Poorly run experience design reviews cause unnecessary churn, missed deadlines, and the delivery of a subpar and ineffective solution. This play will empower practitioners and collaborators to get the most out of these reviews, thereby maximizing the effective usage of both time and resources.
Who Are the Key players in the Experience Design Review Play?
ROLE | WHO’S INVOLVED | RESPONSIBILITIES |
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DRIVER |
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CONTRIBUTOR |
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To run an effective experience design review, you need to be mindful of:
Prepare for the upcoming experience design review by thinking through the following:
CATEGORY | SAMPLE OUTCOMES |
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Alignment |
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Feedback |
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Clearly define your outcome. It will serve as a target as you facilitate the meeting, bringing people back to your original intent if the discussion veers too far off course.
Typical stimuli include (but are not limited to):
The traditional (ineffective) way of presenting design is for practitioners to show a specific artifact or screens to their collaborators and make it a free‐for‐all, share‐any‐feedback session.
The feedback, unfortunately, tends to be haphazard and “small‐design” focused:
“Why did you left align?” “Can you add this field on the screen?” “I don’t like this color.” “XYZ company does it another way,” “Can you move this button to the top?”
The reviews often are subjective, unstructured, and ultimately ineffective because collaborators don’t know how to react to the presentation.
In order to run an effective experience design review, follow this structure:
Address the reframed design problem (DP) or design opportunity (DO) that you have been solving (Chapter 34: “Design Problems and Opportunities Play”). Who is the user, and what outcomes are you looking to achieve? If you have already begun meeting, anchor on what was discussed in the previous session and provide an overview of what was agreed. Remember: If the collaborators themselves are not aligned on the user, their problems, and the outcomes, it actually creates unnecessary churn to hold a review. Foundational alignment must be addressed first.
Walk your collaborators through your design process by discussing the following:
a. How did we go about solving the problem?
b. How does our design solve the DP or DO?
Cite any relevant metrics that you gathered during user research or that you plan to collect to prove that the root user, business, or product problem has been solved. Answer the question: How did we know we solved it?
An experience design review is not a one‐way presentation; it’s a two‐way dialogue between the designers and the collaborators. A back‐and‐forth can happen during any of the above steps for alignment, clarification, and feedback. Always ground your conversation in the user, the DPs and DOs, the metrics, and a solution to the problem, versus in a “pretty screen.” This will focus the dialogue on solving the experience problem at hand.
Let your collaborators know what feedback you’d like them to provide in today’s review. This helps ground everyone on the user and ensures the team delivers a great overall experience, even when the proposed design solution may just be a small piece of the larger experience puzzle.
If you are a participating collaborator, you have an important role in the review, pick one of the following questions or statements to kick‐start the dialogue:
a. Broad, high‐level questions in the initial discovery phrase.
b. Questions and statements that spur idea generation in the ideation and iteration phrase.
c. Statements of intent and clarifying questions to explore ways to achieve the intent during design review sessions.
This structured approach serves three purposes. First, collaborators are realigned on the bigger picture. Second, stating the underlying problem allows collaborators to attack the solution to the problem versus providing unguided or subjective feedback to the design. Lastly, this approach propels the conversation forward by allowing everyone to work together and identify a magical solution for the problem.
The experience design review cannot be wholly effective without convergence. Convergence indicates reaching an agreement. It can take many forms, including:
There are two helpful ways to facilitate convergence.
Examples of design principles include: