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An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much more

Key Features

  • Understand Mantaflow to create fire and smoke simulations
  • Learn to design satisfying animations using soft bodies and the cloth simulation
  • Construct realistic physics animations with rigid bodies

Book Description

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!

This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies.

You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations.

By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.

What you will learn

  • Discover what Mantaflow is and how to use it effectively
  • Understand domains, flows, and effectors, and why they are important
  • Create realistic fire, smoke, and fluid simulations
  • Produce satisfying soft and rigid body simulations with ease
  • Use the cloth simulation to bring animated fabric to life
  • Explore canvas and brush objects in Dynamic Paint to create eye-catching animations

Who this book is for

If you’re a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. You’re expected to have basic knowledge of the Blender interface and how to use it.

Table of Contents

  1. Learn Blender Simulations the Right Way
  2. Contributors
  3. About the author
  4. About the reviewers
  5. Preface
  6. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
  7. Chapter 1: An Introduction to Mantaflow
  8. Chapter 2: Understanding Domains, Flows, and Effectors
  9. Chapter 3: Creating a Realistic Campfire Simulation
  10. Chapter 4: Creating a Waterfall Using Mantaflow
  11. Chapter 5: Creating a Realistic Explosion
  12. Part 2: Simulating Physics with Soft Bodies and Cloth
  13. Chapter 6: Getting Started with Soft Bodies
  14. Chapter 7: Creating a Soft Body Obstacle Course
  15. Chapter 8: Introduction to Cloth Simulations
  16. Chapter 9: Creating a Realistic Flag
  17. Part 3: Diving into Rigid Bodies
  18. Chapter 10: An Introduction to Rigid Bodies
  19. Chapter 11: Creating a Rigid Body Physics Course
  20. Part 4: Understanding Dynamic Paint in Blender
  21. Chapter 12: Introduction to Dynamic Paint
  22. Chapter 13: Creating a Paintbrush Effect
  23. Chapter 14: Creating a Raindrop Effect
  24. Index
  25. Other Books You May Enjoy