Worker’s Comp) to their wages. Some guild and union pay scales are connected to the film’s budget level. Non-union members are typically paid taxes on top of their wages and are paid per negotiation.

Every factor will impacts the budget, starting with the

  • Producer’s budget range (or no idea);
  • Type of project;
  • Existing plans regarding locations, cast, crew;
  • Pay, no pay/union or not;
  • Length, format and destination of film;
  • Intent of location-based production incentive funding.

To set up your budget, select a template, establishing your numbering system. Add production information, globals, contractual charges, fringes and units. Build your first account and copy/paste/alter it as needed.

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